public OrchestraConductor() { StringSection = new StringSection(); BrassSection = new BrassSection(); PercussionSection = new PercussionSection(); WoodwindSection = new WoodwindSection(); }
public void StopPlayingTutti() { Console.WriteLine("\nStopping everything..."); StringSection.StartPlaying(); WoodwindSection.StartPlaying(); StringSection.StopPlaying(); WoodwindSection.StopPlaying(); }
public void PlayTutti() { Console.WriteLine("\nPlaying tutti..."); StringSection.StartPlaying(); WoodwindSection.StartPlaying(); BrassSection.StartPlaying(); PercussionSection.StartPlaying(); }
public OrchestraConductor(StringSection strings, BrassSection brass, PercussionSection percussion, WoodwindSection woodwinds) { StringSection = strings; BrassSection = brass; PercussionSection = percussion; WoodwindSection = woodwinds; }
public void StopPlayingSoftly() { Console.WriteLine("\nCeasing the soft music..."); StringSection.StopPlaying(); WoodwindSection.StopPlaying(); }
public void PlaySoftly() { Console.WriteLine("\nPlaying softly..."); StringSection.StartPlaying(); WoodwindSection.StartPlaying(); }