public OrchestraConductor()
 {
     StringSection     = new StringSection();
     BrassSection      = new BrassSection();
     PercussionSection = new PercussionSection();
     WoodwindSection   = new WoodwindSection();
 }
 public void StopPlayingTutti()
 {
     Console.WriteLine("\nStopping everything...");
     StringSection.StartPlaying();
     WoodwindSection.StartPlaying();
     StringSection.StopPlaying();
     WoodwindSection.StopPlaying();
 }
 public void PlayTutti()
 {
     Console.WriteLine("\nPlaying tutti...");
     StringSection.StartPlaying();
     WoodwindSection.StartPlaying();
     BrassSection.StartPlaying();
     PercussionSection.StartPlaying();
 }
 public OrchestraConductor(StringSection strings, BrassSection brass,
                           PercussionSection percussion, WoodwindSection woodwinds)
 {
     StringSection     = strings;
     BrassSection      = brass;
     PercussionSection = percussion;
     WoodwindSection   = woodwinds;
 }
 public void StopPlayingSoftly()
 {
     Console.WriteLine("\nCeasing the soft music...");
     StringSection.StopPlaying();
     WoodwindSection.StopPlaying();
 }
 public void PlaySoftly()
 {
     Console.WriteLine("\nPlaying softly...");
     StringSection.StartPlaying();
     WoodwindSection.StartPlaying();
 }