public FSMManager() { m_Conditions = new Dictionary <string, Func <bool> >(); m_States = new Dictionary <string, IState>(); m_FSMLoader = new FSMReader(); m_Init = false; }
public FSMManager() { m_Conditions = new Dictionary<string, Func<bool>>(); m_States = new Dictionary<string, IState>(); m_FSMLoader = new FSMReader(); }