public FSMManager()
 {
     m_Conditions = new Dictionary <string, Func <bool> >();
     m_States     = new Dictionary <string, IState>();
     m_FSMLoader  = new FSMReader();
     m_Init       = false;
 }
 public FSMManager()
 {
     m_Conditions = new Dictionary<string, Func<bool>>();
     m_States = new Dictionary<string, IState>();
     m_FSMLoader = new FSMReader();
 }