public static void Serialize(string filename, Configuration config) { var serializer = new XmlSerializer(typeof(Configuration)); using (var writer = new StreamWriter(filename)) { config.OnPreSerialize(); serializer.Serialize(writer, config); } }
public void ResetConfig() { config = new Configuration(); SaveConfig(); Destroy(FPSCameraUI.instance); FPSCameraUI.instance = null; ui = FPSCameraUI.Instance; ui.Show(); }
void Start() { controller = FindObjectOfType<CameraController>(); camera = controller.GetComponent<Camera>(); originalFieldOfView = camera.fieldOfView; config = Configuration.Deserialize(configPath); if (config == null) { config = new Configuration(); } SaveConfig(); mainCameraPosition = gameObject.transform.position; mainCameraOrientation = gameObject.transform.rotation; cameraMoveLeft = new SavedInputKey(Settings.cameraMoveLeft, Settings.gameSettingsFile, DefaultSettings.cameraMoveLeft, true); cameraMoveRight = new SavedInputKey(Settings.cameraMoveRight, Settings.gameSettingsFile, DefaultSettings.cameraMoveRight, true); cameraMoveForward = new SavedInputKey(Settings.cameraMoveForward, Settings.gameSettingsFile, DefaultSettings.cameraMoveForward, true); cameraMoveBackward = new SavedInputKey(Settings.cameraMoveBackward, Settings.gameSettingsFile, DefaultSettings.cameraMoveBackward, true); cameraZoomCloser = new SavedInputKey(Settings.cameraZoomCloser, Settings.gameSettingsFile, DefaultSettings.cameraZoomCloser, true); cameraZoomAway = new SavedInputKey(Settings.cameraZoomAway, Settings.gameSettingsFile, DefaultSettings.cameraZoomAway, true); mainCameraPosition = gameObject.transform.position; mainCameraOrientation = gameObject.transform.rotation; rotationY = -instance.transform.localEulerAngles.x; var gameObjects = FindObjectsOfType<GameObject>(); foreach (var go in gameObjects) { var tmp = go.GetComponent("HideUI"); if (tmp != null) { hideUIComponent = tmp; break; } } checkedForHideUI = true; ui = FPSCameraUI.Instance; }