Example #1
0
        public static void Serialize(string filename, Configuration config)
        {
            var serializer = new XmlSerializer(typeof(Configuration));

            using (var writer = new StreamWriter(filename))
            {
                config.OnPreSerialize();
                serializer.Serialize(writer, config);
            }
        }
Example #2
0
        public void ResetConfig()
        {
            config = new Configuration();
            SaveConfig();

            Destroy(FPSCameraUI.instance);
            FPSCameraUI.instance = null;
            ui = FPSCameraUI.Instance;
            ui.Show();
        }
Example #3
0
        void Start()
        {
            controller = FindObjectOfType<CameraController>();
            camera = controller.GetComponent<Camera>();
            originalFieldOfView = camera.fieldOfView;

            config = Configuration.Deserialize(configPath);
            if (config == null)
            {
                config = new Configuration();
            }

            SaveConfig();

            mainCameraPosition = gameObject.transform.position;
            mainCameraOrientation = gameObject.transform.rotation;

            cameraMoveLeft = new SavedInputKey(Settings.cameraMoveLeft, Settings.gameSettingsFile, DefaultSettings.cameraMoveLeft, true);
            cameraMoveRight = new SavedInputKey(Settings.cameraMoveRight, Settings.gameSettingsFile, DefaultSettings.cameraMoveRight, true);
            cameraMoveForward = new SavedInputKey(Settings.cameraMoveForward, Settings.gameSettingsFile, DefaultSettings.cameraMoveForward, true);
            cameraMoveBackward = new SavedInputKey(Settings.cameraMoveBackward, Settings.gameSettingsFile, DefaultSettings.cameraMoveBackward, true);
            cameraZoomCloser = new SavedInputKey(Settings.cameraZoomCloser, Settings.gameSettingsFile, DefaultSettings.cameraZoomCloser, true);
            cameraZoomAway = new SavedInputKey(Settings.cameraZoomAway, Settings.gameSettingsFile, DefaultSettings.cameraZoomAway, true);

            mainCameraPosition = gameObject.transform.position;
            mainCameraOrientation = gameObject.transform.rotation;
            rotationY = -instance.transform.localEulerAngles.x;

            var gameObjects = FindObjectsOfType<GameObject>();
            foreach (var go in gameObjects)
            {
                var tmp = go.GetComponent("HideUI");
                if (tmp != null)
                {
                    hideUIComponent = tmp;
                    break;
                }
            }

            checkedForHideUI = true;

            ui = FPSCameraUI.Instance;
        }