public frmEditMap(Map Map, MapParser MapParser, bool newmap) { this.newmap = newmap; this.Map = Map; this.MapParser = MapParser; InitializeComponent(); }
public frmLocationEditor(List<Location> Locations, MapParser MapParser, LocationParser LocParser) { this.Locations = Locations; this.MapParser = MapParser; this.LocParser = LocParser; InitializeComponent(); }
public LocationParser(string locationsCfgPath, MapParser mapParse, GWParser gwParse, FOGMParser gmParser) { _ini = new IniReader(locationsCfgPath); _locationsCfgPath = locationsCfgPath; _mapParse = mapParse; _gwParser = gwParse; _gmParser = gmParser; }
public frmMapEditor(MapParser parser) { this.parser = parser; InitializeComponent(); this.olvMusic.AspectToStringConverter = delegate(object x) { List<String> MusicNames = (List<String>)x; return String.Format("{0}", Utils.ToCSV(", ", MusicNames)); }; }
public frmEditLocation(Location Loc, MapParser MapParser, LocationParser LocParser, bool NewLoc) { this.NewLoc = NewLoc; this.MapParser = MapParser; this.LocParser = LocParser; this.Loc = Loc; if(Loc!=null) LoadedPid = Loc.Pid; InitializeComponent(); toolTip = new ToolTip(); toolTip.SetToolTip(lblName, "Internal name, used to generate define (for _maps.fos)"); toolTip.SetToolTip(lblWmName, "Worldmap name, shown in-game on the worldmap."); }
public frmAddMaps(MapParser MapParser, List<Map> UsedMaps) { this.UsedMaps = UsedMaps; this.MapParser = MapParser; InitializeComponent(); }