private void detach_FM_Feedbacks(FM_Feedback entity) { this.SendPropertyChanging(); entity.FM_Game_Session = null; }
partial void DeleteFM_Feedback(FM_Feedback instance);
partial void InsertFM_Feedback(FM_Feedback instance);
partial void UpdateFM_Feedback(FM_Feedback instance);
private void detach_FM_Feedbacks(FM_Feedback entity) { this.SendPropertyChanging(); entity.FM_User = null; }