private void detach_FM_Feedbacks(FM_Feedback entity)
 {
     this.SendPropertyChanging();
     entity.FM_Game_Session = null;
 }
 partial void DeleteFM_Feedback(FM_Feedback instance);
 partial void InsertFM_Feedback(FM_Feedback instance);
 partial void UpdateFM_Feedback(FM_Feedback instance);
 private void detach_FM_Feedbacks(FM_Feedback entity)
 {
     this.SendPropertyChanging();
     entity.FM_User = null;
 }