private static void OnNewPCEntriesRemoved(object sender, ActorEntitiesRemovedEvent actorEntitiesRemovedEvent) { // delegate event that is sent everytime ram is read (10x a second) and if any entity is no longer in ram if (sender == null) { return; } var keys = actorEntitiesRemovedEvent.Keys; }
public virtual void RaiseNewPCRemovedEntries(List<UInt32> e) { var actorEntitiesRemovedEvent = new ActorEntitiesRemovedEvent(this, e); var handler = NewPCEntriesRemoved; if (handler != null) { handler(this, actorEntitiesRemovedEvent); } }