private static void OnNewPCEntriesRemoved(object sender, ActorEntitiesRemovedEvent actorEntitiesRemovedEvent)
 {
     // delegate event that is sent everytime ram is read (10x a second) and if any entity is no longer in ram
     if (sender == null)
     {
         return;
     }
     var keys = actorEntitiesRemovedEvent.Keys;
 }
Beispiel #2
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 public virtual void RaiseNewPCRemovedEntries(List<UInt32> e)
 {
     var actorEntitiesRemovedEvent = new ActorEntitiesRemovedEvent(this, e);
     var handler = NewPCEntriesRemoved;
     if (handler != null)
     {
         handler(this, actorEntitiesRemovedEvent);
     }
 }