private void B0_ValueChanged(object sender, EventArgs e) { PatchUtil.ItemUsingExtends itemUsingExtends = PatchUtil.ItemUsingExtendsPatch(); if (itemUsingExtends != PatchUtil.ItemUsingExtends.IER) { return; } uint skillScrollItemID = SkillConfigSkillSystemForm.FindSkillScrollItemID(); if (B0.Value != skillScrollItemID) { J_1.Text = R._("耐久"); SKILLNAME.Hide(); SKILLICON.Hide(); InputFormRef.UseDecMode(B1); } else { J_1.Text = R._("スキルID"); SKILLNAME.Show(); SKILLICON.Show(); InputFormRef.UseHexMode(B1); } }