private void B0_ValueChanged(object sender, EventArgs e)
        {
            PatchUtil.ItemUsingExtends itemUsingExtends = PatchUtil.ItemUsingExtendsPatch();
            if (itemUsingExtends != PatchUtil.ItemUsingExtends.IER)
            {
                return;
            }

            uint skillScrollItemID = SkillConfigSkillSystemForm.FindSkillScrollItemID();

            if (B0.Value != skillScrollItemID)
            {
                J_1.Text = R._("耐久");
                SKILLNAME.Hide();
                SKILLICON.Hide();
                InputFormRef.UseDecMode(B1);
            }
            else
            {
                J_1.Text = R._("スキルID");
                SKILLNAME.Show();
                SKILLICON.Show();
                InputFormRef.UseHexMode(B1);
            }
        }