public FinalBomber() { Instance = this; Graphics = new GraphicsDeviceManager(this) { PreferredBackBufferWidth = Config.Resolutions[Config.IndexResolution, 0], PreferredBackBufferHeight = Config.Resolutions[Config.IndexResolution, 1] }; ScreenRectangle = new Rectangle(0, 0, Config.Resolutions[Config.IndexResolution, 0], Config.Resolutions[Config.IndexResolution, 1]); #if DEBUG Graphics.SynchronizeWithVerticalRetrace = false; #else Graphics.SynchronizeWithVerticalRetrace = true; #endif // Don't fix FPS to 60 => this wont work when vsync is ON IsFixedTimeStep = false; Graphics.IsFullScreen = Config.FullScreen; Graphics.ApplyChanges(); Content.RootDirectory = "Content"; Components.Add(new InputHandler(this)); var stateManager = new GameStateManager(this); Components.Add(stateManager); TitleScreen = new TitleScreen(this, stateManager); BattleMenuScreen = new BattleMenuScreen(this, stateManager); SuddenDeathMenuScreen = new SuddenDeathMenuScreen(this, stateManager); ItemMenuScreen = new ItemMenuScreen(this, stateManager); GamePlayScreen = new GamePlayScreen(this, stateManager); SinglePlayerGamePlayScreen = new SinglePlayerGamePlayScreen(this, stateManager); OptionMenuScreen = new OptionMenuScreen(this, stateManager); KeysMenuScreen = new KeysMenuScreen(this, stateManager); CreditMenuScreen = new CreditMenuScreen(this, stateManager); SinglePlayerGameModeMenuScreen = new SinglePlayerGameModeMenuScreen(this, stateManager); LobbyMenuScreen = new LobbyMenuScreen(this, stateManager); OnlineGameMenuScreen = new OnlineGameMenuScreen(this, stateManager); MultiplayerGameModeMenuScreen = new MultiplayerGameModeMenuScreen(this, stateManager); UserMenuScreen = new UserMenuScreen(this, stateManager); UserLoginMenuScreen = new UserLoginMenuScreen(this, stateManager); UserRegistrationMenuScreen = new UserRegistrationMenuScreen(this, stateManager); NetworkMenuScreen = new NetworkMenuScreen(this, stateManager); CreateServerMenuScreen = new CreateServerMenuScreen(this, stateManager); JoinServerMenuScreen = new JoinServerMenuScreen(this, stateManager); NetworkTestScreen = new NetworkGamePlayScreen(this, stateManager); stateManager.ChangeState(TitleScreen); // FPS Components.Add(new FrameRateCounter(this)); _password = ""; }