public BaseGameState(Game game, GameStateManager manager) : base(game, manager) { FinalBomber.Instance = (FinalBomber)game; playerIndexInControl = PlayerIndex.One; }
protected GameState(Game game, GameStateManager manager) : base(game) { StateManager = manager; _childComponents = new List<GameComponent>(); tag = this; }
public UserRegistrationMenuScreen(Game game, GameStateManager manager) : base(game, manager) { menuString = new string[] { "Pseudo", "Mot de passe", "Mot de passe (bis)", "Mail", "Valider" }; indexMenu = 0; textCursorBlinkFrequency = Config.TextCursorBlinkFrequency; }
public UserLoginMenuScreen(Game game, GameStateManager manager) : base(game, manager) { menuString = new string[] { "Pseudo", "Mot de passe", "Connexion", "Retour" }; indexMenu = 0; prevPressedKeys = new Keys[50]; pressedKeys = new Keys[50]; shiftPressed = false; isActive = true; readKey = false; login = new string[] { "", "" }; statusMsg = ""; textCursorBlinkFrequency = Config.TextCursorBlinkFrequency; }
public BattleMenuScreen(Game game, GameStateManager manager) : base(game, manager) { MenuString = new string[] { "Nombre de joueur", "Taille", Config.MapSize.X.ToString(CultureInfo.InvariantCulture), Config.MapSize.Y.ToString(CultureInfo.InvariantCulture), "Téléporteurs", "Flèches", "Nombre de murs", "Nombre d'objets", "Mort Subite", "Objets", "Lancer la partie !" }; _disabledArrows = false; }
public SinglePlayerGameModeMenuScreen(Game game, GameStateManager manager) : base(game, manager) { MenuString = new string[] { "Adventure", "Challenge", "Match", "Back" }; }
public SuddenDeathMenuScreen(Game game, GameStateManager manager) : base(game, manager) { }
public CreateServerMenuScreen(Game game, GameStateManager manager) : base(game, manager) { MenuString = new string[] { "Carte", "Nombre de joueurs", "Retour" }; }
public CreditMenuScreen(Game game, GameStateManager manager) : base(game, manager) { }
public JoinServerMenuScreen(Game game, GameStateManager manager) : base(game, manager) { MenuString = new string[] { "Liste des serveurs", "Retour" }; IndexMenu = 0; }
public ItemMenuScreen(Game game, GameStateManager manager) : base(game, manager) { }
public FinalBomber() { Instance = this; Graphics = new GraphicsDeviceManager(this) { PreferredBackBufferWidth = Config.Resolutions[Config.IndexResolution, 0], PreferredBackBufferHeight = Config.Resolutions[Config.IndexResolution, 1] }; ScreenRectangle = new Rectangle(0, 0, Config.Resolutions[Config.IndexResolution, 0], Config.Resolutions[Config.IndexResolution, 1]); #if DEBUG Graphics.SynchronizeWithVerticalRetrace = false; #else Graphics.SynchronizeWithVerticalRetrace = true; #endif // Don't fix FPS to 60 => this wont work when vsync is ON IsFixedTimeStep = false; Graphics.IsFullScreen = Config.FullScreen; Graphics.ApplyChanges(); Content.RootDirectory = "Content"; Components.Add(new InputHandler(this)); var stateManager = new GameStateManager(this); Components.Add(stateManager); TitleScreen = new TitleScreen(this, stateManager); BattleMenuScreen = new BattleMenuScreen(this, stateManager); SuddenDeathMenuScreen = new SuddenDeathMenuScreen(this, stateManager); ItemMenuScreen = new ItemMenuScreen(this, stateManager); GamePlayScreen = new GamePlayScreen(this, stateManager); SinglePlayerGamePlayScreen = new SinglePlayerGamePlayScreen(this, stateManager); OptionMenuScreen = new OptionMenuScreen(this, stateManager); KeysMenuScreen = new KeysMenuScreen(this, stateManager); CreditMenuScreen = new CreditMenuScreen(this, stateManager); SinglePlayerGameModeMenuScreen = new SinglePlayerGameModeMenuScreen(this, stateManager); LobbyMenuScreen = new LobbyMenuScreen(this, stateManager); OnlineGameMenuScreen = new OnlineGameMenuScreen(this, stateManager); MultiplayerGameModeMenuScreen = new MultiplayerGameModeMenuScreen(this, stateManager); UserMenuScreen = new UserMenuScreen(this, stateManager); UserLoginMenuScreen = new UserLoginMenuScreen(this, stateManager); UserRegistrationMenuScreen = new UserRegistrationMenuScreen(this, stateManager); NetworkMenuScreen = new NetworkMenuScreen(this, stateManager); CreateServerMenuScreen = new CreateServerMenuScreen(this, stateManager); JoinServerMenuScreen = new JoinServerMenuScreen(this, stateManager); NetworkTestScreen = new NetworkGamePlayScreen(this, stateManager); stateManager.ChangeState(TitleScreen); // FPS Components.Add(new FrameRateCounter(this)); _password = ""; }
protected BaseMenuScreen(Game game, GameStateManager manager) : base(game, manager) { IndexMenu = 0; }
public LobbyMenuScreen(Game game, GameStateManager manager) : base(game, manager) { }
public UserMenuScreen(Game game, GameStateManager manager) : base(game, manager) { MenuString = new string[] { "Se connecter", "S'inscrire", "Retour" }; }
public SinglePlayerGamePlayScreen(Game game, GameStateManager manager) : base(game, manager) { _gameManager = new LocalGameManager(); }
public NetworkGamePlayScreen(Game game, GameStateManager manager) : base(game, manager) { }
public OptionMenuScreen(Game game, GameStateManager manager) : base(game, manager) { }
public OnlineGameMenuScreen(Game game, GameStateManager manager) : base(game, manager) { MenuString = new string[] { "Not ranked game", "Ranked game", "Back" }; }
protected BaseGamePlayScreen(Game game, GameStateManager manager) : base(game, manager) { }