public void OnInit(Input_AI_Expand mgr) { stateMgr = mgr; }
public void Init(IBattleField battlefield, CharController_Direct _self, Input_AI_Expand.AILevel ailevel) { // curState = ; curState = new Command(Vector2.zero, PadButton.None); ai_expand = new Input_AI_Expand(this, battlefield, _self, _self.fightFSM.aiStateTable, ailevel); }