Beispiel #1
0
 public void OnInit(Input_AI_Expand mgr)
 {
     stateMgr = mgr;
 }
Beispiel #2
0
 public void Init(IBattleField battlefield, CharController_Direct _self, Input_AI_Expand.AILevel ailevel)
 {
     // curState = ;
     curState  = new Command(Vector2.zero, PadButton.None);
     ai_expand = new Input_AI_Expand(this, battlefield, _self, _self.fightFSM.aiStateTable, ailevel);
 }