예제 #1
0
 public bool SetArgpState(string key, float time = 0.3f, string lay = "none")
 {
     if (mCurFArpgData.mFArgpBaseData != null)
     {
         if (mCurFArpgData.mFArgpBaseData.conditionState == key)
         {
             mCurFArpgData.Reset(false);
         }
         bool isChange = false;
         isChange = PlayUpdate(0);
         mStateTimeEvent.AddState(lay, time, key);
         return(isChange);
     }
     return(false);
 }
예제 #2
0
 public void SetState(string key, float time)
 {
     mStateTimeEvent.AddState(key, time);
 }