public bool SetArgpState(string key, float time = 0.3f, string lay = "none") { if (mCurFArpgData.mFArgpBaseData != null) { if (mCurFArpgData.mFArgpBaseData.conditionState == key) { mCurFArpgData.Reset(false); } bool isChange = false; isChange = PlayUpdate(0); mStateTimeEvent.AddState(lay, time, key); return(isChange); } return(false); }
public void SetState(string key, float time) { mStateTimeEvent.AddState(key, time); }