예제 #1
0
파일: Jax.cs 프로젝트: soulcrash/PortAIO
        /// <summary>
        ///     Called on do-cast.
        /// </summary>
        /// <param name="sender">The sender.</param>
        /// <param name="args">The args.</param>
        public static void OnDoCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
        {
            if (sender.IsMe &&
                AutoAttack.IsAutoAttack(args.SData.Name))
            {
                if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
                {
                    Logics.Weaving(sender, args);
                }

                if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear) || Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear))
                {
                    Logics.Clear(sender, args);
                    Logics.BuildingClear(sender, args);
                }
            }
        }
예제 #2
0
        /// <summary>
        ///     Called on do-cast.
        /// </summary>
        /// <param name="sender">The sender.</param>
        /// <param name="args">The args.</param>
        public static void OnDoCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
        {
            if (sender.IsMe && AutoAttack.IsAutoAttack(args.SData.Name))
            {
                /// <summary>
                ///     Initializes the orbwalkingmodes.
                /// </summary>
                switch (Variables.Orbwalker.ActiveMode)
                {
                case OrbwalkingMode.Combo:
                    Logics.Weaving(sender, args);
                    break;

                case OrbwalkingMode.LaneClear:
                    Logics.Clear(sender, args);
                    Logics.BuildingClear(sender, args);
                    break;
                }
            }
        }