/// <summary> /// Called on do-cast. /// </summary> /// <param name="sender">The sender.</param> /// <param name="args">The args.</param> public static void OnDoCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender.IsMe && AutoAttack.IsAutoAttack(args.SData.Name)) { if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo)) { Logics.Weaving(sender, args); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear) || Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear)) { Logics.Clear(sender, args); Logics.BuildingClear(sender, args); } } }
/// <summary> /// Called on do-cast. /// </summary> /// <param name="sender">The sender.</param> /// <param name="args">The args.</param> public static void OnDoCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender.IsMe && AutoAttack.IsAutoAttack(args.SData.Name)) { /// <summary> /// Initializes the orbwalkingmodes. /// </summary> switch (Variables.Orbwalker.ActiveMode) { case OrbwalkingMode.Combo: Logics.Weaving(sender, args); break; case OrbwalkingMode.LaneClear: Logics.Clear(sender, args); Logics.BuildingClear(sender, args); break; } } }