public float GetPanStereo() { return(panStereo.GenerateValue()); }
public float GetSpatialBlend() { return(spatialBlend.GenerateValue()); }
public float GetRightSilenceLength() { return(rightSilencePadding.GenerateValue()); }
public float GetLeftSilenceLength() { return(leftSilencePadding.GenerateValue()); }
public float GetTime() { // Wrap the generated value to [0,1) return(Mathf.Clamp01(normalizedTime.GenerateValue() % 1)); }
public float GetPitch() { return(pitch.GenerateValue()); }
public float GetVolume() { return(volume.GenerateValue()); }