public float GetPanStereo()
 {
     return(panStereo.GenerateValue());
 }
 public float GetSpatialBlend()
 {
     return(spatialBlend.GenerateValue());
 }
 public float GetRightSilenceLength()
 {
     return(rightSilencePadding.GenerateValue());
 }
 public float GetLeftSilenceLength()
 {
     return(leftSilencePadding.GenerateValue());
 }
 public float GetTime()
 {
     // Wrap the generated value to [0,1)
     return(Mathf.Clamp01(normalizedTime.GenerateValue() % 1));
 }
 public float GetPitch()
 {
     return(pitch.GenerateValue());
 }
 public float GetVolume()
 {
     return(volume.GenerateValue());
 }