public static Entity BuildAssaultRifle() { return(EntityBuilderWeapons.BuildWeapon("Rifle", AttachmentSize.LARGE, 30, 6, 0)); }
public static Entity BuildCombatRifle() { return(EntityBuilderWeapons.BuildWeapon("Combat Rifle", AttachmentSize.LARGE, 50, 8, 0)); }
public static Entity HFBaton() { return(EntityBuilderWeapons.BuildWeapon("H.F. Baton", AttachmentSize.MEDIUM, 1, 9, 0)); }
public static Entity BuildCarbine() { return(EntityBuilderWeapons.BuildWeapon("Rifle", AttachmentSize.LARGE, 25, 9, 0)); }
public static Entity BuildRifle() { return(EntityBuilderWeapons.BuildWeapon("Rifle", AttachmentSize.MEDIUM, 25, 4, 0)); }
public static Entity BuildShotgun() { return(EntityBuilderWeapons.BuildWeapon("Shotgun", AttachmentSize.MEDIUM, 12, 5, 0)); }
public static Entity BuildPistol() { return(EntityBuilderWeapons.BuildWeapon("Pistol", AttachmentSize.SMALL, 20, 3, 0)); }
public static Entity BuildBaton() { return(EntityBuilderWeapons.BuildWeapon("Baton", AttachmentSize.SMALL, 1, 3, 0)); }
public static Entity BuildHFBlade() { return(EntityBuilderWeapons.BuildWeapon("H.F. Blade", AttachmentSize.MEDIUM, 1, 10, 0)); }