예제 #1
0
        //生成一条属性;
        static string GeneratePropertyBlock(TitleData tileData)
        {
            //用了@忽略转移字符   这是属性的一个模版
            string propertyBlock = @"
    private {0} {2};
    /// <summary>
    /// {3}
    /// </summary>
    public {0} {1} {
        get {
             return {2};
        }
        set {
             {2} = value;
        }
    }";

            string name    = tileData.name.Substring(0, 1).ToLower() + tileData.name.Substring(1);
            string bigName = name.Substring(0, 1).ToUpper() + name.Substring(1);

            propertyBlock = propertyBlock.Replace("{0}", tileData.type.ToString());
            propertyBlock = propertyBlock.Replace("{1}", bigName);
            propertyBlock = propertyBlock.Replace("{2}", name);
            propertyBlock = propertyBlock.Replace("{3}", tileData.des);

            return(propertyBlock);
        }
예제 #2
0
        /// <summary>
        /// Generates the bean class.
        /// 生成对象类;
        /// 如果没有文件重新生成。有的话更新字段;
        /// 这个生成的类因为会被覆盖。所以不要在里面写东西;
        /// </summary>
        /// <param name="fileName">File name.</param>
        /// <param name="titles">Titles.</param>
        public static void GenerateBeanClass(string fileName, List <TitleData> titles)
        {
            string targetPath = Application.dataPath + "/Script_Game/Data/DataBeans/";
            string file       = targetPath + fileName + "Data.cs";

            if (!Directory.Exists(targetPath))
            {
                Directory.CreateDirectory(targetPath);
            }
            if (File.Exists(file))
            {
//                File.Delete(file);
            }
            using (FileStream fileStream = File.Open(file, FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.None))
            {
                StreamWriter outfile = new StreamWriter(fileStream);

//                outfile.WriteLine("using UnityEngine;");
                outfile.WriteLine("using System.Collections;");
                outfile.WriteLine("using ExcelParser;");
                outfile.WriteLine("");
                outfile.WriteLine("/// <summary>");
                outfile.WriteLine("/// 自动生成类。不要修改");
                outfile.WriteLine("/// 数据表的第一列为key");
                outfile.WriteLine("/// </summary>");
                outfile.WriteLine("public class " + fileName + "Data : IDataBean {");
//                outfile.WriteLine(" ");

                for (int i = 0; i < titles.Count; i++)
                {
                    TitleData td    = titles[i];
                    string    block = GeneratePropertyBlock(td);
                    outfile.WriteLine(block);
//                    outfile.WriteLine(" ");
                }

                outfile.WriteLine("}");


                outfile.Close();
                fileStream.Close();
            }


            AssetDatabase.Refresh();
        }
        public static List <TitleData> GetTitleDataList(string dataTxt)
        {
            List <TitleData> titleDataList = new List <TitleData>();

            dataTxt = dataTxt.Replace("\r", "");

//			dataTxt = dataTxt.Replace(" ", "");
//			dataTxt = dataTxt.Replace(" ", "");
            string[] hList = dataTxt.Split('\n');


            string title = hList[2];

            string[] titles = title.Split('\t');
            string[] types  = hList[0].Split('\t');



            for (int i = 0; i < titles.Length; i++)
            {
                TitleData titleData = new TitleData();

                if (string.IsNullOrEmpty(titles[i]))
                {
                    continue;
                }

                titleData.name = titles[i];

                string typeStr = types[i].ToLower();


                if (typeStr == "string" || typeStr == "int" || typeStr == "float")
                {
                    titleData.type = typeStr.ToLower();
                }

                titleDataList.Add(titleData);
            }



            return(titleDataList);
        }
        /// <summary>
        /// Generates the bean class.
        /// </summary>
        /// <param name="fileName">File name.</param>
        /// <param name="titles">Titles.</param>
        public static void GenerateBeanClass(string fileName, List <TitleData> titles)
        {
            string targetPath = Application.dataPath + "/ExcelParser/Script/DataBeans/";
            string file       = targetPath + fileName + "Bean.cs";

            if (!Directory.Exists(targetPath))
            {
                Debug.LogError("no path");
                return;
            }


            FileStream fileStream = new FileStream(file, FileMode.OpenOrCreate);

            StreamWriter outfile = new StreamWriter(fileStream);


            outfile.WriteLine("using UnityEngine;");
            outfile.WriteLine("using System.Collections;");
            outfile.WriteLine("using ExcelParser;");
            outfile.WriteLine("");
            outfile.WriteLine("public class " + fileName + "Bean : IDataBean {");
            outfile.WriteLine(" ");
            outfile.WriteLine(" ");

            for (int i = 0; i < titles.Count; i++)
            {
                TitleData td    = titles[i];
                string    block = GeneratePropertyBlock(td);
                outfile.WriteLine(block);
                outfile.WriteLine(" ");
            }

            outfile.WriteLine("}");


            outfile.Close();
            fileStream.Close();



            AssetDatabase.Refresh();
        }
예제 #5
0
        static List <TitleData> GetTitleDataList(string dataTxt)
        {
            List <TitleData> titleDataList = new List <TitleData>();

            //去掉干扰
            dataTxt = dataTxt.Replace("\r", "");
            //获取所有的行数据
            string[] hList = dataTxt.Split('\n');
            //第三行才是 标题
            string title = hList[2];

            string[] titles = title.Split('\t');
            //第一行是属性类型
            string[] types = hList[0].Split('\t');

            //第二行是注释
            string titleDes = hList[1];

            string[] titleDesArr = titleDes.Split('\t');

            for (int i = 0; i < titles.Length; i++)
            {
                TitleData titleData = new TitleData();

                if (string.IsNullOrEmpty(titles[i]))
                {
                    continue;
                }

                titleData.name = titles[i];

                string typeStr = types[i].ToLower();

                if (typeStr == "string" || typeStr == "int" || typeStr == "float" || typeStr == "bool")
                {
                    titleData.type = typeStr;
                }
                titleData.des = titleDesArr[i];
                titleDataList.Add(titleData);
            }
            return(titleDataList);
        }
        static string GeneratePropertyBlock(TitleData tileData)
        {
            string propertyBlock = @"
	private {0} {2};
	public {0} {1} {
		get {
			return {2};
		}
		set {
			{2} = value;
		}
	}"    ;

            string name    = tileData.name;
            string bigName = name.Substring(0, 1).ToUpper() + name.Substring(1);

            propertyBlock = propertyBlock.Replace("{0}", tileData.type.ToString());
            propertyBlock = propertyBlock.Replace("{1}", bigName);
            propertyBlock = propertyBlock.Replace("{2}", name);



            return(propertyBlock);
        }