/// <summary>Patch for slimes to damage monsters around Slimecharmer.</summary> private static void GreenSlimeUpdatePostfix(ref GreenSlime __instance, GameLocation location) { try { if (!Utility.AnyPlayerInLocationHasProfession("Slimecharmer", location)) { return; } foreach (var npc in __instance.currentLocation.characters.Where(npc => npc.IsMonster && npc is not GreenSlime)) { var monster = (Monster)npc; var monsterBox = monster.GetBoundingBox(); if (monster.IsInvisible || monster.isInvincible() || monster.isGlider.Value || !monsterBox.Intersects(__instance.GetBoundingBox())) { continue; } var damageToMonster = Math.Max(1, __instance.DamageToFarmer + Game1.random.Next(-__instance.DamageToFarmer / 4, __instance.DamageToFarmer / 4)); var trajectory = SUtility.getAwayFromPositionTrajectory(monsterBox, __instance.Position) / 2f; monster.takeDamage(damageToMonster, (int)trajectory.X, (int)trajectory.Y, isBomb: false, 1.0, hitSound: "slime"); monster.setInvincibleCountdown(225); monster.currentLocation.debris.Add(new Debris(damageToMonster, new Vector2(monsterBox.Center.X + 16, monsterBox.Center.Y), new Color(255, 130, 0), 1f, monster)); } } catch (Exception ex) { Monitor.Log($"Failed in {nameof(GreenSlimeUpdatePostfix)}:\n{ex}"); } }
/// <inheritdoc/> public override void OnDayStarted(object sender, DayStartedEventArgs e) { foreach (var location in Game1.locations) { foreach (var obj in location.Objects.Values) { if (obj is CrabPot crabpot && Game1.getFarmer(obj.owner.Value).IsLocalPlayer&& Utility.IsTrash(crabpot.heldObject.Value)) { AwesomeProfessions.Data.IncrementField($"{AwesomeProfessions.UniqueID}/WaterTrashCollectedThisSeason", amount: 1); if (AwesomeProfessions.Data.ReadField($"{AwesomeProfessions.UniqueID}/WaterTrashCollectedThisSeason", uint.Parse) % 10 == 0) { SUtility.improveFriendshipWithEveryoneInRegion(Game1.player, 1, 2); } } } } }
/// <summary>Draw a tracking arrow pointer over a target on-screen.</summary> /// <param name="target">A target on the game location.</param> /// <param name="color">The color of the pointer.</param> /// <remarks>Note that the game will add a yellow tinge to the color supplied here. Credit to Bpendragon for this logic.</remarks> public static void DrawArrowPointerOverTarget(Vector2 target, Color color) { if (!SUtility.isOnScreen(target * 64f + new Vector2(32f, 32f), 64)) { return; } ArrowPointer ??= new ArrowPointer(AwesomeProfessions.Content.Load <Texture2D>(Path.Combine("assets", "cursor.png"))); var srcRect = new Rectangle(0, 0, 5, 4); const float renderScale = 4f; var targetPixel = new Vector2((target.X * 64f) + 32f, (target.Y * 64f) + 32f) + ArrowPointer.GetOffset(); var adjustedPixel = Game1.GlobalToLocal(Game1.viewport, targetPixel); adjustedPixel = SUtility.ModifyCoordinatesForUIScale(adjustedPixel); Game1.spriteBatch.Draw(ArrowPointer.Texture, adjustedPixel, srcRect, color, (float)Math.PI, new Vector2(2f, 2f), renderScale, SpriteEffects.None, 1f); }
/// <summary>Draw the notification to the game sprite batch.</summary> public override void draw(SpriteBatch b, int i) { var titleSafeArea = Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea(); if (noIcon) { var overrideX = titleSafeArea.Left + 16; var overrideY = ((Game1.uiViewport.Width < 1400) ? (-64) : 0) + titleSafeArea.Bottom - (i + 1) * 64 * 7 / 4 - 21 - (int)Game1.dialogueFont.MeasureString(message).Y; IClickableMenu.drawHoverText(b, message, Game1.dialogueFont, 0, 0, -1, null, -1, null, null, 0, -1, -1, overrideX, overrideY, transparency); return; } var itemBoxPosition = new Vector2(titleSafeArea.Left + 16, titleSafeArea.Bottom - (i + 1) * 64 * 7 / 4 - 64); if (Game1.isOutdoorMapSmallerThanViewport()) { itemBoxPosition.X = Math.Max(titleSafeArea.Left + 16, -Game1.uiViewport.X + 16); } if (Game1.uiViewport.Width < 1400) { itemBoxPosition.Y -= 48f; } b.Draw(Game1.mouseCursors, itemBoxPosition, new Rectangle(293, 360, 26, 24), Color.White * transparency, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1f); var messageWidth = Game1.smallFont.MeasureString(message).X; b.Draw(Game1.mouseCursors, new Vector2(itemBoxPosition.X + 104f, itemBoxPosition.Y), new Rectangle(319, 360, 1, 24), Color.White * transparency, 0f, Vector2.Zero, new Vector2(messageWidth, 4f), SpriteEffects.None, 1f); b.Draw(Game1.mouseCursors, new Vector2(itemBoxPosition.X + 104f + messageWidth, itemBoxPosition.Y), new Rectangle(323, 360, 6, 24), Color.White * transparency, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1f); itemBoxPosition.X += 16f; itemBoxPosition.Y += 16f; b.Draw(_Icon, itemBoxPosition + new Vector2(8f, 8f) * 4f, new Rectangle(0, 0, 16, 16), Color.White * transparency, 0f, new Vector2(8f, 8f), 4f + Math.Max(0f, (timeLeft - 3000f) / 900f), SpriteEffects.None, 1f); itemBoxPosition.X += 51f; itemBoxPosition.Y += 51f; if (number > 1) { SUtility.drawTinyDigits(number, b, itemBoxPosition, 3f, 1f, Color.White * transparency); } itemBoxPosition.X += 32f; itemBoxPosition.Y -= 33f; SUtility.drawTextWithShadow(b, message, Game1.smallFont, itemBoxPosition, Game1.textColor * transparency, 1f, 1f, -1, -1, transparency); }
/// <summary> /// Helper for transferring objects between <c>GameLocation</c>s such as Sheds. /// Beware this is destructive to the <paramref name="destination"/> location's contents. /// This does not remove the objects from the <paramref name="source"/>, merely copies their references. /// </summary> public static void TransferObjects(GameLocation source, GameLocation destination) { // Saved objects that should persist ClearAndAdd(source.resourceClumps, destination.resourceClumps); destination.terrainFeatures.Clear(); foreach (var tfpair in source.terrainFeatures.Pairs) { destination.terrainFeatures.Add(tfpair.Key, tfpair.Value); } ClearAndAdd(source.largeTerrainFeatures, destination.largeTerrainFeatures); destination.objects.Clear(); SDVUtility.transferPlacedObjectsFromOneLocationToAnother(source, destination); ClearAndAdd(source.characters, destination.characters); ClearAndAdd(source.furniture, destination.furniture); // Unsaved objects that should persist if (source.IsOutdoors) { ClearAndAdd(source.critters, destination.critters); } ClearAndAdd(source.debris, destination.debris); source.numberOfSpawnedObjectsOnMap = destination.numberOfSpawnedObjectsOnMap; }
public override void Entry(IModHelper helper) { #if DEBUG Monitor.Log("THIS IS A DEBUG BUILD...", LogLevel.Alert); Monitor.Log("...FOR DEBUGGING...", LogLevel.Alert); Monitor.Log("...AND STUFF...", LogLevel.Alert); if (ModManifest.Version.IsPrerelease()) { Monitor.Log("oh wait this is a pre-release.", LogLevel.Info); Monitor.Log("carry on.", LogLevel.Info); } else { Monitor.Log("If you're Fayne, keep up the good work. :)", LogLevel.Alert); Monitor.Log("If you're not Fayne...", LogLevel.Alert); Monitor.Log("...please go yell at Fayne...", LogLevel.Alert); Monitor.Log("...because you shouldn't have this...", LogLevel.Alert); Monitor.Log("...it's for debugging. (:", LogLevel.Alert); } #else if (ModManifest.Version.IsPrerelease()) { Monitor.Log("WAIT A MINUTE.", LogLevel.Alert); Monitor.Log("FAYNE.", LogLevel.Alert); Monitor.Log("WHY DID YOU RELEASE A NON-DEBUG DEV BUILD?!", LogLevel.Alert); Monitor.Log("https://youtu.be/T3djXcx2ewQ", LogLevel.Alert); } #endif if (Constants.TargetPlatform == GamePlatform.Android) { Monitor.Log("Discord RPC is not supported on Android.", LogLevel.Error); Monitor.Log("Aborting mod initialization.", LogLevel.Error); Dispose(); return; } api = new RichPresenceAPI(this); client = new DiscordRpcClient(clientId, autoEvents: false, logger: new MonitorLogger(Monitor)); client.RegisterUriScheme(steamId); client.OnReady += (sender, e) => { Monitor.Log("Connected to Discord: " + e.User.ToString(), LogLevel.Info); }; client.OnJoin += (sender, args) => { Monitor.Log("Attempting to join game: " + args.Secret, LogLevel.Info); JoinGame(args.Secret); }; client.OnJoinRequested += (sender, msg) => { string name = msg.User.Username; string tag = msg.User.ToString(); ushort id = (ushort)rand.Next(ushort.MinValue, ushort.MaxValue); requests[id] = msg; lastRequestID = id; string hex = id.ToString("X"); Monitor.Log(tag + " wants to join your game via Discord.", LogLevel.Alert); Monitor.Log("To respond type \"discord " + hex + " yes/no\" or just \"discord yes/no\"", LogLevel.Info); Game1.chatBox.addMessage(name + " wants to join your game via Discord.\nTo respond check the console or use Discord or its overlay.", blurple); }; client.Initialize(); client.SetSubscription(EventType.Join | EventType.JoinRequest); #region Console Commands Helper.ConsoleCommands.Add("discord", "Respond to a Discord join request.", (command, args) => { // Yes, I know this code is a mess. switch (args[0].ToLower()) { case "yes": case "y": Respond(lastRequestID, true); break; case "no": case "n": Respond(lastRequestID, false); break; default: try { var id = ushort.Parse(args[0], System.Globalization.NumberStyles.HexNumber); switch (args[1].ToLower()) { case "yes": case "y": Respond(id, true); break; case "no": case "n": Respond(id, false); break; default: Monitor.Log("Invalid response.", LogLevel.Error); break; } } catch (Exception) { Monitor.Log("Invalid request ID.", LogLevel.Error); } break; } } ); Helper.ConsoleCommands.Add("DiscordRP_Join", "Join a co-op game via invite code.", (string command, string[] args) => { JoinGame(string.Join(" ", args)); } ); Helper.ConsoleCommands.Add("DiscordRP_Reload", "Reloads the config for Discord Rich Presence.", (string command, string[] args) => { LoadConfig(); Monitor.Log("Config reloaded.", LogLevel.Info); } ); Helper.ConsoleCommands.Add("DiscordRP_Format", "Formats and prints a provided configuration string.", (string command, string[] args) => { string text = api.FormatText(string.Join(" ", args)); Monitor.Log("Result: " + text, LogLevel.Info); } ); Helper.ConsoleCommands.Add("DiscordRP_Tags", "Lists tags usable for configuration strings.", (string command, string[] args) => { IDictionary <string, string> tags = string.Join("", args).ToLower().StartsWith("all") ? api.ListTags("[NULL]", "[ERROR]") : api.ListTags(removeNull: false); IDictionary <string, IDictionary <string, string> > groups = new Dictionary <string, IDictionary <string, string> >(); foreach (KeyValuePair <string, string> tag in tags) { string owner = api.GetTagOwner(tag.Key) ?? "Unknown-Mod"; if (!groups.ContainsKey(owner)) { groups[owner] = new Dictionary <string, string>(); } groups[owner][tag.Key] = tag.Value; } IList <string> output = new List <string>(tags.Count + groups.Count) { "Available Tags:" }; int longest = 0; foreach (KeyValuePair <string, string> tag in groups[ModManifest.UniqueID]) { if (tag.Value != null) { longest = Math.Max(longest, tag.Key.Length); } } int nulls = 0; foreach (KeyValuePair <string, string> tag in groups[ModManifest.UniqueID]) { if (tag.Value is null) { nulls++; } else { output.Add(" {{ " + tag.Key.PadLeft(longest) + " }}: " + tag.Value); } } foreach (KeyValuePair <string, IDictionary <string, string> > group in groups) { if (group.Key == ModManifest.UniqueID) { continue; } string head = group.Value.Count + " tag"; if (group.Value.Count != 1) { head += "s"; } head += " from " + (Helper.ModRegistry.Get(group.Key)?.Manifest.Name ?? "an unknown mod"); output.Add(head); longest = 0; foreach (KeyValuePair <string, string> tag in group.Value) { if (tag.Value != null) { longest = Math.Max(longest, tag.Key.Length); } } foreach (KeyValuePair <string, string> tag in group.Value) { if (tag.Value == null) { nulls++; } else { output.Add(" {{ " + tag.Key.PadLeft(longest) + " }}: " + tag.Value); } } } if (nulls > 0) { output.Add(nulls + " tag" + (nulls != 1 ? "s" : "") + " unavailable; type `DiscordRP_Tags all` to show all"); } Monitor.Log(string.Join(Environment.NewLine, output), LogLevel.Info); } ); #endregion LoadConfig(); Helper.Events.Input.ButtonReleased += HandleButton; Helper.Events.GameLoop.UpdateTicked += DoUpdate; Helper.Events.GameLoop.SaveLoaded += SetTimestamp; Helper.Events.GameLoop.ReturnedToTitle += SetTimestamp; Helper.Events.GameLoop.SaveLoaded += (object sender, SaveLoadedEventArgs e) => api.GamePresence = "Getting Started"; Helper.Events.GameLoop.SaveCreated += (object sender, SaveCreatedEventArgs e) => api.GamePresence = "Starting a New Game"; Helper.Events.GameLoop.GameLaunched += (object sender, GameLaunchedEventArgs e) => { SetTimestamp(); timestampSession = Timestamps.Now; }; ITagRegister tagReg = api.GetTagRegister(this); #region Default Tags tagReg.SetTag("Activity", () => api.GamePresence); tagReg.SetTag("ModCount", () => Helper.ModRegistry.GetAll().Count()); tagReg.SetTag("SMAPIVersion", () => Constants.ApiVersion.ToString()); tagReg.SetTag("StardewVersion", () => Game1.version); tagReg.SetTag("Song", () => Utility.getSongTitleFromCueName(Game1.currentSong?.Name ?? api.None)); // All the tags below are only available while in-game. tagReg.SetTag("Name", () => Game1.player.Name, true); tagReg.SetTag("Farm", () => Game1.content.LoadString("Strings\\UI:Inventory_FarmName", api.GetTag("FarmName")), true); tagReg.SetTag("FarmName", () => Game1.player.farmName, true); tagReg.SetTag("PetName", () => Game1.player.hasPet() ? Game1.player.getPetDisplayName() : api.None, true); tagReg.SetTag("Location", () => Game1.currentLocation.Name, true); tagReg.SetTag("RomanticInterest", () => Utility.getTopRomanticInterest(Game1.player)?.getName() ?? api.None, true); tagReg.SetTag("PercentComplete", () => Utility.percentGameComplete(), true); tagReg.SetTag("Money", () => { // Copied from LoadGameMenu string text = Game1.content.LoadString("Strings\\StringsFromCSFiles:LoadGameMenu.cs.11020", Utility.getNumberWithCommas(Game1.player.Money)); if (Game1.player.Money == 1 && LocalizedContentManager.CurrentLanguageCode == LocalizedContentManager.LanguageCode.pt) { text = text.Substring(0, text.Length - 1); } return(text); }, true); tagReg.SetTag("MoneyNumber", () => Game1.player.Money, true); tagReg.SetTag("MoneyCommas", () => Utility.getNumberWithCommas(Game1.player.Money), true); tagReg.SetTag("Level", () => Game1.content.LoadString("Strings\\UI:Inventory_PortraitHover_Level", Game1.player.Level.ToString()), true); tagReg.SetTag("LevelNumber", () => Game1.player.Level, true); tagReg.SetTag("Title", () => Game1.player.getTitle(), true); tagReg.SetTag("TotalTime", () => Utility.getHoursMinutesStringFromMilliseconds(Game1.player.millisecondsPlayed), true); tagReg.SetTag("Health", () => Game1.player.health, true); tagReg.SetTag("HealthMax", () => Game1.player.maxHealth, true); tagReg.SetTag("HealthPercent", () => (double)Game1.player.health / Game1.player.maxHealth * 100, 2, true); tagReg.SetTag("Energy", () => Game1.player.Stamina.ToString(), true); tagReg.SetTag("EnergyMax", () => Game1.player.MaxStamina, true); tagReg.SetTag("EnergyPercent", () => (double)Game1.player.Stamina / Game1.player.MaxStamina * 100, 2, true); tagReg.SetTag("Time", () => Game1.getTimeOfDayString(Game1.timeOfDay), true); tagReg.SetTag("Date", () => Utility.getDateString(), true); tagReg.SetTag("Season", () => Utility.getSeasonNameFromNumber(Utility.getSeasonNumber(SDate.Now().Season)), true); tagReg.SetTag("DayOfWeek", () => Game1.shortDayDisplayNameFromDayOfSeason(SDate.Now().Day), true); tagReg.SetTag("Day", () => SDate.Now().Day, true); tagReg.SetTag("DayPad", () => $"{SDate.Now().Day:00}", true); tagReg.SetTag("DaySuffix", () => Utility.getNumberEnding(SDate.Now().Day), true); tagReg.SetTag("Year", () => SDate.Now().Year, true); tagReg.SetTag("YearSuffix", () => Utility.getNumberEnding(SDate.Now().Year), true); tagReg.SetTag("GameVerb", () => Context.IsMultiplayer && Context.IsMainPlayer ? "Hosting" : "Playing", true); tagReg.SetTag("GameNoun", () => Context.IsMultiplayer ? "Co-op" : "Solo", true); tagReg.SetTag("GameInfo", () => api.GetTag("GameVerb") + " " + api.GetTag("GameNoun"), true); #endregion }
/// <summary>Draw a tracking arrow pointer on the edge of the screen pointing to a target off-screen.</summary> /// <param name="target">The target to point to.</param> /// <param name="color">The color of the pointer.</param> /// <remarks>Note that the game will add a yellow tinge to the color supplied here.</remarks> public static void DrawTrackingArrowPointer(Vector2 target, Color color) { if (SUtility.isOnScreen(target * 64f + new Vector2(32f, 32f), 64)) { return; } ArrowPointer ??= new ArrowPointer(AwesomeProfessions.Content.Load <Texture2D>(Path.Combine("assets", "cursor.png"))); var vpbounds = Game1.graphics.GraphicsDevice.Viewport.Bounds; Vector2 onScreenPosition = default; var rotation = 0f; if (target.X * 64f > Game1.viewport.MaxCorner.X - 64) { onScreenPosition.X = vpbounds.Right - 8; rotation = (float)Math.PI / 2f; } else if (target.X * 64f < Game1.viewport.X) { onScreenPosition.X = 8f; rotation = -(float)Math.PI / 2f; } else { onScreenPosition.X = target.X * 64f - Game1.viewport.X; } if (target.Y * 64f > Game1.viewport.MaxCorner.Y - 64) { onScreenPosition.Y = vpbounds.Bottom - 8; rotation = (float)Math.PI; } else if (target.Y * 64f < Game1.viewport.Y) { onScreenPosition.Y = 8f; } else { onScreenPosition.Y = target.Y * 64f - Game1.viewport.Y; } if ((int)onScreenPosition.X == 8 && (int)onScreenPosition.Y == 8) { rotation += (float)Math.PI / 4f; } if ((int)onScreenPosition.X == 8 && (int)onScreenPosition.Y == vpbounds.Bottom - 8) { rotation += (float)Math.PI / 4f; } if ((int)onScreenPosition.X == vpbounds.Right - 8 && (int)onScreenPosition.Y == 8) { rotation -= (float)Math.PI / 4f; } if ((int)onScreenPosition.X == vpbounds.Right - 8 && (int)onScreenPosition.Y == vpbounds.Bottom - 8) { rotation -= (float)Math.PI / 4f; } var srcRect = new Rectangle(0, 0, 5, 4); var renderScale = 4f; var safePos = SUtility.makeSafe(renderSize: new Vector2(srcRect.Width * renderScale, srcRect.Height * renderScale), renderPos: onScreenPosition); Game1.spriteBatch.Draw(ArrowPointer.Texture, safePos, srcRect, color, rotation, new Vector2(2f, 2f), renderScale, SpriteEffects.None, 1f); }
/// <summary>Patch to adjust fish pond UI for Aquarist increased max capacity.</summary> private static bool PondQueryMenuDrawPrefix(ref PondQueryMenu __instance, ref float ____age, ref Rectangle ____confirmationBoxRectangle, ref string ____confirmationText, ref SObject ____fishItem, ref FishPond ____pond, ref bool ___confirmingEmpty, ref string ___hoverText, SpriteBatch b) { try { var owner = Game1.getFarmer(____pond.owner.Value); if (!Utility.SpecificPlayerHasProfession("Aquarist", owner) || ____pond.lastUnlockedPopulationGate.Value < AwesomeProfessions.Reflection.GetField <FishPondData>(____pond, name: "_fishPondData").GetValue().PopulationGates.Keys.Max()) { return(true); // run original logic; } if (!Game1.globalFade) { b.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * 0.75f); var hasUnresolvedNeeds = ____pond.neededItem.Value != null && ____pond.HasUnresolvedNeeds() && !____pond.hasCompletedRequest.Value; var pondNameText = Game1.content.LoadString("Strings\\UI:PondQuery_Name", ____fishItem.DisplayName); var textSize = Game1.smallFont.MeasureString(pondNameText); Game1.DrawBox((int)((Game1.uiViewport.Width / 2) - (textSize.X + 64f) * 0.5f), __instance.yPositionOnScreen - 4 + 128, (int)(textSize.X + 64f), 64); SUtility.drawTextWithShadow(b, pondNameText, Game1.smallFont, new Vector2((Game1.uiViewport.Width / 2) - textSize.X * 0.5f, __instance.yPositionOnScreen - 4 + 160f - textSize.Y * 0.5f), Color.Black); var displayedText = AwesomeProfessions.Reflection.GetMethod(__instance, name: "getDisplayedText").Invoke <string>(); var extraHeight = 0; if (hasUnresolvedNeeds) { extraHeight += 116; } var extraTextHeight = AwesomeProfessions.Reflection.GetMethod(__instance, name: "measureExtraTextHeight").Invoke <int>(displayedText); Game1.drawDialogueBox(__instance.xPositionOnScreen, __instance.yPositionOnScreen + 128, PondQueryMenu.width, PondQueryMenu.height - 128 + extraHeight + extraTextHeight, speaker: false, drawOnlyBox: true); var populationText = Game1.content.LoadString("Strings\\UI:PondQuery_Population", string.Concat(____pond.FishCount), ____pond.maxOccupants.Value); textSize = Game1.smallFont.MeasureString(populationText); SUtility.drawTextWithShadow(b, populationText, Game1.smallFont, new Vector2((__instance.xPositionOnScreen + PondQueryMenu.width / 2) - textSize.X * 0.5f, __instance.yPositionOnScreen + IClickableMenu.spaceToClearTopBorder + 16 + 128), Game1.textColor); var slotsToDraw = ____pond.maxOccupants.Value; var slotSpacing = 11f; var x = 0; var y = 0; for (var i = 0; i < slotsToDraw; ++i) { var yOffset = (float)Math.Sin(____age * 1f + x * 0.75f + y * 0.25f) * 2f; if (i < ____pond.FishCount) { ____fishItem.drawInMenu(b, new Vector2((__instance.xPositionOnScreen - 20 + PondQueryMenu.width / 2) - slotSpacing * Math.Min(slotsToDraw, 5) * 4f * 0.5f + slotSpacing * 4f * x - 12f, (__instance.yPositionOnScreen + (int)(yOffset * 4f)) + (y * 4) * slotSpacing + 275.2f), 0.75f, 1f, 0f, StackDrawType.Hide, Color.White, drawShadow: false); } else { ____fishItem.drawInMenu(b, new Vector2((__instance.xPositionOnScreen - 20 + PondQueryMenu.width / 2) - slotSpacing * Math.Min(slotsToDraw, 5) * 4f * 0.5f + slotSpacing * 4f * x - 12f, (__instance.yPositionOnScreen + (int)(yOffset * 4f)) + (y * 4) * slotSpacing + 275.2f), 0.75f, 0.35f, 0f, StackDrawType.Hide, Color.Black, drawShadow: false); } ++x; if (x != 6) { continue; } x = 0; ++y; } textSize = Game1.smallFont.MeasureString(displayedText); SUtility.drawTextWithShadow(b, displayedText, Game1.smallFont, new Vector2((__instance.xPositionOnScreen + PondQueryMenu.width / 2) - textSize.X * 0.5f, (__instance.yPositionOnScreen + PondQueryMenu.height + extraTextHeight - (hasUnresolvedNeeds ? 32 : 48)) - textSize.Y), Game1.textColor); if (hasUnresolvedNeeds) { AwesomeProfessions.Reflection.GetMethod(__instance, name: "drawHorizontalPartition").Invoke(b, (int)((__instance.yPositionOnScreen + PondQueryMenu.height + extraTextHeight) - 48f)); SUtility.drawWithShadow(b, Game1.mouseCursors, new Vector2((__instance.xPositionOnScreen + 60) + 8f * Game1.dialogueButtonScale / 10f, __instance.yPositionOnScreen + PondQueryMenu.height + extraTextHeight + 28), new Rectangle(412, 495, 5, 4), Color.White, (float)Math.PI / 2f, Vector2.Zero); var bringText = Game1.content.LoadString("Strings\\UI:PondQuery_StatusRequest_Bring"); textSize = Game1.smallFont.MeasureString(bringText); var leftX = __instance.xPositionOnScreen + 88; float textX = leftX; var iconX = textX + textSize.X + 4f; if (LocalizedContentManager.CurrentLanguageCode == LocalizedContentManager.LanguageCode.ja || LocalizedContentManager.CurrentLanguageCode == LocalizedContentManager.LanguageCode.ko || LocalizedContentManager.CurrentLanguageCode == LocalizedContentManager.LanguageCode.tr) { iconX = leftX - 8; textX = leftX + 76; } SUtility.drawTextWithShadow(b, bringText, Game1.smallFont, new Vector2(textX, __instance.yPositionOnScreen + PondQueryMenu.height + extraTextHeight + 24), Game1.textColor); b.Draw(Game1.objectSpriteSheet, new Vector2(iconX, __instance.yPositionOnScreen + PondQueryMenu.height + extraTextHeight + 4), Game1.getSourceRectForStandardTileSheet(Game1.objectSpriteSheet, ____pond.neededItem.Value.ParentSheetIndex, 16, 16), Color.Black * 0.4f, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1f); b.Draw(Game1.objectSpriteSheet, new Vector2(iconX + 4f, __instance.yPositionOnScreen + PondQueryMenu.height + extraTextHeight), Game1.getSourceRectForStandardTileSheet(Game1.objectSpriteSheet, ____pond.neededItem.Value.ParentSheetIndex, 16, 16), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1f); if (____pond.neededItemCount.Value > 1) { SUtility.drawTinyDigits(____pond.neededItemCount.Value, b, new Vector2(iconX + 48f, __instance.yPositionOnScreen + PondQueryMenu.height + extraTextHeight + 48), 3f, 1f, Color.White); } } __instance.okButton.draw(b); __instance.emptyButton.draw(b); __instance.changeNettingButton.draw(b); if (___confirmingEmpty) { b.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Color.Black * 0.75f); var padding = 16; ____confirmationBoxRectangle.Width += padding; ____confirmationBoxRectangle.Height += padding; ____confirmationBoxRectangle.X -= padding / 2; ____confirmationBoxRectangle.Y -= padding / 2; Game1.DrawBox(____confirmationBoxRectangle.X, ____confirmationBoxRectangle.Y, ____confirmationBoxRectangle.Width, ____confirmationBoxRectangle.Height); ____confirmationBoxRectangle.Width -= padding; ____confirmationBoxRectangle.Height -= padding; ____confirmationBoxRectangle.X += padding / 2; ____confirmationBoxRectangle.Y += padding / 2; b.DrawString(Game1.smallFont, ____confirmationText, new Vector2(____confirmationBoxRectangle.X, ____confirmationBoxRectangle.Y), Game1.textColor); __instance.yesButton.draw(b); __instance.noButton.draw(b); } else if (!string.IsNullOrEmpty(___hoverText)) { IClickableMenu.drawHoverText(b, ___hoverText, Game1.smallFont); } } __instance.drawMouse(b); return(false); // don't run original logic } catch (Exception ex) { Monitor.Log($"Failed in {nameof(PondQueryMenuDrawPrefix)}:\n{ex}"); return(true); // default to original logic } }
public override void Entry(IModHelper helper) { #if DEBUG Monitor.Log("THIS IS A DEBUG BUILD...", LogLevel.Alert); Monitor.Log("...FOR DEBUGGING...", LogLevel.Alert); Monitor.Log("...AND STUFF...", LogLevel.Alert); if (ModManifest.Version.IsPrerelease()) { Monitor.Log("oh wait this is a pre-release.", LogLevel.Info); Monitor.Log("carry on.", LogLevel.Info); } else { Monitor.Log("If you're Fayne, keep up the good work. :)", LogLevel.Alert); Monitor.Log("If you're not Fayne...", LogLevel.Alert); Monitor.Log("...please go yell at Fayne...", LogLevel.Alert); Monitor.Log("...because you shouldn't have this...", LogLevel.Alert); Monitor.Log("...it's for debugging. (:", LogLevel.Alert); } #else if (ModManifest.Version.IsPrerelease()) { Monitor.Log("WAIT A MINUTE.", LogLevel.Alert); Monitor.Log("FAYNE.", LogLevel.Alert); Monitor.Log("WHY DID YOU RELEASE A NON-DEBUG DEV BUILD?!", LogLevel.Alert); Monitor.Log("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA", LogLevel.Alert); } #endif AppDomain.CurrentDomain.AssemblyResolve += (object sender, ResolveEventArgs e) => { try { var name = new AssemblyName(e.Name); foreach (FileInfo dll in new DirectoryInfo(Helper.DirectoryPath).EnumerateFiles("*.dll")) { if (name.Name.Equals(AssemblyName.GetAssemblyName(dll.FullName).Name, StringComparison.InvariantCultureIgnoreCase)) { return(Assembly.LoadFrom(dll.FullName)); } } } catch { } return(null); }; api = new RichPresenceAPI(this); try { discord = new Discord.Discord(clientId, (ulong)CreateFlags.NoRequireDiscord); } catch (Discord.ResultException e) { Monitor.Log("Failed to initialize Discord SDK: " + e.Message, LogLevel.Error); Monitor.Log("Rich Presence cannot be activated. Restart the game to try again.", LogLevel.Error); Dispose(); return; } discord.SetLogHook(Discord.LogLevel.Debug, (Discord.LogLevel level, string message) => { LogLevel sdlevel = LogLevel.Trace; switch (level) { case Discord.LogLevel.Error: sdlevel = LogLevel.Error; break; case Discord.LogLevel.Warn: sdlevel = LogLevel.Warn; break; case Discord.LogLevel.Info: sdlevel = LogLevel.Info; break; case Discord.LogLevel.Debug: sdlevel = LogLevel.Debug; break; } ; Monitor.Log("DISCORD: " + message, sdlevel); }); discord.GetUserManager().OnCurrentUserUpdate += () => { User user = discord.GetUserManager().GetCurrentUser(); Monitor.Log("Connected to Discord: " + GetDiscordTag(user, true), LogLevel.Info); }; activityManager = discord.GetActivityManager(); activityManager.RegisterSteam(steamId); activityManager.OnActivityJoin += (string secret) => { Monitor.Log("Attempting to join game", LogLevel.Info); JoinGame(secret); }; activityManager.OnActivityJoinRequest += (ref User user) => { string tag = GetDiscordTag(user); Monitor.Log(tag + " is requesting to join your game.", LogLevel.Alert); Monitor.Log("You can respond to this request in Discord Overlay.", LogLevel.Info); Game1.chatBox.addInfoMessage(tag + " is requesting to join your game. You can respond to this request in Discord Overlay."); }; Helper.ConsoleCommands.Add("DiscordRP_TestJoin", "Command for debugging.", (string command, string[] args) => { JoinGame(string.Join(" ", args)); } ); Helper.ConsoleCommands.Add("DiscordRP_Reload", "Reloads the config for Discord Rich Presence.", (string command, string[] args) => { LoadConfig(); Monitor.Log("Config reloaded.", LogLevel.Info); } ); Helper.ConsoleCommands.Add("DiscordRP_Format", "Formats and prints a provided configuration string.", (string command, string[] args) => { string text = api.FormatText(string.Join(" ", args)); Monitor.Log("Result: " + text, LogLevel.Info); } ); Helper.ConsoleCommands.Add("DiscordRP_Tags", "Lists tags usable for configuration strings.", (string command, string[] args) => { IDictionary <string, string> tags = string.Join("", args).ToLower().StartsWith("all") ? api.ListTags("[NULL]", "[ERROR]") : api.ListTags(removeNull: false); IDictionary <string, IDictionary <string, string> > groups = new Dictionary <string, IDictionary <string, string> >(); foreach (KeyValuePair <string, string> tag in tags) { string owner = api.GetTagOwner(tag.Key) ?? "Unknown-Mod"; if (!groups.ContainsKey(owner)) { groups[owner] = new Dictionary <string, string>(); } groups[owner][tag.Key] = tag.Value; } IList <string> output = new List <string>(tags.Count + groups.Count) { "Available Tags:" }; int longest = 0; foreach (KeyValuePair <string, string> tag in groups[ModManifest.UniqueID]) { if (tag.Value != null) { longest = Math.Max(longest, tag.Key.Length); } } int nulls = 0; foreach (KeyValuePair <string, string> tag in groups[ModManifest.UniqueID]) { if (tag.Value is null) { nulls++; } else { output.Add(" {{ " + tag.Key.PadLeft(longest) + " }}: " + tag.Value); } } foreach (KeyValuePair <string, IDictionary <string, string> > group in groups) { if (group.Key == ModManifest.UniqueID) { continue; } string head = group.Value.Count + " tag"; if (group.Value.Count != 1) { head += "s"; } head += " from " + (Helper.ModRegistry.Get(group.Key)?.Manifest.Name ?? "an unknown mod"); output.Add(head); longest = 0; foreach (KeyValuePair <string, string> tag in group.Value) { if (tag.Value != null) { longest = Math.Max(longest, tag.Key.Length); } } foreach (KeyValuePair <string, string> tag in group.Value) { if (tag.Value == null) { nulls++; } else { output.Add(" {{ " + tag.Key.PadLeft(longest) + " }}: " + tag.Value); } } } if (nulls > 0) { output.Add(nulls + " tag" + (nulls != 1 ? "s" : "") + " unavailable; type `DiscordRP_Tags all` to show all"); } Monitor.Log(string.Join(Environment.NewLine, output), LogLevel.Info); } ); LoadConfig(); Helper.Events.Input.ButtonReleased += HandleButton; Helper.Events.GameLoop.UpdateTicked += DoUpdate; Helper.Events.GameLoop.SaveLoaded += SetTimestamp; Helper.Events.GameLoop.ReturnedToTitle += SetTimestamp; Helper.Events.GameLoop.SaveLoaded += (object sender, SaveLoadedEventArgs e) => api.GamePresence = "Getting Started"; Helper.Events.GameLoop.SaveCreated += (object sender, SaveCreatedEventArgs e) => api.GamePresence = "Starting a New Game"; Helper.Events.GameLoop.GameLaunched += (object sender, GameLaunchedEventArgs e) => { SetTimestamp(); timestampSession = Now(); }; ITagRegister tagReg = api.GetTagRegister(this); tagReg.SetTag("Activity", () => api.GamePresence); tagReg.SetTag("ModCount", () => Helper.ModRegistry.GetAll().Count()); tagReg.SetTag("SMAPIVersion", () => Constants.ApiVersion.ToString()); tagReg.SetTag("StardewVersion", () => Game1.version); tagReg.SetTag("Song", () => Utility.getSongTitleFromCueName(Game1.currentSong?.Name ?? api.None)); // All the tags below are only available while in-game. tagReg.SetTag("Name", () => Game1.player.Name, true); tagReg.SetTag("Farm", () => Game1.content.LoadString("Strings\\UI:Inventory_FarmName", api.GetTag("FarmName")), true); tagReg.SetTag("FarmName", () => Game1.player.farmName, true); tagReg.SetTag("PetName", () => Game1.player.hasPet() ? Game1.player.getPetDisplayName() : api.None, true); tagReg.SetTag("Location", () => Game1.currentLocation.Name, true); tagReg.SetTag("RomanticInterest", () => Utility.getTopRomanticInterest(Game1.player)?.getName() ?? api.None, true); tagReg.SetTag("PercentComplete", () => Utility.percentGameComplete(), true); tagReg.SetTag("Money", () => { // Copied from LoadGameMenu string text = Game1.content.LoadString("Strings\\StringsFromCSFiles:LoadGameMenu.cs.11020", Utility.getNumberWithCommas(Game1.player.Money)); if (Game1.player.Money == 1 && LocalizedContentManager.CurrentLanguageCode == LocalizedContentManager.LanguageCode.pt) { text = text.Substring(0, text.Length - 1); } return(text); }, true); tagReg.SetTag("MoneyNumber", () => Game1.player.Money, true); tagReg.SetTag("MoneyCommas", () => Utility.getNumberWithCommas(Game1.player.Money), true); tagReg.SetTag("Level", () => Game1.content.LoadString("Strings\\UI:Inventory_PortraitHover_Level", Game1.player.Level.ToString()), true); tagReg.SetTag("LevelNumber", () => Game1.player.Level, true); tagReg.SetTag("Title", () => Game1.player.getTitle(), true); tagReg.SetTag("TotalTime", () => Utility.getHoursMinutesStringFromMilliseconds(Game1.player.millisecondsPlayed), true); tagReg.SetTag("Health", () => Game1.player.health, true); tagReg.SetTag("HealthMax", () => Game1.player.maxHealth, true); tagReg.SetTag("HealthPercent", () => (double)Game1.player.health / Game1.player.maxHealth * 100, 2, true); tagReg.SetTag("Energy", () => Game1.player.Stamina.ToString(), true); tagReg.SetTag("EnergyMax", () => Game1.player.MaxStamina, true); tagReg.SetTag("EnergyPercent", () => (double)Game1.player.Stamina / Game1.player.MaxStamina * 100, 2, true); tagReg.SetTag("Time", () => Game1.getTimeOfDayString(Game1.timeOfDay), true); tagReg.SetTag("Date", () => Utility.getDateString(), true); tagReg.SetTag("Season", () => Utility.getSeasonNameFromNumber(Utility.getSeasonNumber(SDate.Now().Season)), true); tagReg.SetTag("DayOfWeek", () => Game1.shortDayDisplayNameFromDayOfSeason(SDate.Now().Day), true); tagReg.SetTag("Day", () => SDate.Now().Day, true); tagReg.SetTag("DayPad", () => $"{SDate.Now().Day:00}", true); tagReg.SetTag("DaySuffix", () => Utility.getNumberEnding(SDate.Now().Day), true); tagReg.SetTag("Year", () => SDate.Now().Year, true); tagReg.SetTag("YearSuffix", () => Utility.getNumberEnding(SDate.Now().Year), true); tagReg.SetTag("GameVerb", () => Context.IsMultiplayer && Context.IsMainPlayer ? "Hosting" : "Playing", true); tagReg.SetTag("GameNoun", () => Context.IsMultiplayer ? "Co-op" : "Solo", true); tagReg.SetTag("GameInfo", () => api.GetTag("GameVerb") + " " + api.GetTag("GameNoun"), true); }