/* * Write a program that implements a class for a right angle triangle. * Include the following fileds into your class: * Length of each of the three legs * Area of the triangle * Circumference of the triangle * Define a constructor, that takes the length of the two chateti as argument and initializes the rest of the fields based on these. * * Modify your program to ask for the lengths of the two chateti and wait for the user to input them. Use the entered lengths to call your constructor and create a triangle object * * Define an override method for the ToString() method in order to represent your triangle as a string. * Use your new ToString() method to write your triangle to the console. */ /* The class is implemented in the separate file RightAngleTriangle.cs */ static void Main(string[] args) { Console.WriteLine("Enter the lengths of the two chateti (sides adjasent to the right angle)"); double sideA = double.Parse(Console.ReadLine()); double sideB = double.Parse(Console.ReadLine()); RightAngleTriangle t = new RightAngleTriangle(sideA, sideB); Console.WriteLine(t.ToString()); }
static void Main(string[] args) { double a, b; Console.WriteLine("Enter the lengths of the two chateti of a right angled triangle:"); // Ask for two chateti of a right angle triangle to be entered a = Convert.ToDouble(Console.ReadLine()); // Store the two entered numbers b = Convert.ToDouble(Console.ReadLine()); RightAngleTriangle T = new RightAngleTriangle(a, b); // Create the new triangle object T Console.WriteLine("The entered triangle is the following properties:"); Console.WriteLine(T.ToString()); // Print the properties of the triangle using T's to string method Console.Read(); // Wait for the user to colse the program }