protected virtual void OnEndUnsuccessfulTurn(EndTurnEventArgs e) { if (EndUnsuccessfulTurn != null) { EndUnsuccessfulTurn(this, e); } }
private void invokeOnEndMove(ref eMessage i_OutputMessage) { EndTurnEventArgs endUnsuccessfulTurnArgs = new EndTurnEventArgs(); GameOverEventArgs gameOverArgs = new GameOverEventArgs(); if (playerCanPlay(m_ActivePlayerId)) { if (i_OutputMessage == eMessage.EndTurn || i_OutputMessage == eMessage.MustJumpOverAgain) { OnUpdateBoard(); } else { endUnsuccessfulTurnArgs.Message = i_OutputMessage; OnEndUnsuccessfulTurn(endUnsuccessfulTurnArgs); } } else { gameOverArgs.Tie = !playerCanPlay(opponentId); gameOverArgs.Winner = opponentId; i_OutputMessage = eMessage.EndGame; OnGameOver(gameOverArgs); } }