internal static void PatchBatteries() { if (!TechTypeHandler.ModdedTechTypeExists("DeepPowerCell")) { var tabIcon = ImageUtils.LoadSpriteFromFile(@"./Qmods/" + Assets + @"/TabIcon.png"); CraftTreeHandler.AddTabNode(CraftTree.Type.Fabricator, BatCraftTab, "Batteries and Power Cells", tabIcon, ResCraftTab, ElecCraftTab); SeraLogger.Message(Main.modName, "MidGameBatteries not installed, creating new crafting tab"); CraftTreeHandler.RemoveNode(CraftTree.Type.Fabricator, ResCraftTab, ElecCraftTab, TechType.Battery.ToString()); CraftTreeHandler.RemoveNode(CraftTree.Type.Fabricator, ResCraftTab, ElecCraftTab, TechType.PrecursorIonBattery.ToString()); CraftTreeHandler.RemoveNode(CraftTree.Type.Fabricator, ResCraftTab, ElecCraftTab, TechType.PowerCell.ToString()); CraftTreeHandler.RemoveNode(CraftTree.Type.Fabricator, ResCraftTab, ElecCraftTab, TechType.PrecursorIonPowerCell.ToString()); CraftTreeHandler.AddCraftingNode(CraftTree.Type.Fabricator, TechType.Battery, CraftPath); CraftTreeHandler.AddCraftingNode(CraftTree.Type.Fabricator, TechType.PowerCell, CraftPath); CraftTreeHandler.AddCraftingNode(CraftTree.Type.Fabricator, TechType.PrecursorIonBattery, CraftPath); CraftTreeHandler.AddCraftingNode(CraftTree.Type.Fabricator, TechType.PrecursorIonPowerCell, CraftPath); } else { SeraLogger.Message(Main.modName, "MidGameBatteries installed, adding to crafting tab"); } var enzBatt = new EnzymeBattery(); enzBatt.Patch(); var enzPC = new EnzymePowerCell(enzBatt); enzPC.Patch(); var enzBatt2 = new KharaaBattery(); enzBatt2.Patch(); var enzPC2 = new KharaaPowerCell(enzBatt2); enzPC2.Patch(); }
public KharaaPowerCell(KharaaBattery khaBatt) : base(classID: "BiochemPowerCell", friendlyName: "Biochemical Power Cell", description: "Based on the power units that supply nearly perpetual power to the Warpers. Does not receive power from their power source, however.") { if (!khaBatt.IsPatched) { khaBatt.Patch(); } OnFinishedPatching += SetStaticTechType; }