public static SpawnRequestInfo RecvSpawnRequest(Packet p) { p.Skip(2); int charid = p.ReadInt(); int mapid = p.ReadInt(); SpawnRequestInfo sr = new SpawnRequestInfo { CharacterID = charid, MapID = mapid }; return sr; }
public ClientSpawnOtherPlayerEventArgs(SpawnRequestInfo spawn) { this.sr = spawn; }
public ClientSendPlayerIDEventArgs(SpawnRequestInfo spawn) { this.sr = spawn; }
public ClientSpawnLoadEventArgs(SpawnRequestInfo spawn) { this.sr = spawn; }
public ClientRequestStatsLoadInfo(SpawnRequestInfo spawn) { this.sr = spawn; }