public static SpawnRequestInfo RecvSpawnRequest(Packet p)
        {
            p.Skip(2);
            int charid = p.ReadInt();
            int mapid = p.ReadInt();

            SpawnRequestInfo sr = new SpawnRequestInfo
            {
                CharacterID = charid,
                MapID = mapid
            };

            return sr;
        }
 public ClientSpawnOtherPlayerEventArgs(SpawnRequestInfo spawn)
 {
     this.sr = spawn;
 }
 public ClientSendPlayerIDEventArgs(SpawnRequestInfo spawn)
 {
     this.sr = spawn;
 }
 public ClientSpawnLoadEventArgs(SpawnRequestInfo spawn)
 {
     this.sr = spawn;
 }
 public ClientRequestStatsLoadInfo(SpawnRequestInfo spawn)
 {
     this.sr = spawn;
 }