public virtual async Task KillStealAsync() { var damageEtherShock = Ethershock.GetAbilityData("damage"); var talent = UnitExtensions.GetAbilityById(this.Owner, AbilityId.special_bonus_unique_shadow_shaman_3); if (talent?.Level > 0) { damageEtherShock += talent.GetAbilitySpecialData("value"); } damageEtherShock *= GetSpellAmp(); var killstealTarget = EntityManager <Hero> .Entities.FirstOrDefault( x => x.IsAlive && x.Team != this.Owner.Team && !x.IsIllusion && x.Health < damageEtherShock *(1 - x.MagicDamageResist) && Ethershock.CanBeCasted() && !UnitExtensions.IsMagicImmune(x) && Ensage.SDK.Extensions.EntityExtensions.Distance2D(Owner, x.NetworkPosition) <= Ethershock.CastRange); if (killstealTarget != null) { Ethershock.UseAbility(killstealTarget); await Await.Delay(GetAbilityDelay(killstealTarget, Ethershock)); } }
public virtual async Task linken() { var e = TargetSelector.Active.GetTargets() .FirstOrDefault(x => !x.IsInvulnerable() && x.IsAlive); if (ExUnit.IsInvisible(me)) { return; } var dagon = me.GetDagon(); if ((cyclone != null && cyclone.Item.CanBeCasted() || force != null && force.Item.CanBeCasted() || sheep != null && sheep.Item.CanBeCasted() || atos != null && atos.Item.CanBeCasted() || W != null && W.CanBeCasted()) && me.Distance2D(e) <= 900) { if (cyclone != null && cyclone.Item.CanBeCasted() && cyclone.Item.IsValid && Config.Link.Value.IsEnabled(cyclone.Item.Name)) { cyclone.UseAbility(e); } else if (force != null && force.Item.IsValid && force.Item.CanBeCasted() && Config.Link.Value.IsEnabled(force.Item.Name)) { force.UseAbility(e); } else if (atos != null && atos.Item.CanBeCasted() && atos.Item.IsValid && Config.Link.Value.IsEnabled(atos.Item.Name)) { atos.UseAbility(e); } else if (dagon != null && dagon.CanBeCasted() && dagon.IsValid && Config.Link.Value.IsEnabled("item_dagon_5")) { dagon.UseAbility(e); } else if (W != null && W.CanBeCasted() && Config.Link.Value.IsEnabled(W.Name) && !ExUnit.IsMagicImmune(e)) { W.UseAbility(e); } else if (sheep != null && sheep.Item.CanBeCasted() && sheep.Item.IsValid && Config.Link.Value.IsEnabled(sheep.Item.Name)) { sheep.UseAbility(e); } } await Await.Delay(250); }
public virtual async Task KillStealAsync() { float RemnantAutoDamage = this.Remnant.GetAbilityData("static_remnant_damage") + this.Overload.GetDamage(Overload.Level - 1); RemnantAutoDamage += (Owner.MinimumDamage + Owner.BonusDamage); RemnantAutoDamage *= GetSpellAmp(); float AutoDamage = this.Overload.GetDamage(Overload.Level - 1); AutoDamage += (Owner.MinimumDamage + Owner.BonusDamage); AutoDamage *= GetSpellAmp(); var RemnantAutokillableTar = ObjectManager.GetEntitiesFast <Hero>() .FirstOrDefault( x => x.IsAlive && x.Team != this.Owner.Team && !x.IsIllusion && this.Remnant.CanBeCasted() && this.Remnant.CanHit(x) && x.Health < (RemnantAutoDamage * (1 - x.MagicDamageResist)) && !UnitExtensions.IsMagicImmune(x) && x.Distance2D(this.Owner) <= 235); var AutokillableTar = ObjectManager.GetEntitiesFast <Hero>() .FirstOrDefault( x => x.IsAlive && x.Team != this.Owner.Team && !x.IsIllusion && x.Health < AutoDamage * (1 - x.MagicDamageResist) && !UnitExtensions.IsMagicImmune(x) && x.Distance2D(this.Owner) <= 480); if (UnitExtensions.HasModifier(Owner, "modifier_storm_spirit_overload") && AutokillableTar != null) { Owner.Attack(AutokillableTar); await Await.Delay(500); } if (!UnitExtensions.IsSilenced(Owner)) { if (RemnantAutokillableTar != null && AutokillableTar == null || AutokillableTar != null && !UnitExtensions.HasModifier(Owner, "modifier_storm_spirit_overload")) { Remnant.UseAbility(); await Await.Delay((int)Game.Ping + 50); Owner.Attack(RemnantAutokillableTar); await Await.Delay(500); } } }
public virtual bool CanBeCasted(Unit target) { if (target == null || !target.IsValid || !Menu.IsEnabled(target.StoredName())) { return(false); } if (!target.IsAlive || !target.IsVisible || UnitExtensions.IsMagicImmune(target) || EntityExtensions.Distance2D(target, Manager.MyHero.Position) > GetCastRange() || target.IsInvul() || target.IsReflectingAbilities()) { return(false); } if (!Menu.BreakLinkens && UnitExtensions.IsLinkensProtected(target)) { return(false); } if (!Menu.HexStack && target.IsReallyHexed()) { return(false); } if (!Menu.SilenceStack && UnitExtensions.IsSilenced(target) && !target.IsReallyHexed()) { return(false); } if (!Menu.RootStack && UnitExtensions.IsRooted(target)) { return(false); } if (!Menu.StunStack && UnitExtensions.IsStunned(target)) { return(false); } if (!Menu.DisarmStack && UnitExtensions.IsDisarmed(target) && !target.IsReallyHexed()) { return(false); } return(true); }
public virtual async Task KillStealAsync() { var damageBlast = Blast.GetAbilityData("blast_damage"); damageBlast *= GetSpellAmp(); bool comboMana = Blast.GetManaCost(Blast.Level - 1) + Decrepify.GetManaCost(Decrepify.Level - 1) < Owner.Mana; var decrepifyKillable = EntityManager <Hero> .Entities.FirstOrDefault( x => x.IsAlive && x.Team != this.Owner.Team && !x.IsIllusion && x.Health < damageBlast *(1 - x.MagicDamageResist) && Decrepify.CanBeCasted(x) && Blast.CanBeCasted() && !UnitExtensions.IsMagicImmune(x) && comboMana); var blastKillable = EntityManager <Hero> .Entities.FirstOrDefault( x => x.IsAlive && x.Team != this.Owner.Team && !x.IsIllusion && x.Health < damageBlast *(1 - x.MagicDamageResist) && Blast.CanBeCasted() && !UnitExtensions.IsMagicImmune(x) && Ensage.SDK.Extensions.EntityExtensions.Distance2D(Owner, x.NetworkPosition) <= 400); if (decrepifyKillable != null) { Decrepify.UseAbility(decrepifyKillable); await Await.Delay(GetAbilityDelay(decrepifyKillable, Decrepify)); Blast.UseAbility(decrepifyKillable); await Await.Delay(GetAbilityDelay(decrepifyKillable, Decrepify)); } if (blastKillable != null) { Blast.UseAbility(blastKillable.NetworkPosition); await Await.Delay(GetAbilityDelay(blastKillable, Blast)); } }
public override async Task ExecuteAsync(CancellationToken token) { if (!await this.ShouldExecute(token)) { return; } this.MaxTargetRange = Math.Max(this.MaxTargetRange, 700); if ((this.CurrentTarget == null) || !this.CurrentTarget.IsVisible) { this.Pugna.Context.Orbwalker.Active.OrbwalkTo(null); return; } if (this.CurrentTarget.IsIllusion) { this.OrbwalkToTarget(); return; } try { var linkens = Ensage.SDK.Extensions.UnitExtensions.IsLinkensProtected(this.CurrentTarget); await BreakLinken(token); var allTargets = this.Context.TargetSelector.Active.GetTargets().FirstOrDefault(); var silenced = UnitExtensions.IsSilenced(this.Owner); var sliderValue = this.Pugna.UseBlinkPrediction.Item.GetValue <Slider>().Value; var myHpThreshold = this.Pugna.SelfHPDrain.Item.GetValue <Slider>().Value; var postDrainHp = this.Pugna.PostDrainHP.Item.GetValue <Slider>().Value; var allyPostDrain = this.Pugna.HealAllyTo.Item.GetValue <Slider>().Value; var healThreshold = this.Pugna.DrainHP.Item.GetValue <Slider>().Value; var wardTars = this.Pugna.WardTargets.Item.GetValue <Slider>().Value; if (!silenced) { try { this.Pugna.HealTarget = EntityManager <Hero> .Entities.FirstOrDefault( x => x.IsAlive && x.Team == this.Owner.Team && x != Owner && !x.IsIllusion && ((float)x.Health / (float)x.MaximumHealth) * 100 < healThreshold && !UnitExtensions.IsMagicImmune(x) && this.Pugna.HealTargetHeroes.Value.IsEnabled(x.Name)); var myHealth = (float)Owner.Health / (float)Owner.MaximumHealth * 100; if (this.Pugna.HealTarget != null) { this.Pugna.HealTarget = this.Pugna.HealTarget; } if (this.Pugna.HealTarget != null) { if (this.Pugna.HealTarget != null && !UnitExtensions.IsChanneling(Owner) && myHealth >= myHpThreshold && this.Pugna.HealTarget.Distance2D(this.Owner) <= this.Pugna.Drain.CastRange && this.Pugna.HealTarget.HealthPercent() * 100 < healThreshold) { this.Pugna.Drain.UseAbility(this.Pugna.HealTarget); this.Pugna.IsHealing = true; await Task.Delay( (int)this.Pugna.Drain.GetCastDelay(this.Owner, this.Pugna.HealTarget, true), token); } //Stop Healing; There is no hidden modifier/any way to check if we are healing a target. if ((UnitExtensions.IsChanneling(Owner) && myHealth <= postDrainHp) && this.Pugna.IsHealing) { Owner.Stop(); this.Pugna.IsHealing = false; } if (this.Pugna.HealTarget != null && this.Pugna.IsHealing && (this.Pugna.HealTarget.HealthPercent() >= ((float)allyPostDrain / 100))) { Owner.Stop(); this.Pugna.IsHealing = false; } if (this.Pugna.HealTarget == null && this.Pugna.IsHealing) { Owner.Stop(); this.Pugna.IsHealing = false; } } } catch (Exception) { // ignore } } if (this.Pugna.IsHealing) { return; } if ((this.Pugna.BlinkDagger != null) && (this.Pugna.BlinkDagger.Item.IsValid) && this.CurrentTarget != null && Owner.Distance2D(this.CurrentTarget) <= 1200 + sliderValue && !(Owner.Distance2D(this.CurrentTarget) <= 400) && this.Pugna.BlinkDagger.Item.CanBeCasted(this.CurrentTarget) && !UnitExtensions.IsChanneling(Owner)) { var l = (this.Owner.Distance2D(this.CurrentTarget) - sliderValue) / sliderValue; var posA = this.Owner.Position; var posB = this.CurrentTarget.Position; var x = (posA.X + (l * posB.X)) / (1 + l); var y = (posA.Y + (l * posB.Y)) / (1 + l); var position = new Vector3((int)x, (int)y, posA.Z); this.Pugna.BlinkDagger.UseAbility(position); await Task.Delay((int)this.Pugna.BlinkDagger.GetCastDelay(position), token); } if (!silenced && this.CurrentTarget != null) { var targets = EntityManager <Hero> .Entities.Where( x => x.IsValid && x.Team != this.Owner.Team && !x.IsIllusion && !UnitExtensions.IsMagicImmune(x) && x.Distance2D(this.Owner) <= this.Pugna.Ward.GetAbilityData("radius")) .ToList(); if (targets.Count >= wardTars && this.Pugna.Ward.CanBeCasted() && !UnitExtensions.IsChanneling(Owner)) { this.Pugna.Ward.UseAbility(Owner.NetworkPosition); await Task.Delay((int)this.Pugna.Ward.GetCastDelay(this.Owner, this.Owner, true), token); } try { // var thresholdTars = this.Config.WardTargets.Item.GetValue<Slider>(); var manaDecrepify = this.Pugna.Decrepify.GetManaCost(this.Pugna.Decrepify.Level - 1); var manaBlast = this.Pugna.Blast.GetManaCost(this.Pugna.Blast.Level - 1); // var manaDrain = Drain.GetManaCost(Drain.Level - 1); if (this.Pugna.Decrepify.CanBeCasted() && this.CurrentTarget != null && this.Pugna.Decrepify.CanHit(this.CurrentTarget) && this.Owner.Mana >= manaBlast + manaDecrepify && !UnitExtensions.IsChanneling(Owner) && this.CurrentTarget.IsAlive) { this.Pugna.Decrepify.UseAbility(this.CurrentTarget); await Task.Delay( (int)this.Pugna.Decrepify.GetCastDelay(this.Owner, this.CurrentTarget, true), token); } if (this.Pugna.Blast.CanBeCasted() && (!this.Pugna.Decrepify.CanBeCasted() || manaBlast > Owner.Mana - manaDecrepify) && !UnitExtensions.IsChanneling(Owner) && this.CurrentTarget != null && this.CurrentTarget.IsAlive) { var delay = this.Pugna.Blast.GetAbilityData("delay") + this.Pugna.Blast.GetCastPoint(); var blastTargets = EntityManager <Hero> .Entities.OrderBy(x => x == allTargets).Where( x => x.IsValid && x.IsVisible && x.Team != Owner.Team && !x.IsIllusion && !UnitExtensions.IsMagicImmune(x)).ToList(); var blastCastRange = this.Pugna.Blast.CastRange; if (blastTargets == null) { return; } var input = new PredictionInput( Owner, this.CurrentTarget, delay, float.MaxValue, blastCastRange, 400, PredictionSkillshotType.SkillshotCircle, true, blastTargets) { CollisionTypes = CollisionTypes.None }; var output = this.Context.Prediction.GetPrediction(input); if (output.HitChance >= HitChance.Medium) { this.Pugna.Blast.UseAbility(output.CastPosition); await Task.Delay( (int)this.Pugna.Blast.GetCastDelay(this.Owner, this.CurrentTarget, true), token); } } } catch (Exception) { // ignored } } if (this.Pugna.BloodThorn != null && this.Pugna.BloodThorn.Item.IsValid && this.CurrentTarget != null && !UnitExtensions.IsChanneling(Owner) && this.Pugna.BloodThorn.Item.CanBeCasted(this.CurrentTarget)) { this.Pugna.BloodThorn.UseAbility(this.CurrentTarget); await Task.Delay(this.Pugna.BloodThorn.GetCastDelay(this.CurrentTarget), token); } if ((this.Pugna.Sheepstick != null) && (this.Pugna.Sheepstick.Item.IsValid) && this.CurrentTarget != null && !UnitExtensions.IsChanneling(Owner) && this.Pugna.Sheepstick.Item.CanBeCasted(this.CurrentTarget)) { this.Pugna.Sheepstick.UseAbility(this.CurrentTarget); await Await.Delay(this.Pugna.Sheepstick.GetCastDelay(this.CurrentTarget), token); } if (this.Pugna.Dagon != null && this.Pugna.Dagon.Item.IsValid && this.CurrentTarget != null && !UnitExtensions.IsChanneling(Owner) && this.Pugna.Dagon.Item.CanBeCasted(this.CurrentTarget)) { this.Pugna.Dagon.UseAbility(this.CurrentTarget); await Await.Delay(this.Pugna.Dagon.GetCastDelay(this.CurrentTarget), token); } if (this.Pugna.Orchid != null && this.Pugna.Orchid.Item.IsValid && this.CurrentTarget != null && !UnitExtensions.IsChanneling(Owner) && this.Pugna.Orchid.Item.CanBeCasted(this.CurrentTarget)) { this.Pugna.Orchid.UseAbility(this.CurrentTarget); await Await.Delay(this.Pugna.Orchid.GetCastDelay(this.CurrentTarget), token); } if (this.Pugna.RodOfAtos != null && this.Pugna.RodOfAtos.Item.IsValid && this.CurrentTarget != null && !UnitExtensions.IsChanneling(Owner) && this.Pugna.RodOfAtos.Item.CanBeCasted(this.CurrentTarget)) { this.Pugna.RodOfAtos.UseAbility(this.CurrentTarget); await Await.Delay(this.Pugna.RodOfAtos.GetCastDelay(this.CurrentTarget), token); } if (this.Pugna.VeilOfDiscord != null && this.Pugna.VeilOfDiscord.Item.IsValid && this.CurrentTarget != null && !UnitExtensions.IsChanneling(Owner) && this.Pugna.VeilOfDiscord.Item.CanBeCasted()) { this.Pugna.VeilOfDiscord.UseAbility(this.CurrentTarget.Position); await Await.Delay(this.Pugna.VeilOfDiscord.GetCastDelay(this.CurrentTarget), token); } if (this.Pugna.ShivasGuard != null && this.Pugna.ShivasGuard.Item.IsValid && this.CurrentTarget != null && !UnitExtensions.IsChanneling(Owner) && this.Pugna.ShivasGuard.Item.CanBeCasted() && Owner.Distance2D(this.CurrentTarget) <= 900) { this.Pugna.ShivasGuard.UseAbility(); await Await.Delay((int)Game.Ping, token); } if (!silenced && this.Pugna.Drain.CanBeCasted() && (!this.Pugna.Blast.CanBeCasted() || this.Owner.Distance2D(this.CurrentTarget) > this.Pugna.Blast.CastRange) && (!this.Pugna.Decrepify.CanBeCasted() || this.Owner.Distance2D(this.CurrentTarget) > this.Pugna.Decrepify.CastRange) && !UnitExtensions.IsChanneling(Owner) && this.CurrentTarget != null && this.CurrentTarget.IsAlive) { this.Pugna.Drain.UseAbility(this.CurrentTarget); await Task.Delay((int)this.Pugna.Drain.GetCastDelay(this.Owner, this.CurrentTarget, true) + 50, token); } else if (!silenced && this.Pugna.Drain.CanBeCasted() && (this.Owner.Distance2D(this.CurrentTarget) > this.Pugna.Blast.CastRange || this.Owner.Distance2D(this.CurrentTarget) > this.Pugna.Decrepify.CastRange) && !UnitExtensions.IsChanneling(Owner) && this.CurrentTarget != null && this.CurrentTarget.IsAlive) { this.Pugna.Drain.UseAbility(this.CurrentTarget); await Task.Delay((int)this.Pugna.Drain.GetCastDelay(this.Owner, this.CurrentTarget, true) + 50, token); } if (this.CurrentTarget != null && !Owner.IsValidOrbwalkingTarget(this.CurrentTarget) && !UnitExtensions.IsChanneling(this.Owner)) { Orbwalker.Move(Game.MousePosition); await Await.Delay(50, token); } else { Orbwalker.OrbwalkTo(this.CurrentTarget); } await Await.Delay(50, token); } catch (TaskCanceledException) { // ignore } catch (Exception e) { Log.Debug($"{e}"); } this.OrbwalkToTarget(); }
public override async Task ExecuteAsync(CancellationToken token) { Target = this.TargetSelector.Active.GetTargets().FirstOrDefault(x => !x.IsInvulnerable()); var allTargets = this.TargetSelector.Active.GetTargets().FirstOrDefault(); var silenced = UnitExtensions.IsSilenced(this.Owner); var sliderValue = this.Config.UseBlinkPrediction.Item.GetValue <Slider>().Value; var myHpThreshold = this.Config.SelfHPDrain.Item.GetValue <Slider>().Value; var postDrainHp = this.Config.PostDrainHP.Item.GetValue <Slider>().Value; var allyPostDrain = this.Config.HealAllyTo.Item.GetValue <Slider>().Value; var healThreshold = this.Config.DrainHP.Item.GetValue <Slider>().Value; var wardTars = this.Config.WardTargets.Item.GetValue <Slider>().Value; //warnings if (myHpThreshold < postDrainHp && this.Config.AbilityToggler.Value.IsEnabled(this.Drain.Name)) { Log.Debug( "Post drain hp is higher than your hp threshold to begin healing, please change this or the script won't work."); return; } if (healThreshold > allyPostDrain && this.Config.AbilityToggler.Value.IsEnabled(this.Drain.Name)) { Log.Debug("Your ally's post heal threshold is lower than their heal threshold, please fix this."); return; } if (!silenced) { try { var tempHealTarget = EntityManager <Hero> .Entities.FirstOrDefault( x => x.IsAlive && x.Team == this.Owner.Team && x != Owner && !x.IsIllusion && ((float)x.Health / (float)x.MaximumHealth) * 100 < healThreshold && !UnitExtensions.IsMagicImmune(x) && Config.HealTargetHeroes.Value.IsEnabled(x.Name)); var myHealth = (float)Owner.Health / (float)Owner.MaximumHealth * 100; if (tempHealTarget != null) { HealTarget = tempHealTarget; } if (HealTarget != null) { if (HealTarget != null && this.Config.AbilityToggler.Value.IsEnabled(this.Drain.Name) && !UnitExtensions.IsChanneling(Owner) && myHealth >= myHpThreshold && HealTarget.Distance2D(this.Owner) <= Drain.CastRange && HealTarget.HealthPercent() * 100 < healThreshold) { this.Drain.UseAbility(HealTarget); IsHealing = true; await Await.Delay(GetAbilityDelay(HealTarget, Drain), token); } //Stop Healing; There is no hidden modifier/any way to check if we are healing a target. if ((UnitExtensions.IsChanneling(Owner) && myHealth <= postDrainHp) && IsHealing) { Owner.Stop(); IsHealing = false; } if (HealTarget != null && IsHealing && (HealTarget.HealthPercent() >= ((float)allyPostDrain / 100))) { Owner.Stop(); IsHealing = false; } if (HealTarget == null && IsHealing) { Owner.Stop(); IsHealing = false; } } } catch (Exception) { // ignore } } if (IsHealing) { return; } if ((this.BlinkDagger != null) && (this.BlinkDagger.Item.IsValid) && Target != null && Owner.Distance2D(Target) <= 1200 + sliderValue && !(Owner.Distance2D(Target) <= 400) && this.BlinkDagger.Item.CanBeCasted(Target) && this.Config.ItemToggler.Value.IsEnabled(this.BlinkDagger.Item.Name) && !UnitExtensions.IsChanneling(Owner)) { var l = (this.Owner.Distance2D(Target) - sliderValue) / sliderValue; var posA = this.Owner.Position; var posB = Target.Position; var x = (posA.X + (l * posB.X)) / (1 + l); var y = (posA.Y + (l * posB.Y)) / (1 + l); var position = new Vector3((int)x, (int)y, posA.Z); Log.Debug("Using BlinkDagger"); this.BlinkDagger.UseAbility(position); await Await.Delay(this.GetItemDelay(position) + (int)Game.Ping, token); } if (!silenced && Target != null) { var targets = EntityManager <Hero> .Entities.Where( x => x.IsValid && x.Team != this.Owner.Team && !x.IsIllusion && !UnitExtensions.IsMagicImmune(x) && x.Distance2D(this.Owner) <= Ward.GetAbilityData("radius")) .ToList(); if (targets.Count >= wardTars && this.Ward.CanBeCasted() && !UnitExtensions.IsChanneling(Owner) && this.Config.AbilityToggler.Value.IsEnabled(this.Ward.Name)) { Log.Debug($"Using Ward"); Ward.UseAbility(Owner.NetworkPosition); await Await.Delay(GetAbilityDelay(Owner, Ward), token); } try { // var thresholdTars = this.Config.WardTargets.Item.GetValue<Slider>(); var manaDecrepify = Decrepify.GetManaCost(Decrepify.Level - 1); var manaBlast = Blast.GetManaCost(Blast.Level - 1); // var manaDrain = Drain.GetManaCost(Drain.Level - 1); if (Decrepify.CanBeCasted() && Target != null && Decrepify.CanHit(Target) && this.Config.AbilityToggler.Value.IsEnabled(this.Decrepify.Name) && this.Owner.Mana >= manaBlast + manaDecrepify && !UnitExtensions.IsChanneling(Owner) && Target.IsAlive) { this.Decrepify.UseAbility(Target); await Await.Delay(GetAbilityDelay(Target, Decrepify), token); } if (this.Blast.CanBeCasted() && this.Config.AbilityToggler.Value.IsEnabled(this.Blast.Name) && (!this.Decrepify.CanBeCasted() || manaBlast > Owner.Mana - manaDecrepify) && !UnitExtensions.IsChanneling(Owner) && Target != null && Target.IsAlive) { var delay = Blast.GetAbilityData("delay") + Blast.GetCastPoint(); var blastTargets = EntityManager <Hero> .Entities.OrderBy(x => x == allTargets).Where( x => x.IsValid && x.IsVisible && x.Team != Owner.Team && !x.IsIllusion && !UnitExtensions.IsMagicImmune(x)).ToList(); var blastCastRange = Blast.CastRange; if (blastTargets == null) { return; } var input = new PredictionInput( Owner, Target, delay, float.MaxValue, blastCastRange, 400, PredictionSkillshotType.SkillshotCircle, true, blastTargets) { CollisionTypes = CollisionTypes.None }; var output = Prediction.GetPrediction(input); if (output.HitChance >= HitChance.Medium) { Log.Debug($"Using Blast"); this.Blast.UseAbility(output.CastPosition); await Await.Delay(GetAbilityDelay(Target.Position, this.Blast), token); } } } catch (Exception) { // ignored } } if (this.BloodThorn != null && this.BloodThorn.Item.IsValid && Target != null && !UnitExtensions.IsChanneling(Owner) && this.BloodThorn.Item.CanBeCasted(Target) && this.Config.ItemToggler.Value.IsEnabled(this.BloodThorn.Item.Name)) { Log.Debug("Using Bloodthorn"); this.BloodThorn.UseAbility(Target); await Await.Delay(this.GetItemDelay(Target), token); } if ((this.SheepStick != null) && (this.SheepStick.Item.IsValid) && Target != null && !UnitExtensions.IsChanneling(Owner) && this.SheepStick.Item.CanBeCasted(Target) && this.Config.ItemToggler.Value.IsEnabled("item_sheepstick")) { Log.Debug("Using Sheepstick"); this.SheepStick.UseAbility(Target); await Await.Delay(this.GetItemDelay(Target), token); } if (this.Dagon != null && this.Dagon.Item.IsValid && Target != null && !UnitExtensions.IsChanneling(Owner) && this.Dagon.Item.CanBeCasted(Target) && this.Config.ItemToggler.Value.IsEnabled(Dagon5.Item.Name)) { Log.Debug("Using Dagon"); this.Dagon.UseAbility(Target); await Await.Delay(this.GetItemDelay(Target), token); } if (this.Orchid != null && this.Orchid.Item.IsValid && Target != null && !UnitExtensions.IsChanneling(Owner) && this.Orchid.Item.CanBeCasted(Target) && this.Config.ItemToggler.Value.IsEnabled("item_orchid")) { Log.Debug("Using Orchid"); this.Orchid.UseAbility(Target); await Await.Delay(this.GetItemDelay(Target), token); } if (this.RodofAtos != null && this.RodofAtos.Item.IsValid && Target != null && !UnitExtensions.IsChanneling(Owner) && this.RodofAtos.Item.CanBeCasted(Target) && this.Config.ItemToggler.Value.IsEnabled("item_rod_of_atos")) { Log.Debug("Using RodofAtos"); this.RodofAtos.UseAbility(Target); await Await.Delay(this.GetItemDelay(Target), token); } if (this.VeilofDiscord != null && this.VeilofDiscord.Item.IsValid && Target != null && !UnitExtensions.IsChanneling(Owner) && this.VeilofDiscord.Item.CanBeCasted() && this.Config.ItemToggler.Value.IsEnabled("item_veil_of_discord")) { Log.Debug("Using VeilofDiscord"); this.VeilofDiscord.UseAbility(Target.Position); await Await.Delay(this.GetItemDelay(Target), token); } if (this.HurricanePike != null && this.HurricanePike.Item.IsValid && Target != null && !UnitExtensions.IsChanneling(Owner) && this.HurricanePike.Item.CanBeCasted() && this.Config.ItemToggler.Value.IsEnabled("item_hurricane_pike")) { Log.Debug("Using HurricanePike"); this.HurricanePike.UseAbility(Target); await Await.Delay(this.GetItemDelay(Target), token); } if (this.ShivasGuard != null && this.ShivasGuard.Item.IsValid && Target != null && !UnitExtensions.IsChanneling(Owner) && this.ShivasGuard.Item.CanBeCasted() && Owner.Distance2D(Target) <= 900 && this.Config.ItemToggler.Value.IsEnabled("item_shivas_guard")) { Log.Debug("Using Shiva's Guard"); this.ShivasGuard.UseAbility(); await Await.Delay((int)Game.Ping, token); } if (this.Mjollnir != null && this.Mjollnir.Item.IsValid && Target != null && !UnitExtensions.IsChanneling(Owner) && this.Mjollnir.Item.CanBeCasted() && this.Config.ItemToggler.Value.IsEnabled("item_mjollnir")) { Log.Debug("Using Mjollnir"); this.Mjollnir.UseAbility(Owner); await Await.Delay(this.GetItemDelay(Target), token); } if (this.Config.AbilityToggler.Value.IsEnabled(this.Blast.Name) && this.Config.AbilityToggler.Value.IsEnabled(this.Decrepify.Name)) { if (!silenced && this.Drain.CanBeCasted() && !this.Blast.CanBeCasted() && !this.Decrepify.CanBeCasted() && this.Config.AbilityToggler.Value.IsEnabled(this.Drain.Name) && !UnitExtensions.IsChanneling(Owner) && Target != null && Target.IsAlive) { Log.Debug($"Using Drain 1"); this.Drain.UseAbility(Target); await Await.Delay(GetAbilityDelay(Target, Drain) + 50, token); } } else { if (!silenced && this.Drain.CanBeCasted() && this.Config.AbilityToggler.Value.IsEnabled(this.Drain.Name) && !UnitExtensions.IsChanneling(Owner) && Target != null && Target.IsAlive) { Log.Debug($"Using Drain 2"); this.Drain.UseAbility(Target); await Await.Delay(GetAbilityDelay(Target, Drain) + 50, token); } } if (Target != null && !Owner.IsValidOrbwalkingTarget(Target) && !UnitExtensions.IsChanneling(this.Owner)) { Orbwalker.Move(Game.MousePosition); await Await.Delay(50, token); } else { Orbwalker.OrbwalkTo(Target); } await Await.Delay(50, token); }
public override async Task ExecuteAsync(CancellationToken token) { try { var sliderValue = this.Config.UseBlinkPrediction.Item.GetValue <Slider>().Value; if (Config.TargetItem.Value.SelectedValue.Contains("Lock") && Context.TargetSelector.IsActive && (!CanExecute || EnemyHero == null || !EnemyHero.IsValid || !EnemyHero.IsAlive)) { EnemyHero = Context.TargetSelector.Active.GetTargets().FirstOrDefault() as Hero; } else if (Config.TargetItem.Value.SelectedValue.Contains("Default") && Context.TargetSelector.IsActive) { EnemyHero = Context.TargetSelector.Active.GetTargets().FirstOrDefault() as Hero; } var Silenced = UnitExtensions.IsSilenced(base.Owner); if (EnemyHero != null) { if (this.BlinkDagger != null && (this.BlinkDagger.CanBeCasted && base.Owner.Distance2D(EnemyHero) <= 1200 + sliderValue && !(base.Owner.Distance2D(EnemyHero) <= 400) && this.Config.ItemToggler.Value.IsEnabled(this.BlinkDagger.Item.Name))) { var l = (this.Owner.Distance2D(EnemyHero) - sliderValue) / sliderValue; var posA = this.Owner.Position; var posB = EnemyHero.Position; var x = (posA.X + (l * posB.X)) / (1 + l); var y = (posA.Y + (l * posB.Y)) / (1 + l); var position = new Vector3((int)x, (int)y, posA.Z); this.BlinkDagger.UseAbility(position); await Await.Delay(BlinkDagger.GetCastDelay(position), token); } if (!Silenced) { if (this.Config.AbilityToggler.Value.IsEnabled(this.Blast.Name) && this.Blast.CanBeCasted() && this.Blast.CanHit(EnemyHero)) { this.Blast.UseAbility(EnemyHero); await Await.Delay(this.GetAbilityDelay(base.Owner, Blast), token); } } if (this.Basher != null && base.Owner.IsAttacking() && this.Basher.CanBeCasted && this.Basher.CanHit(EnemyHero) && this.Config.ItemToggler.Value.IsEnabled(Basher.ToString())) { this.Basher.UseAbility(EnemyHero); await Await.Delay(Basher.GetCastDelay(EnemyHero), token); } if (this.Mjollnir != null && base.Owner.IsAttacking() && this.Mjollnir.CanBeCasted && this.Config.ItemToggler.Value.IsEnabled(Mjollnir.ToString())) { this.Mjollnir.UseAbility(base.Owner); await Await.Delay(Mjollnir.GetCastDelay(Owner), token); } if (!UnitExtensions.IsMagicImmune(EnemyHero) && !EnemyHero.IsInvulnerable() && !UnitExtensions.HasModifier(EnemyHero, "modifier_winter_wyvern_winters_curse")) { if (this.BloodThorn != null && this.BloodThorn.CanBeCasted && this.BloodThorn.CanHit(EnemyHero) && this.Config.ItemToggler.Value.IsEnabled(this.BloodThorn.ToString())) { this.BloodThorn.UseAbility(EnemyHero); await Await.Delay(BloodThorn.GetCastDelay(EnemyHero), token); } if (this.Medalion1 != null && this.Medalion1.CanBeCasted && this.Medalion1.CanHit(EnemyHero) && this.Config.ItemToggler.Value.IsEnabled(this.Medalion1.ToString())) { this.Medalion1.UseAbility(EnemyHero); await Await.Delay(Medalion1.GetCastDelay(EnemyHero), token); } if (this.Medallion2 != null && this.Medallion2.CanBeCasted && this.Medallion2.CanHit(EnemyHero) && this.Config.ItemToggler.Value.IsEnabled(this.Medallion2.ToString())) { this.Medallion2.UseAbility(EnemyHero); await Await.Delay(Medallion2.GetCastDelay(EnemyHero), token); } if (this.DiffBlade != null && this.DiffBlade.CanBeCasted && this.DiffBlade.CanHit(EnemyHero) && this.Config.ItemToggler.Value.IsEnabled("item_diffusal_blade_2")) { this.DiffBlade.UseAbility(EnemyHero); await Await.Delay(DiffBlade.GetCastDelay(EnemyHero), token); } if (this.Orchid != null && this.Orchid.CanBeCasted && this.Orchid.CanHit(EnemyHero) && this.Config.ItemToggler.Value.IsEnabled(Orchid.ToString())) { this.Orchid.UseAbility(EnemyHero); await Await.Delay(Orchid.GetCastDelay(EnemyHero), token); } if (this.Heaven != null && base.Owner.IsAttacking() && this.Heaven.CanBeCasted && this.Heaven.CanHit(EnemyHero) && this.Config.ItemToggler.Value.IsEnabled(Heaven.ToString())) { this.Heaven.UseAbility(EnemyHero); await Await.Delay(Heaven.GetCastDelay(EnemyHero), token); } } if (EnemyHero != null && (EnemyHero.IsInvulnerable() || UnitExtensions.IsAttackImmune(EnemyHero))) { Orbwalker.Move(Game.MousePosition); } else if (EnemyHero != null) { Orbwalker.OrbwalkTo(EnemyHero); } } else { Orbwalker.Move(Game.MousePosition); } } catch (TaskCanceledException) { // canceled } catch (Exception e) { Log.Error(e); } }
public override async Task ExecuteAsync(CancellationToken token) { var e = TargetSelector.Active.GetTargets() .FirstOrDefault(x => !x.IsInvulnerable() && x.IsAlive); if (e == null) { return; } var debuff = e.FindModifier("modifier_storm_spirit_electric_vortex_pull") ?? e.FindModifier("modifier_sheepstick_debuff") ?? e.FindModifier("modifier_rod_of_atos_debuff"); var buff = e.HasModifiers(new[] { "modifier_storm_spirit_electric_vortex_pull", "modifier_sheepstick_debuff", "modifier_rod_of_atos_debuff" }, false) || ExUnit.IsStunned(e) || ExUnit.IsHexed(e) || ExUnit.IsRooted(e); var checkTimeModif = debuff?.RemainingTime <= 0.3; var inUltBall = ExUnit.HasModifier(me, "modifier_storm_spirit_ball_lightning") || R.IsInAbilityPhase; var inOverload = ExUnit.HasModifier(me, "modifier_storm_spirit_overload"); var lotusBuff = ExUnit.HasModifier(e, "modifier_item_lotus_orb_active"); var inVortex = ExUnit.HasModifier(e, "modifier_storm_spirit_electric_vortex_pull"); var travelSpeed = R.GetAbilityData("ball_lightning_move_speed", R.Level); var distance = me.Distance2D(e); var travelTime = distance / travelSpeed; var startManaCost = R.GetAbilityData("ball_lightning_initial_mana_base") + me.MaximumMana / 100 * R.GetAbilityData("ball_lightning_initial_mana_percentage"); var costPerUnit = (12 + me.MaximumMana * 0.007) / 100.0; var rManacost = startManaCost + costPerUnit * Math.Floor(distance / 100) * 100; var dagon = me.GetDagon(); var enemies = EntityManager <Hero> .Entities.Count( x => x.IsValid && x.IsAlive && !x.IsIllusion && x.Team != me.Team && x.Distance2D(me) <= 700) >= Config.Heel.Item.GetValue <Slider>().Value; if (!lotusBuff) { if ( // cheese cheese != null && cheese.Item.IsValid && cheese.Item.CanBeCasted() && (me.Health <= me.MaximumHealth * 0.3 || me.Mana <= me.MaximumMana * 0.2) && distance <= 700 && Config.ItemToggler.Value.IsEnabled(cheese.Item.Name) ) { cheese.UseAbility(); await Await.Delay(GetItemDelay(e), token); } if ( // SoulRing Item soul != null && soul.Item.IsValid && soul.Item.CanBeCasted() && Config.ItemToggler.Value.IsEnabled(soul.Item.Name) && me.CanCast() && me.Health >= me.MaximumHealth * 0.4 && me.Mana <= me.MaximumMana * 0.4 ) { soul.UseAbility(); await Await.Delay(GetItemDelay(e), token); } if ( // Arcane Boots Item arcane != null && arcane.Item.IsValid && arcane.Item.CanBeCasted() && Config.ItemToggler.Value.IsEnabled(arcane.Item.Name) && me.CanCast() && me.Mana <= me.MaximumMana * 0.4 ) { arcane.UseAbility(); await Await.Delay(GetItemDelay(e), token); } uint elsecount = 0; elsecount += 1; if (elsecount == 1 && R != null && R.CanBeCasted() && !me.IsAttacking() && !R.IsChanneling && !R.IsInAbilityPhase && me.Mana >= rManacost && !inUltBall && distance >= me.GetAttackRange() && !ExUnit.IsMagicImmune(e) && Config.AbilityToggler.Value.IsEnabled(R.Name) ) { if (e.NetworkActivity == NetworkActivity.Move) { R.CastSkillShot(e); } else { R.UseAbility(e.Position); } await Await.Delay(GetAbilityDelay(me, R) + (int)Math.Floor(travelTime * 1000), token); } else { elsecount += 1; } if (vail != null && vail.Item.IsValid && vail.Item.CanBeCasted() && Config.ItemToggler.Value.IsEnabled(vail.Item.Name) && me.CanCast() && !ExUnit.IsMagicImmune(e) ) { vail.UseAbility(e.Position); await Await.Delay(GetItemDelay(e), token); } if (orchid != null && orchid.Item.IsValid && orchid.Item.CanBeCasted() && (Config.silenceToHex.Value || !ExUnit.IsHexed(e)) && (Config.silenceToVortex.Value || !inVortex) && me.CanCast() && !ExUnit.IsLinkensProtected(e) && !ExUnit.IsMagicImmune(e) && Config.ItemToggler.Value.IsEnabled("item_bloodthorn") ) { orchid.UseAbility(e); await Await.Delay(GetItemDelay(e), token); } if (nullifier != null && nullifier.Item.IsValid && nullifier.Item.CanBeCasted() && me.CanCast() && !ExUnit.IsHexed(e) && !ExUnit.IsLinkensProtected(e) && !ExUnit.IsMagicImmune(e) && Config.ItemToggler.Value.IsEnabled(nullifier.Item.Name) ) { nullifier.UseAbility(e); await Await.Delay(GetItemDelay(e), token); } if (bloodthorn != null && bloodthorn.Item.IsValid && bloodthorn.Item.CanBeCasted() && (Config.silenceToVortex.Value || !inVortex) && (Config.silenceToHex.Value || !ExUnit.IsHexed(e)) && me.CanCast() && !ExUnit.IsLinkensProtected(e) && !ExUnit.IsMagicImmune(e) && Config.ItemToggler.Value.IsEnabled("item_bloodthorn") ) { bloodthorn.UseAbility(e); await Await.Delay(GetItemDelay(e), token); } if (elsecount == 2 && sheep != null && sheep.Item.IsValid && sheep.Item.CanBeCasted() && me.CanCast() && (checkTimeModif || !buff) && !ExUnit.IsLinkensProtected(e) && !ExUnit.IsMagicImmune(e) && (Config.hexToSilence.Value || !ExUnit.IsSilenced(e)) && e.ClassId != ClassId.CDOTA_Unit_Hero_Tidehunter && Config.ItemToggler.Value.IsEnabled(sheep.Item.Name) ) { sheep.UseAbility(e); await Await.Delay(GetItemDelay(e), token); } else { elsecount += 1; } if (elsecount == 3 && Q != null && Q.CanBeCasted() && Config.AbilityToggler.Value.IsEnabled(Q.Name) && !ExUnit.IsMagicImmune(e) && me.CanCast() && !R.IsInAbilityPhase && (W == null || !W.CanBeCasted() || !Config.AbilityToggler.Value.IsEnabled(W.Name) || ExUnit.IsSilenced(e) || ExUnit.IsHexed(e)) && (!inOverload || inOverload && ExUnit.IsAttackImmune(e)) && distance <= Q.GetAbilityData("static_remnant_radius") + me.HullRadius ) { Q.UseAbility(); await Await.Delay(GetAbilityDelay(me, Q) + 100, token); } else { elsecount += 1; } if (elsecount == 4 && W != null && W.CanBeCasted() && (Config.fastVortex.Value || !R.IsInAbilityPhase && !inOverload) && (checkTimeModif || !buff) && (Config.vortexToSilence.Value || !ExUnit.IsSilenced(e)) && !me.IsAttacking() && me.CanCast() && !ExUnit.IsMagicImmune(e) && Config.AbilityToggler.Value.IsEnabled(W.Name) ) { W.UseAbility(e); await Await.Delay(GetAbilityDelay(me, W) + 50, token); } else { elsecount += 1; } if (elsecount == 5 && ExUnit.CanAttack(me) && !me.IsAttacking() && !ExUnit.HasModifier(e, "modifier_item_ethereal_blade_slow") && inOverload && !ExUnit.IsAttackImmune(e) && distance <= me.GetAttackRange() && !ExUnit.IsAttackImmune(e) ) { me.Attack(e); await Await.Delay(170, token); } else { elsecount += 1; } if (elsecount == 6 && W != null && W.CanBeCasted() && (Config.fastVortex.Value || !inOverload) && me.AghanimState() && (checkTimeModif || !buff) && !me.IsAttacking() && me.CanCast() && !ExUnit.IsMagicImmune(e) && Config.AbilityToggler.Value.IsEnabled(W.Name) ) { W.UseAbility(); await Await.Delay(GetAbilityDelay(me, W), token); } else { elsecount += 1; } if (elsecount == 7 && atos != null && atos.Item.IsValid && atos.Item.CanBeCasted() && me.CanCast() && (checkTimeModif || !buff || !ExUnit.IsHexed(e)) && !ExUnit.IsLinkensProtected(e) && !ExUnit.IsMagicImmune(e) && Config.ItemToggler.Value.IsEnabled(atos.Item.Name) ) { atos.UseAbility(e); await Await.Delay(GetItemDelay(e) + 100, token); } else { elsecount += 1; } if (elsecount == 8 && ethereal != null && ethereal.Item.IsValid && ethereal.Item.CanBeCasted() && me.CanCast() && !ExUnit.IsLinkensProtected(e) && !ExUnit.IsMagicImmune(e) && Config.ItemToggler.Value.IsEnabled(ethereal.Item.Name) ) { if (Config.debuff.Value) { var speed = ethereal.Item.GetAbilityData("projectile_speed"); var time = e.Distance2D(me) / speed; ethereal.UseAbility(e); await Await.Delay((int)(time * 1000.0f + Game.Ping) + 30, token); } else { ethereal.UseAbility(e); await Await.Delay(GetItemDelay(e), token); } } else { elsecount += 1; } if (elsecount == 9 && dagon != null && dagon.IsValid && dagon.CanBeCasted() && Config.ItemToggler.Value.IsEnabled("item_dagon_5") && me.CanCast() && (ethereal == null || ExUnit.HasModifier(e, "modifier_item_ethereal_blade_slow") || ethereal.Item.Cooldown < 17) && !ExUnit.IsLinkensProtected(e) && !ExUnit.IsMagicImmune(e) ) { dagon.UseAbility(e); await Await.Delay(GetItemDelay(e), token); } else { elsecount += 1; } if (elsecount == 10 && urn != null && urn.Item.IsValid && urn.Item.CanBeCasted() && urn.Item.CurrentCharges > 0 && distance <= urn.Item.GetCastRange() && Config.ItemToggler.Value.IsEnabled(urn.Item.Name) ) { urn.UseAbility(e); await Await.Delay(GetItemDelay(e), token); } else { elsecount += 1; } if (elsecount == 11 && bkb != null && bkb.Item.IsValid && bkb.Item.CanBeCasted() && enemies && Config.ItemToggler.Value.IsEnabled(bkb.Item.Name) ) { bkb.UseAbility(); await Await.Delay(GetItemDelay(me), token); } else { elsecount += 1; } if (elsecount == 12 && lotus != null && lotus.Item.IsValid && lotus.Item.CanBeCasted() && enemies && Config.ItemToggler.Value.IsEnabled(lotus.Item.Name) ) { lotus.UseAbility(me); await Await.Delay(GetItemDelay(me), token); } else { elsecount += 1; } if (elsecount == 13 && shiva != null && shiva.Item.IsValid && shiva.Item.CanBeCasted() && me.CanCast() && !ExUnit.IsMagicImmune(e) && Config.ItemToggler.Value.IsEnabled(shiva.Item.Name) && distance <= 600 ) { shiva.UseAbility(); await Await.Delay(GetItemDelay(me), token); } else { elsecount += 1; } if (elsecount == 14 && mjollnir != null && mjollnir.Item.IsValid && mjollnir.Item.CanBeCasted() && me.CanCast() && !ExUnit.IsMagicImmune(e) && Config.ItemToggler.Value.IsEnabled(mjollnir.Item.Name) && me.Distance2D(e) <= 600 ) { mjollnir.UseAbility(me); await Await.Delay(GetItemDelay(me), token); } } else { if (Q != null && Q.CanBeCasted() && !inOverload && (W == null || !W.CanBeCasted() || !Config.AbilityToggler.Value.IsEnabled(W.Name)) && distance <= Q.GetAbilityData("static_remnant_radius") + me.HullRadius && Config.AbilityToggler.Value.IsEnabled(Q.Name) && me.CanCast() && !ExUnit.IsMagicImmune(e) ) { Q.UseAbility(); await Await.Delay(GetAbilityDelay(me, Q) + 200, token); } if (shiva != null && shiva.Item.IsValid && shiva.Item.CanBeCasted() && me.CanCast() && !ExUnit.IsMagicImmune(e) && Config.ItemToggler.Value.IsEnabled(shiva.Item.Name) && distance <= 600 ) { shiva.UseAbility(); await Await.Delay(GetItemDelay(me), token); } if (W != null && W.CanBeCasted() && !inOverload && me.AghanimState() && (checkTimeModif || !buff) && !me.IsAttacking() && me.CanCast() && !ExUnit.IsMagicImmune(e) && Config.AbilityToggler.Value.IsEnabled(W.Name) ) { W.UseAbility(); await Await.Delay(GetAbilityDelay(me, W), token); } } Vector3 start = e.NetworkActivity == NetworkActivity.Move ? new Vector3((float)((R.GetCastDelay(me, me, true) + 0.3) * Math.Cos(e.RotationRad) * e.MovementSpeed + e.Position.X), (float)((R.GetCastDelay(me, me, true) + 0.3) * Math.Sin(e.RotationRad) * e.MovementSpeed + e.NetworkPosition.Y), e.NetworkPosition.Z) : e.NetworkPosition; if (R != null && R.CanBeCasted() && !inUltBall && Q.Cooldown <= 3 && !R.IsInAbilityPhase && !R.IsChanneling && !me.IsAttacking() && (W == null || !W.CanBeCasted() || !Config.AbilityToggler.Value.IsEnabled(W.Name)) && !ExUnit.IsChanneling(me) && (Config.AutoOverload.Value && buff || !buff) && me.Position.Distance2D(start) <= me.GetAttackRange() && !ExUnit.IsMagicImmune(e) && (Config.savemanamode.Value && me.AttackBackswing() > 0.3 - me.TurnTime(e.NetworkPosition) && !cooldown || !Config.savemanamode.Value) && Config.AbilityToggler.Value.IsEnabled(R.Name) ) { float angle = e.FindAngleBetween(me.Position, true); Vector3 pos = new Vector3((float)(me.Position.X - 15 * Math.Cos(angle)), (float)(me.Position.Y - 15 * Math.Sin(angle)), me.Position.Z); if (!inOverload) { R.UseAbility(pos); await Await.Delay(GetAbilityDelay(me, R) + 100, token); } } if (!ExUnit.IsAttackImmune(e) && !ExUnit.IsDisarmed(me) && !ExUnit.HasModifier(e, "modifier_item_ethereal_blade_slow")) { float angle = e.FindAngleBetween(me.Position, true); Vector3 pos = new Vector3((float)(me.Position.X + 300 * Math.Cos(angle)), (float)(me.Position.Y + 300 * Math.Sin(angle)), me.Position.Z); if (me.Distance2D(e) <= 250 && e.GetTurnTime(me) * 1000 < 35 && cooldown && !me.IsAttacking()) { me.Move(pos); await Await.Delay((int)(me.SecondsPerAttack * 100), token); } if (me.Distance2D(e) <= 250 && !cooldown && !me.IsAttacking() && ExUnit.CanAttack(me)) { me.Attack(e); await Await.Delay((int)(me.SecondsPerAttack * 100), token); } if (me.Distance2D(e) >= 250 && !cooldown && ExUnit.CanAttack(me)) { if (Orbwalker.OrbwalkTo(e)) { return; } } } await Await.Delay(10, token); }
private async Task UseItems(Unit target, CancellationToken token) { var called = EntityManager <Hero> .Entities .Where(x => Owner.Team != x.Team && x.IsValid && !x.IsIllusion && x.IsAlive && x.Modifiers.Any(m => m.Name == "modifier_axe_berserkers_call")) .ToList(); if (called.Any()) { var bkb = Owner.GetItemById(AbilityId.item_black_king_bar); if (bkb != null && bkb.CanBeCasted() && config.UseItems.Value.IsEnabled(bkb.Name)) { bkb.UseAbility(); await Task.Delay(10, token); } var bladeMail = Owner.GetItemById(AbilityId.item_blade_mail); if (bladeMail != null && bladeMail.CanBeCasted() && config.UseItems.Value.IsEnabled(bladeMail.Name)) { bladeMail.UseAbility(); await Task.Delay(10, token); } var lotus = Owner.GetItemById(AbilityId.item_lotus_orb); if (lotus != null && lotus.CanBeCasted() && config.UseItems.Value.IsEnabled(lotus.Name)) { lotus.UseAbility(Owner); await Task.Delay(10, token); } var mjollnir = Owner.GetItemById(AbilityId.item_mjollnir); if (mjollnir != null && mjollnir.CanBeCasted() && config.UseItems.Value.IsEnabled(mjollnir.Name)) { mjollnir.UseAbility(Owner); await Task.Delay(10, token); } var shiva = Owner.GetItemById(AbilityId.item_shivas_guard); if (shiva != null && shiva.CanBeCasted() && config.UseItems.Value.IsEnabled(shiva.Name)) { shiva.UseAbility(); await Task.Delay(10, token); } var crimson = Owner.GetItemById(AbilityId.item_crimson_guard); if (crimson != null && crimson.CanBeCasted() && config.UseItems.Value.IsEnabled(crimson.Name)) { crimson.UseAbility(); await Task.Delay(10, token); } var pipe = Owner.GetItemById(AbilityId.item_pipe); if (pipe != null && pipe.CanBeCasted() && config.UseItems.Value.IsEnabled(pipe.Name)) { pipe.UseAbility(); await Task.Delay(10, token); } var dagon = Owner.GetDagon(); if (dagon != null && dagon.CanBeCasted() && config.UseItems.Value.IsEnabled("item_dagon") && !UnitExtensions.IsMagicImmune(target) && !UnitExtensions.IsLinkensProtected(target)) { dagon.UseAbility(target); await Task.Delay(10, token); } if (W != null && W.CanBeCasted() && Owner.CanCast() && !UnitExtensions.IsMagicImmune(target)) { if (W.ManaCost + R.ManaCost < Owner.Mana) { W.UseAbility(target); await Task.Delay((int)(W.FindCastPoint() * 1000 + Game.Ping), token); } } } }
public override async Task ExecuteAsync(CancellationToken token) { try { if (Config.Target.Value.SelectedValue.Contains("Lock") && Context.TargetSelector.IsActive && (!CanExecute || EnemyHero == null || !EnemyHero.IsValid || !EnemyHero.IsAlive)) { EnemyHero = Context.TargetSelector.Active.GetTargets().FirstOrDefault() as Hero; } else if (Config.Target.Value.SelectedValue.Contains("Default") && Context.TargetSelector.IsActive) { EnemyHero = Context.TargetSelector.Active.GetTargets().FirstOrDefault() as Hero; } var Silenced = UnitExtensions.IsSilenced(base.Owner); var SliderData = this.Config.UseBlink.Item.GetValue <Slider>().Value; var IsInvis = Ensage.SDK.Extensions.UnitExtensions.IsInvisible(this.Owner); var WAbiCasted = Ensage.SDK.Extensions.UnitExtensions.HasModifier(Owner, "modifier_dark_willow_shadow_realm_buff"); var QAbiTargets = EntityManager <Hero> .Entities.OrderBy(x => x == EnemyHero).Where(x => x.IsValid && x.IsVisible && x.Team != Owner.Team && !x.IsIllusion && !UnitExtensions.IsMagicImmune(x)).ToList(); if (EnemyHero != null && !EnemyHero.IsInvulnerable() && !UnitExtensions.IsMagicImmune(EnemyHero)) { if (this.QAbi.CanBeCasted && this.QAbi != null && !Silenced && this.Config.AbilityToggler.Value.IsEnabled(this.QAbi.Ability.Name) && this.QAbi.CanHit(EnemyHero) && !IsInvis) { QAbi.UseAbility(EnemyHero.Position); /// await Await.Delay(QAbi.GetCastDelay(EnemyHero.Position), token); await Await.Delay(this.GetAbilityDelay(this.Owner, QAbi), token); } if (!Silenced && this.EAbi != null && this.Config.AbilityToggler.Value.IsEnabled(this.EAbi.Ability.Name) && this.EAbi.CanBeCasted && !IsInvis && this.EAbi.CanHit(EnemyHero)) { this.EAbi.Ability.UseAbility(EnemyHero); await Await.Delay(this.GetAbilityDelay(this.Owner, EAbi), token); } if (!Silenced && this.DAbi != null && !IsInvis && this.Owner.IsInRange(EnemyHero, 300) && !IsInvis && this.DAbi.CanBeCasted && this.Config.AbilityToggler.Value.IsEnabled(this.DAbi.Ability.Name)) { this.DAbi.Ability.UseAbility(); await Await.Delay(this.GetAbilityDelay(this.Owner, DAbi), token); } // // // // // // if (this.Blink != null && this.Blink.CanBeCasted && Owner.Distance2D(EnemyHero) <= 1200 + SliderData && !IsInvis && !(this.Owner.Distance2D(EnemyHero) <= 400) && this.Config.ItemToggler2.Value.IsEnabled(this.Blink.Item.Name)) { var l = (this.Owner.Distance2D(EnemyHero) - SliderData) / SliderData; var posA = this.Owner.Position; var posB = EnemyHero.Position; var x = (posA.X + (l * posB.X)) / (1 + l); var y = (posA.Y + (l * posB.Y)) / (1 + l); var position = new Vector3((int)x, (int)y, posA.Z); this.Blink.UseAbility(position); await Await.Delay(Blink.GetCastDelay(position), token); } if (!UnitExtensions.IsMagicImmune(EnemyHero)) { if (this.BloodThorn != null && this.BloodThorn.CanBeCasted && !IsInvis && !this.Owner.IsAttacking() && this.Config.ItemToggler.Value.IsEnabled(this.BloodThorn.Item.Name)) { this.BloodThorn.UseAbility(EnemyHero); await Await.Delay(BloodThorn.GetCastDelay(EnemyHero), token); } if (this.Medalion1 != null && this.Medalion1.CanBeCasted && !IsInvis && this.Owner.IsInAttackRange(EnemyHero) && !this.Owner.IsAttacking() && this.Config.ItemToggler.Value.IsEnabled(this.Medalion1.Item.Name)) { this.Medalion1.UseAbility(EnemyHero); await Await.Delay(Medalion1.GetCastDelay(EnemyHero), token); } if (this.Medallion2 != null && this.Medallion2.CanBeCasted && !IsInvis && this.Owner.IsInAttackRange(EnemyHero) && !this.Owner.IsAttacking() && this.Config.ItemToggler.Value.IsEnabled(this.Medallion2.Item.Name)) { this.Medallion2.UseAbility(EnemyHero); await Await.Delay(Medallion2.GetCastDelay(EnemyHero), token); } if (this.SheepStick != null && this.SheepStick.CanBeCasted && !IsInvis && this.Config.ItemToggler.Value.IsEnabled(this.SheepStick.Item.Name)) { this.SheepStick.UseAbility(EnemyHero); await Await.Delay(SheepStick.GetCastDelay(EnemyHero), token); } if (this.Orchid != null && this.Orchid.CanBeCasted && !IsInvis && this.Config.ItemToggler.Value.IsEnabled(Orchid.Item.Name)) { this.Orchid.UseAbility(EnemyHero); await Await.Delay(Orchid.GetCastDelay(EnemyHero), token); } if (this.Mjollnir != null && this.Mjollnir.CanBeCasted && !IsInvis && this.Owner.IsInAttackRange(EnemyHero) && this.Config.ItemToggler2.Value.IsEnabled(Mjollnir.Item.Name)) { this.Mjollnir.UseAbility(this.Owner); await Await.Delay(Mjollnir.GetCastDelay(), token); } if (this.Veil_Of_Discord != null && this.Veil_Of_Discord.CanBeCasted && !IsInvis && this.Config.ItemToggler2.Value.IsEnabled(Veil_Of_Discord.Item.Name)) { this.Veil_Of_Discord.UseAbility(EnemyHero.Position); await Await.Delay(Veil_Of_Discord.GetCastDelay(), token); } if (this.Rod_Of_Atos != null && this.Rod_Of_Atos.CanBeCasted && !IsInvis && this.Config.ItemToggler2.Value.IsEnabled(Rod_Of_Atos.Item.Name)) { this.Rod_Of_Atos.UseAbility(EnemyHero); await Await.Delay(Rod_Of_Atos.GetCastDelay(), token); } } if (EnemyHero != null && (EnemyHero.IsInvulnerable() || UnitExtensions.IsAttackImmune(EnemyHero))) { Orbwalker.Move(Game.MousePosition); } else if (EnemyHero != null) { Orbwalker.OrbwalkTo(EnemyHero); } } else { Orbwalker.Move(Game.MousePosition); } } catch (TaskCanceledException) { // canceled } catch (Exception e) { Log.Error(e); } }
private void OnUpdate() { if (RazeShort.Level <= 0) { return; } Razes = new List <Ability> { RazeShort, RazeMedium, RazeLong }; if (DrawRazeRange == true) { var raze1 = UnitExtensions.InFront(Owner, this.RazeShort.GetAbilitySpecialData("shadowraze_range")); var raze2 = UnitExtensions.InFront(Owner, this.RazeMedium.GetAbilitySpecialData("shadowraze_range")); var raze3 = UnitExtensions.InFront(Owner, this.RazeLong.GetAbilitySpecialData("shadowraze_range")); var file = "materials/ensage_ui/particles/alert_range.vpcf"; Particle.AddOrUpdate(Owner, $"DrawRange_{1}", file, ParticleAttachment.AbsOrigin, RestartType.None, 0, raze1, 1, new Vector3(255, 0, 0), 2, new Vector3(200, 255, 40)); Particle.AddOrUpdate(Owner, $"DrawRange_{2}", file, ParticleAttachment.AbsOrigin, RestartType.None, 0, raze2, 1, new Vector3(255, 0, 0), 2, new Vector3(200, 255, 40)); Particle.AddOrUpdate(Owner, $"DrawRange_{3}", file, ParticleAttachment.AbsOrigin, RestartType.None, 0, raze3, 1, new Vector3(255, 0, 0), 2, new Vector3(200, 255, 40)); var targets = EntityManager <Hero> .Entities.FirstOrDefault( x => x.IsAlive && x.Team != this.Owner.Team && x.Distance2D(this.Owner) < 1500 && !x.IsIllusion); if (targets != null && this.RazeShort.CanBeCasted() && !UnitExtensions.IsMagicImmune(targets) && !targets.IsInvulnerable() && CanHit(this.RazeShort, targets, GetRazeDelay(targets, RazeShort), true)) { Particle.AddOrUpdate(Owner, $"DrawRange_{1}", file, ParticleAttachment.AbsOrigin, RestartType.None, 0, raze1, 1, new Vector3(0, 255, 0), 2, new Vector3(200, 255, 40)); } if (targets != null && this.RazeMedium.CanBeCasted() && !UnitExtensions.IsMagicImmune(targets) && !targets.IsInvulnerable() && CanHit(this.RazeMedium, targets, GetRazeDelay(targets, RazeMedium), true)) { Particle.AddOrUpdate(Owner, $"DrawRange_{2}", file, ParticleAttachment.AbsOrigin, RestartType.None, 0, raze2, 1, new Vector3(0, 255, 0), 2, new Vector3(200, 255, 40)); } if (targets != null && this.RazeLong.CanBeCasted() && !UnitExtensions.IsMagicImmune(targets) && !targets.IsInvulnerable() && CanHit(this.RazeLong, targets, GetRazeDelay(targets, RazeLong), true)) { Particle.AddOrUpdate(Owner, $"DrawRange_{3}", file, ParticleAttachment.AbsOrigin, RestartType.None, 0, raze3, 1, new Vector3(0, 255, 0), 2, new Vector3(200, 255, 40)); } } else { Particle.Remove($"DrawRange_{1}"); Particle.Remove($"DrawRange_{2}"); Particle.Remove($"DrawRange_{3}"); } }
public override async Task ExecuteAsync(CancellationToken token) { var target = this.TargetSelector.Active.GetTargets() .FirstOrDefault(x => !x.IsInvulnerable() && !UnitExtensions.IsMagicImmune(x) && x.IsAlive); var silenced = UnitExtensions.IsSilenced(this.Owner); var sliderValue = this.Config.UseBlinkPrediction.Item.GetValue <Slider>().Value; if (this.BlinkDagger != null && this.BlinkDagger.Item.IsValid && target != null && Owner.Distance2D(target) <= 1200 + sliderValue && !(Owner.Distance2D(target) <= 400) && this.BlinkDagger.Item.CanBeCasted(target) && this.Config.ItemToggler.Value.IsEnabled(this.BlinkDagger.Item.Name)) { var l = (this.Owner.Distance2D(target) - sliderValue) / sliderValue; var posA = this.Owner.Position; var posB = target.Position; var x = (posA.X + (l * posB.X)) / (1 + l); var y = (posA.Y + (l * posB.Y)) / (1 + l); var position = new Vector3((int)x, (int)y, posA.Z); Log.Debug("Using BlinkDagger"); this.BlinkDagger.UseAbility(position); await Await.Delay(this.GetItemDelay(target), token); } //Are we in an ult phase? var inUltimate = UnitExtensions.HasModifier(Owner, "modifier_storm_spirit_ball_lightning") || Lightning.IsInAbilityPhase; //Check if we're silenced, our target is alive, and we have a target. var UltDistance = Config.DistanceForUlt.Item.GetValue <Slider>().Value; //Check for distance to target and push against slider value if (target != null && target.IsAlive && Owner.Distance2D(target) >= 400 && Owner.Distance2D(target) <= UltDistance && Config.AbilityToggler.Value.IsEnabled(Lightning.Name) && !silenced) { //Based on whether they are moving or not, predict where they will be. if (target.IsMoving) { var PredictedPosition = Ensage.Common.Extensions.UnitExtensions.InFront(target, 0); //Check the mana consumed from our prediction. double TempManaConsumed = (Lightning.GetAbilityData("ball_lightning_initial_mana_base") + ((Lightning.GetAbilityData("ball_lightning_initial_mana_percentage") / 100) * Owner.MaximumMana)) + ((Ensage.SDK.Extensions.EntityExtensions.Distance2D(Owner, PredictedPosition) / 100) * (((Lightning.GetAbilityData("ball_lightning_travel_cost_percent") / 100) * Owner.MaximumMana))); if (TempManaConsumed <= Owner.Mana && !inUltimate) { Lightning.UseAbility(PredictedPosition); await Await.Delay( (int)(Lightning.FindCastPoint() + Owner.GetTurnTime(PredictedPosition) * 2250 + Game.Ping), token); } } else { var PredictedPosition = target.NetworkPosition; double TempManaConsumed = (Lightning.GetAbilityData("ball_lightning_initial_mana_base") + ((Lightning.GetAbilityData("ball_lightning_initial_mana_percentage") / 100) * Owner.MaximumMana)) + ((Ensage.SDK.Extensions.EntityExtensions.Distance2D(Owner, PredictedPosition) / 100) * (((Lightning.GetAbilityData("ball_lightning_travel_cost_percent") / 100) * Owner.MaximumMana))); if (TempManaConsumed <= Owner.Mana && !inUltimate) { Lightning.UseAbility(PredictedPosition); await Await.Delay( (int)(Lightning.FindCastPoint() + Owner.GetTurnTime(PredictedPosition) * 2250 + Game.Ping), token); } } } //Vars we need before combo. bool HasAghanims = Owner.HasItem(ItemId.item_ultimate_scepter); float VortexCost = Vortex.GetManaCost(Vortex.Level - 1); float RemnantCost = Remnant.GetManaCost(Remnant.Level - 1); float CurrentMana = Owner.Mana; float TotalMana = Owner.MaximumMana; //This is here to stop us from ulting after our target dies. float RemnantAutoDamage = this.Remnant.GetAbilityData("static_remnant_damage"); if (this.Overload != null) { RemnantAutoDamage += this.Overload.GetDamage(Overload.Level - 1); } var RemnantAutokillableTar = ObjectManager.GetEntitiesFast <Hero>() .FirstOrDefault( x => x.IsAlive && x.Team != this.Owner.Team && !x.IsIllusion && this.Remnant.CanBeCasted() && this.Remnant.CanHit(x) && x.Health < (RemnantAutoDamage * (1 - x.MagicDamageResist)) && !UnitExtensions.IsMagicImmune(x) && x.Distance2D(this.Owner) <= 235); var ActiveRemnant = Remnants.Any(unit => unit.Distance2D(RemnantAutokillableTar) < 240); if (!silenced && target != null) { //there is a reason behind this; the default delay on storm ult is larger than a minimum distance travelled. var TargetPosition = target.NetworkPosition; /*TargetPosition *= 100; * TargetPosition = target.NetworkPosition + TargetPosition;*/ double ManaConsumed = (Lightning.GetAbilityData("ball_lightning_initial_mana_base") + ((Lightning.GetAbilityData("ball_lightning_initial_mana_percentage") / 100) * CurrentMana)) + ((Ensage.SDK.Extensions.EntityExtensions.Distance2D(Owner, TargetPosition) / 100) * (((Lightning.GetAbilityData("ball_lightning_travel_cost_percent") / 100) * CurrentMana))); //Always auto attack if we have an overload charge. if (UnitExtensions.HasModifier(Owner, "modifier_storm_spirit_overload") && target != null) { Owner.Attack(target); await Await.Delay(500); } //Vortex prioritization logic [do we have q/w enabled, do we have the mana to cast both, do they have lotus, do we have an overload modifier] if (!UnitExtensions.HasModifier(Owner, "modifier_storm_spirit_overload") && Config.AbilityToggler.Value.IsEnabled(Vortex.Name) && Vortex.CanBeCasted() && Config.AbilityToggler.Value.IsEnabled(Remnant.Name) && Remnant.CanBeCasted() && (VortexCost + RemnantCost) <= CurrentMana) { //Use Vortex if (!HasAghanims) { Vortex.UseAbility(target); await Await.Delay(GetAbilityDelay(Owner, Vortex), token); } //Use Vortex differently for aghanims. else { Vortex.UseAbility(); await Await.Delay(GetAbilityDelay(Owner, Vortex), token); } } //Remnant logic [w is not available, cant ult, close enough for the detonation] if (!UnitExtensions.HasModifier(Owner, "modifier_storm_spirit_overload") && target.IsAlive && Config.AbilityToggler.Value.IsEnabled(Remnant.Name) && Remnant.CanBeCasted() && !Vortex.CanBeCasted() && (CurrentMana <= RemnantCost + ManaConsumed || Owner.Distance2D(target) <= Remnant.GetAbilityData("static_remnant_radius"))) { Remnant.UseAbility(); await Await.Delay(GetAbilityDelay(Owner, Remnant), token); } //Ult logic [nothing else is available or we are not in range for a q] if (!UnitExtensions.HasModifier(Owner, "modifier_storm_spirit_overload") && target.IsAlive && Config.AbilityToggler.Value.IsEnabled(Lightning.Name) && Lightning.CanBeCasted() && (!Remnant.CanBeCasted() || Owner.Distance2D(target) >= Remnant.GetAbilityData("static_remnant_radius")) && (!Vortex.CanBeCasted(target) || Owner.Distance2D(target) <= UltDistance) //Don't cast ult if theres a remnant that can kill our target. && !inUltimate && (RemnantAutokillableTar == null || ActiveRemnant == false)) //todo: alternate check for aghanims { Lightning.UseAbility(TargetPosition); int delay = (int)((Lightning.FindCastPoint() + Owner.GetTurnTime(TargetPosition)) * 1250.0 + Game.Ping); Log.Debug($"{delay}ms to wait."); await Task.Delay(delay); } } if ((this.Nullifier != null && (this.Nullifier.Item.IsValid && target != null && this.Nullifier.Item.CanBeCasted(target) && this.Config.ItemToggler.Value.IsEnabled("item_nullifier")))) { Log.Debug("Using Nullifier"); this.Nullifier.UseAbility(target); await Await.Delay(this.GetItemDelay(target) + (int)Game.Ping, token); } if ((this.BloodThorn != null && (this.BloodThorn.Item.IsValid && target != null && this.BloodThorn.Item.CanBeCasted(target) && this.Config.ItemToggler.Value.IsEnabled("item_bloodthorn")))) { Log.Debug("Using Bloodthorn"); this.BloodThorn.UseAbility(target); await Await.Delay(this.GetItemDelay(target) + (int)Game.Ping, token); } if ((this.SheepStick != null && (this.SheepStick.Item.IsValid && target != null && this.SheepStick.Item.CanBeCasted(target) && this.Config.ItemToggler.Value.IsEnabled("item_sheepstick")))) { Log.Debug("Using Sheepstick"); this.SheepStick.UseAbility(target); await Await.Delay(this.GetItemDelay(target) + (int)Game.Ping, token); } if ((this.Orchid != null) && this.Orchid.Item.IsValid && target != null && (this.Orchid.Item.CanBeCasted(target) && this.Config.ItemToggler.Value.IsEnabled("item_orchid"))) { Log.Debug("Using Orchid"); this.Orchid.UseAbility(target); await Await.Delay(this.GetItemDelay(target) + (int)Game.Ping, token); } if ((this.RodofAtos != null && (this.RodofAtos.Item.IsValid && target != null && this.RodofAtos.Item.CanBeCasted(target) && this.Config.ItemToggler.Value.IsEnabled("item_rod_of_atos")))) { Log.Debug("Using RodofAtos"); this.RodofAtos.UseAbility(target); await Await.Delay(this.GetItemDelay(target) + (int)Game.Ping, token); } if ((this.VeilofDiscord != null && (this.VeilofDiscord.Item.IsValid && target != null && this.VeilofDiscord.Item.CanBeCasted() && this.Config.ItemToggler.Value.IsEnabled("item_veil_of_discord")))) { Log.Debug("Using VeilofDiscord"); this.VeilofDiscord.UseAbility(target.Position); await Await.Delay(this.GetItemDelay(target) + (int)Game.Ping, token); } if ((this.HurricanePike != null) && (double)(this.Owner.Health / this.Owner.MaximumHealth) * 100 <= (double)Config.HurricanePercentage.Item.GetValue <Slider>().Value&& this.HurricanePike.Item.IsValid && target != null && this.HurricanePike.Item.CanBeCasted() && this.Config.ItemToggler.Value.IsEnabled("item_hurricane_pike")) { Log.Debug("Using HurricanePike"); this.HurricanePike.UseAbility(target); await Await.Delay(this.GetItemDelay(target) + (int)Game.Ping, token); } if ((this.ShivasGuard != null && (this.ShivasGuard.Item.IsValid && target != null && this.ShivasGuard.Item.CanBeCasted() && Owner.Distance2D(target) <= 900 && this.Config.ItemToggler.Value.IsEnabled("item_shivas_guard")))) { Log.Debug("Using Shiva's Guard"); this.ShivasGuard.UseAbility(); await Await.Delay(this.GetItemDelay(target) + (int)Game.Ping, token); } if ((this.Mjollnir != null && (this.Mjollnir.Item.IsValid && target != null && this.Mjollnir.Item.CanBeCasted() && this.Config.ItemToggler.Value.IsEnabled("item_mjollnir")))) { Log.Debug("Using Mjollnir"); this.Mjollnir.UseAbility(Owner); await Await.Delay(this.GetItemDelay(target) + (int)Game.Ping, token); } if (this.Orbwalker.OrbwalkTo(target)) { return; } await Await.Delay(125, token); }
private void DrawingDamagePanel(EventArgs args) { me = Context.Owner as Hero; var enemies = ObjectManager.GetEntities <Hero>() .Where(x => x.IsVisible && x.IsAlive && x.Team != me.Team && !ExUnit.IsMagicImmune(x) && !x.IsIllusion).ToList(); if (!Game.IsInGame || Game.IsPaused || Game.IsWatchingGame || enemies.Count == 0 || !Config.DrawingDamageEnabled.Value) { return; } foreach (var v in enemies) { damage[v.Handle] = (float)CalculateDamage(v); var useMana = CalculateMana(v); //Console.WriteLine("useMana" + useMana); var screenPos = HUDInfo.GetHPbarPosition(v); if (!OnScreen(v.Position)) { continue; } var travelSpeed = R.GetAbilityData("ball_lightning_move_speed", R.Level); //var travelTime = me.Distance2D(v) / travelSpeed; var distance = me.Distance2D(v); var startManaCost = R.GetAbilityData("ball_lightning_initial_mana_base") + me.MaximumMana / 100 * R.GetAbilityData("ball_lightning_initial_mana_percentage"); var costPerUnit = (12 + me.MaximumMana * 0.007) / 100.0; var calcEnemyHealth = v.Health <= 0 ? 0 : v.Health - damage[v.Handle]; var calcMyMana = useMana >= me.Mana ? 0 : me.Mana - useMana; var rManacost = startManaCost + costPerUnit * Math.Floor(distance / 100) * 100; var text1 = v.Health <= damage[v.Handle] ? "✔ Damage:" + Math.Floor(damage[v.Handle]) + "(Easy Kill)" : "✘ Damage:" + (int)Math.Floor(damage[v.Handle]) + "(" + (int)calcEnemyHealth + ")"; var text2 = me.Mana >= useMana ? "✔ Mana:" + (int)Math.Floor(useMana) + "(" + (int)calcMyMana + ")" : "✘ Mana:" + (int)Math.Floor(useMana) + "(" + (int)calcMyMana + ")"; var text3 = me.Mana >= rManacost ? "✔ Distance:" + (int)me.Distance2D(v) : "✘ Distance:" + (int)me.Distance2D(v); var size = new Vector2(Config.DrawingDamageSize.Item.GetValue <Slider>().Value, Config.DrawingDamageSize.Item.GetValue <Slider>().Value); var position1 = new Vector2(screenPos.X + 65, screenPos.Y + 12); var position2 = new Vector2(screenPos.X + 65, screenPos.Y + 24); var position3 = new Vector2(screenPos.X + 65, screenPos.Y + 36); var fountCount = Config.WeatherItem.Value.SelectedIndex; var fountName = Config.WeatherItem.Value.SList; if (Drawing.Direct3DDevice9 == null) { return; } Drawing.DrawText( text1, fountName[fountCount], new Vector2(screenPos.X + 64, screenPos.Y + 13), size, Color.Black, FontFlags.GaussianBlur); Drawing.DrawText( text1, fountName[fountCount], position1, size, v.Health <= damage[v.Handle] ? Color.LawnGreen : Color.OrangeRed, FontFlags.GaussianBlur); Drawing.DrawText( text2, fountName[fountCount], new Vector2(screenPos.X + 64, screenPos.Y + 25), size, Color.Black, FontFlags.GaussianBlur); Drawing.DrawText( text2, fountName[fountCount], position2, size, me.Mana >= useMana ? Color.LawnGreen : Color.OrangeRed, FontFlags.GaussianBlur); Drawing.DrawText( text3, fountName[fountCount], new Vector2(screenPos.X + 64, screenPos.Y + 37), size, Color.Black, FontFlags.GaussianBlur); Drawing.DrawText( text3, fountName[fountCount], position3, size, me.Mana >= rManacost ? Color.LawnGreen : Color.OrangeRed, FontFlags.GaussianBlur); } }
public override async Task ExecuteAsync(CancellationToken token) { try { if (Config.Target.Value.SelectedValue.Contains("Lock") && Context.TargetSelector.IsActive && (!CanExecute || EnemyHero == null || !EnemyHero.IsValid || !EnemyHero.IsAlive)) { EnemyHero = Context.TargetSelector.Active.GetTargets().FirstOrDefault() as Hero; } else if (Config.Target.Value.SelectedValue.Contains("Default") && Context.TargetSelector.IsActive) { EnemyHero = Context.TargetSelector.Active.GetTargets().FirstOrDefault() as Hero; } var Silenced = UnitExtensions.IsSilenced(base.Owner); var SliderData = this.Config.UseBlink.Item.GetValue <Slider>().Value; var IsInvis = Ensage.SDK.Extensions.UnitExtensions.IsInvisible(this.Owner); if (EnemyHero != null && !EnemyHero.IsInvulnerable()) { if (!Silenced && this.Config.AbilityToggler.Value.IsEnabled(this.QAbi.Ability.Name) && this.Owner.IsMelee && !IsInvis && this.Owner.IsInAttackRange(EnemyHero, 350) && !this.Owner.IsInRange(EnemyHero, 150)) { this.QAbi.Ability.ToggleAbility(); await Await.Delay(this.GetAbilityDelay(base.Owner, QAbi), token); } if (!Silenced && this.Config.AbilityToggler.Value.IsEnabled(this.QAbi.Ability.Name) && !IsInvis && this.Owner.IsRanged && this.Owner.IsInRange(EnemyHero, 150)) { this.QAbi.Ability.ToggleAbility(); await Await.Delay(this.GetAbilityDelay(base.Owner, QAbi), token); } if (!Silenced && !this.Owner.IsInAttackRange(EnemyHero) && !IsInvis && this.Owner.IsRanged) { this.QAbi.Ability.ToggleAbility(); await Await.Delay(this.GetAbilityDelay(base.Owner, QAbi), token); } if (this.Blink != null && this.Blink.CanBeCasted && Owner.Distance2D(EnemyHero) <= 1200 + SliderData && !IsInvis && !(this.Owner.Distance2D(EnemyHero) <= 400) && this.Config.ItemToggler2.Value.IsEnabled(this.Blink.Item.Name)) { var l = (this.Owner.Distance2D(EnemyHero) - SliderData) / SliderData; var posA = this.Owner.Position; var posB = EnemyHero.Position; var x = (posA.X + (l * posB.X)) / (1 + l); var y = (posA.Y + (l * posB.Y)) / (1 + l); var position = new Vector3((int)x, (int)y, posA.Z); this.Blink.UseAbility(position); await Await.Delay(Blink.GetCastDelay(position), token); } if (!UnitExtensions.IsMagicImmune(EnemyHero)) { if (!Silenced && this.WAbi != null && this.WAbi.CanBeCasted && !IsInvis && this.WAbi.CanHit(EnemyHero) && this.Config.AbilityToggler.Value.IsEnabled(this.WAbi.Ability.Name)) { this.WAbi.UseAbility(); await Await.Delay(WAbi.GetCastDelay(), token); } if (!Silenced && this.EAbi != null && this.EAbi.CanBeCasted && !IsInvis && this.EAbi.CanHit(EnemyHero) && this.Config.AbilityToggler.Value.IsEnabled(this.EAbi.Ability.Name)) { this.EAbi.UseAbility(EnemyHero); await Await.Delay(EAbi.GetCastDelay(), token); } if (!Silenced && this.RAbi != null && this.RAbi.CanBeCasted && !IsInvis && this.Owner.IsAttacking() && this.Config.AbilityToggler.Value.IsEnabled(this.RAbi.Ability.Name)) { this.RAbi.UseAbility(); await Await.Delay(EAbi.GetCastDelay(), token); } if (this.BloodThorn != null && this.BloodThorn.CanBeCasted && !IsInvis && this.Owner.IsInAttackRange(EnemyHero) && !this.Owner.IsAttacking() && this.Config.ItemToggler.Value.IsEnabled(this.BloodThorn.Item.Name)) { this.BloodThorn.UseAbility(EnemyHero); await Await.Delay(BloodThorn.GetCastDelay(EnemyHero), token); } if (this.Medalion1 != null && this.Medalion1.CanBeCasted && !IsInvis && this.Owner.IsInAttackRange(EnemyHero) && !this.Owner.IsAttacking() && this.Config.ItemToggler.Value.IsEnabled(this.Medalion1.Item.Name)) { this.Medalion1.UseAbility(EnemyHero); await Await.Delay(Medalion1.GetCastDelay(EnemyHero), token); } if (this.Medallion2 != null && this.Medallion2.CanBeCasted && !IsInvis && this.Owner.IsInAttackRange(EnemyHero) && !this.Owner.IsAttacking() && this.Config.ItemToggler.Value.IsEnabled(this.Medallion2.Item.Name)) { this.Medallion2.UseAbility(EnemyHero); await Await.Delay(Medallion2.GetCastDelay(EnemyHero), token); } if (this.SheepStick != null && this.SheepStick.CanBeCasted && !IsInvis && this.Owner.IsInAttackRange(EnemyHero) && this.Config.ItemToggler.Value.IsEnabled(this.SheepStick.Item.Name)) { this.SheepStick.UseAbility(EnemyHero); await Await.Delay(SheepStick.GetCastDelay(EnemyHero), token); } if (this.DiffBlade != null && this.DiffBlade.CanBeCasted && !IsInvis && this.Owner.IsInAttackRange(EnemyHero) && this.Config.ItemToggler.Value.IsEnabled(DiffBlade.Item.Name)) { this.DiffBlade.UseAbility(EnemyHero); await Await.Delay(DiffBlade.GetCastDelay(EnemyHero), token); } if (this.Orchid != null && this.Orchid.CanBeCasted && !IsInvis && this.Owner.IsInAttackRange(EnemyHero) && this.Config.ItemToggler.Value.IsEnabled(Orchid.Item.Name)) { this.Orchid.UseAbility(EnemyHero); await Await.Delay(Orchid.GetCastDelay(EnemyHero), token); } if (this.Mjollnir != null && this.Mjollnir.CanBeCasted && !IsInvis && this.Owner.IsInAttackRange(EnemyHero) && this.Config.ItemToggler2.Value.IsEnabled(Mjollnir.Item.Name)) { this.Mjollnir.UseAbility(this.Owner); await Await.Delay(Mjollnir.GetCastDelay(), token); } if (this.Heavens_Halberd != null && this.Heavens_Halberd.CanBeCasted && !IsInvis && this.Owner.IsInAttackRange(EnemyHero) && this.Config.ItemToggler2.Value.IsEnabled(Heavens_Halberd.Item.Name)) { this.Heavens_Halberd.UseAbility(EnemyHero); await Await.Delay(Heavens_Halberd.GetCastDelay(), token); } if (this.Invis_Sword != null && this.Invis_Sword.CanBeCasted && !IsInvis && !this.Owner.IsInRange(EnemyHero, 1000) && !this.Owner.IsAttacking() && this.Config.ItemToggler2.Value.IsEnabled(Invis_Sword.Item.Name)) { this.Invis_Sword.UseAbility(); await Await.Delay(Invis_Sword.GetCastDelay(), token); } if (this.Silver_Edge != null && this.Silver_Edge.CanBeCasted && !IsInvis && !this.Owner.IsInRange(EnemyHero, 1000) && !this.Owner.IsAttacking() && this.Config.ItemToggler2.Value.IsEnabled(Silver_Edge.Item.Name)) { this.Silver_Edge.UseAbility(); await Await.Delay(Silver_Edge.GetCastDelay(), token); } } if (this.Mask_Of_Madness != null && this.Mask_Of_Madness.CanBeCasted && !IsInvis && this.Config.ItemToggler2.Value.IsEnabled(Mask_Of_Madness.Item.Name)) { if (Config.MomUsage.Value.SelectedValue.Contains("Melee Form") && this.Owner.IsMelee && !this.EAbi.CanBeCasted && !this.RAbi.CanBeCasted) { this.Mask_Of_Madness.UseAbility(); await Await.Delay(Mask_Of_Madness.GetCastDelay(), token); } else if (Config.MomUsage.Value.SelectedValue.Contains("Ranged Form") && this.Owner.IsRanged && !this.WAbi.CanBeCasted && !this.RAbi.CanBeCasted) { this.Mask_Of_Madness.UseAbility(); await Await.Delay(Mask_Of_Madness.GetCastDelay(), token); } } if (EnemyHero != null && (EnemyHero.IsInvulnerable() || UnitExtensions.IsAttackImmune(EnemyHero))) { Orbwalker.Move(Game.MousePosition); } else if (EnemyHero != null) { Orbwalker.OrbwalkTo(EnemyHero); } } else { Orbwalker.Move(Game.MousePosition); } } catch (TaskCanceledException) { // canceled } catch (Exception e) { Log.Error(e); } }