public GLSLShaderAttributePackage(ShaderAttributePackage ShaderAttributePackage) : base(ShaderAttributePackage) { GLSLShaderAttributePackage Package = ShaderAttributePackage as GLSLShaderAttributePackage; if (Package != null) { this._BufferPointer = Package._BufferPointer; } }
public GLSLShaderAttributePackage(GLSLShaderAttributePackage GLSLShaderAttributePackage) : base(GLSLShaderAttributePackage) { this._BufferPointer = GLSLShaderAttributePackage._BufferPointer; }