public GLSLShaderAttributePackage(ShaderAttributePackage ShaderAttributePackage) : base(ShaderAttributePackage)
        {
            GLSLShaderAttributePackage Package = ShaderAttributePackage as GLSLShaderAttributePackage;

            if (Package != null)
            {
                this._BufferPointer = Package._BufferPointer;
            }
        }
 public GLSLShaderAttributePackage(GLSLShaderAttributePackage GLSLShaderAttributePackage) : base(GLSLShaderAttributePackage)
 {
     this._BufferPointer = GLSLShaderAttributePackage._BufferPointer;
 }