public override void OnAttachElement(EngineCore.Simulater.GObject el) { base.OnAttachElement(el); this.gameObject.name = string.Format("Releaser_{0}", el.Index); var releaser = el as MagicReleaser; SetCharacter(releaser.ReleaserTarget.Releaser.View, releaser.ReleaserTarget.ReleaserTarget.View); }