Esempio n. 1
0
    public override void OnAttachElement(EngineCore.Simulater.GObject el)
    {
        base.OnAttachElement(el);
        this.gameObject.name = string.Format("Releaser_{0}", el.Index);
        var releaser = el as MagicReleaser;

        SetCharacter(releaser.ReleaserTarget.Releaser.View,
                     releaser.ReleaserTarget.ReleaserTarget.View);
    }