예제 #1
0
        public void Setup()
        {
            // perform a modification: modify transition probabilities
            handHMM = HMM.CreateDefault(4);
            handHMM.CHMM.Transitions[0, 0] += handHMM.CHMM.Transitions[1, 1];
            handHMM.CHMM.Transitions[1, 1] = 0;

            // perform a modification: modify initial state probabilities
            skelHMM = HMM.CreateDefault(8);
            skelHMM.CHMM.Probabilities[0] += skelHMM.CHMM.Probabilities[1];
            skelHMM.CHMM.Probabilities[1] = 0;
        }
예제 #2
0
 public EngineModel(HMM skelHMM, HMM handHMM)
 {
     SkelHMM = skelHMM;
     HandHMM = handHMM;
 }