public void Setup() { // perform a modification: modify transition probabilities handHMM = HMM.CreateDefault(4); handHMM.CHMM.Transitions[0, 0] += handHMM.CHMM.Transitions[1, 1]; handHMM.CHMM.Transitions[1, 1] = 0; // perform a modification: modify initial state probabilities skelHMM = HMM.CreateDefault(8); skelHMM.CHMM.Probabilities[0] += skelHMM.CHMM.Probabilities[1]; skelHMM.CHMM.Probabilities[1] = 0; }
public EngineModel(HMM skelHMM, HMM handHMM) { SkelHMM = skelHMM; HandHMM = handHMM; }