private void Scene_Paint(object sender, PaintEventArgs e) { tally.RegisterDraw(); e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias; e.Graphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic; e.Graphics.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighSpeed; world.FullDrawOn(e.Graphics); }
private void Scene_Paint(object sender, PaintEventArgs e) { tally.RegisterDraw(); e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias; world.FullDrawOn(e.Graphics); }