void MedicalController_OnLoopUpdate(Engine.Platform.Clock time) { virtualTextureManager.update(); }
void controller_OnUpdate(Engine.Platform.Clock obj) { virtualTextureManager.update(); }
/// <summary> /// The update function, do not call this outside EventManager. /// </summary> /// <param name="eventLayer"></param> /// <param name="allowProcessing"></param> protected internal abstract void update(EventLayer eventLayer, bool allowProcessing, Clock clock);
protected internal override void update(EventLayer eventLayer, bool allowProcessing, Clock clock) { var touches = eventLayer.EventManager.Touches; var fingers = touches.Fingers; if (fingers.Count == 2) { Finger finger1 = fingers[0]; Finger finger2 = fingers[1]; Vector2 finger1Vec = new Vector2(finger1.NrmlDeltaX, finger1.NrmlDeltaY); Vector2 finger2Vec = new Vector2(finger2.NrmlDeltaX, finger2.NrmlDeltaY); float finger1Len = finger1Vec.length2(); float finger2Len = finger2Vec.length2(); if (finger1Len > 0 || finger2Len > 0) { if (finger1Len > 0 && finger2Len > 0) { float cosTheta = finger1Vec.dot(ref finger2Vec) / (finger1Vec.length() * finger2Vec.length()); if (cosTheta < -0.5f && Zoom != null) { computeZoom(eventLayer, ref didGesture, finger1, finger2, ref finger1Vec, ref finger2Vec); } } else if (finger1Len == 0 && finger2Len > 0) { computeZoom(eventLayer, ref didGesture, finger1, finger2, ref finger1Vec, ref finger2Vec); } else if (finger2Len == 0 && finger1Len > 0) { computeZoom(eventLayer, ref didGesture, finger1, finger2, ref finger1Vec, ref finger2Vec); } } } //Momentum if (!didGesture) { if (momentum > 0.0f) { zoomDelta = momentum * momentumDirection; if (!momentumStarted) { momentumStarted = true; if (MomentumStarted != null) { MomentumStarted.Invoke(eventLayer, this); } } momentum -= deceleration * clock.DeltaSeconds; if (momentum < 0.0f) { momentum = 0.0f; } if (Zoom != null) { Zoom.Invoke(eventLayer, this); } } else if (momentumStarted) { zoomDelta = 0.0f; momentumStarted = false; gestureStarted = false; if (MomentumEnded != null) { MomentumEnded.Invoke(eventLayer, this); } } } didGesture = false; }
public void startBackgroundWork(Clock clock) { this.currentClock = clock; workerThreadWait.Set(); }
/// <summary> /// Update function. /// </summary> /// <param name="clock">The clock.</param> public void sendUpdate(Clock clock) { eventManager.updateEvents(clock); }