private void CreateUIIfNeed(NewsItemNode newsItem, NewsContainerNode container) { if (this.NeedHideNewsItem(newsItem)) { base.Log.InfoFormat("Hide newsItem: {0}", newsItem); } else { Transform containerTransform = container.newsContainer.GetContainerTransform(newsItem.newsItem.Data.Layout); if (containerTransform == null) { base.Log.ErrorFormat("Container for NewsItem not found: {0}", newsItem.newsItem.Data); } else { GameObject itemObject = Object.Instantiate <GameObject>(container.newsContainer.newsItemPrefab); itemObject.GetComponent <RectTransform>().SetParent(containerTransform, false); itemObject.GetComponent <EntityBehaviour>().BuildEntity(newsItem.Entity); this.seenNews.Add(newsItem.Entity.Id); this.SetAsFirstSiblingIfLessShown(newsItem, containerTransform, itemObject); } } }
public void CreateUI(NodeAddedEvent e, [Combine] NewsItemNode newsItem, NewsContainerNode container) { this.CreateUIIfNeed(newsItem, container); }
public void DeleteUI2(NodeRemoveEvent e, NewsContainerNode container, [JoinAll, Combine] NewsItemNode newsItem) { this.DeleteUIIfExists(newsItem, false); }
public void UpdateUI(NewsItemUpdatedEvent e, NewsItemNode newsItem, [JoinAll] NewsContainerNode container) { base.Log.InfoFormat("Update NewsItem: {0}", newsItem); this.DeleteUIIfExists(newsItem, true); this.CreateUIIfNeed(newsItem, container); }
public void DeleteUI1(NodeRemoveEvent e, NewsItemNode newsItem, [JoinAll] NewsContainerNode container) { this.DeleteUIIfExists(newsItem, true); }