public FightResultTaxCollectorListEntry(short outcome, FightLoot rewards, int id, bool alive, byte level, BasicGuildInformations guildInfo, int experienceForGuild)
     : base(outcome, rewards, id, alive)
 {
     Level = level;
     GuildInfo = guildInfo;
     ExperienceForGuild = experienceForGuild;
 }
예제 #2
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 public FightResultPlayerListEntry(short outcome, FightLoot rewards, int id, bool alive, byte level, FightResultAdditionalData[] additional)
     : base(outcome, rewards, id, alive)
 {
     Level = level;
     Additional = additional;
 }
예제 #3
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 public virtual void Deserialize(BigEndianReader reader)
 {
     Outcome = reader.ReadShort();
     Rewards = new FightLoot();
     Rewards.Deserialize(reader);
 }
예제 #4
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 public FightResultListEntry(short outcome, FightLoot rewards)
 {
     Outcome = outcome;
     Rewards = rewards;
 }
예제 #5
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 public FightResultMutantListEntry(short outcome, FightLoot rewards, int id, bool alive, ushort level)
     : base(outcome, rewards, id, alive)
 {
     Level = level;
 }
예제 #6
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 public FightResultFighterListEntry(short outcome, FightLoot rewards, int id, bool alive)
     : base(outcome, rewards)
 {
     Id = id;
     Alive = alive;
 }