/// <summary> /// Handle timeout. Retry query headsets. /// </summary> private void OnTimedEvent(object sender, ElapsedEventArgs e) { _ctxClient.QueryHeadsets(""); }
/// <summary> /// Start query headsets to get headsets information. /// </summary> public void QueryHeadsets(string headsetId = "") { _ctxClient.QueryHeadsets(headsetId); }
/// <summary> /// Init headset finder /// </summary> public void FinderInit() { //SetQueryHeadsetTimer(); UnityEngine.Debug.Log("Finding Headsets"); _ctxClient.QueryHeadsets(""); }