/// <summary>
 /// Handle timeout. Retry query headsets.
 /// </summary>
 private void OnTimedEvent(object sender, ElapsedEventArgs e)
 {
     _ctxClient.QueryHeadsets("");
 }
Ejemplo n.º 2
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 /// <summary>
 /// Start query headsets to get headsets information.
 /// </summary>
 public void QueryHeadsets(string headsetId = "")
 {
     _ctxClient.QueryHeadsets(headsetId);
 }
Ejemplo n.º 3
0
 /// <summary>
 /// Init headset finder
 /// </summary>
 public void FinderInit()
 {
     //SetQueryHeadsetTimer();
     UnityEngine.Debug.Log("Finding Headsets");
     _ctxClient.QueryHeadsets("");
 }