public AI(Map mapEngine) { map = mapEngine; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { map = new Map(new Coordinates(Coordinates.Step * 27, Window.ClientBounds.Height)); //map.Players.Add(new Player("Aephirus", new Coordinates(0, 0), 150, 100, 1, 1)); //player1 = new Player("Aephirus", new Coordinates(0, 0)); //this.IsMouseVisible = true; base.Initialize(); RightClicked = false; LeftClicked = false; }