Example #1
0
 public AI(Map mapEngine)
 {
     map = mapEngine;
 }
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            map = new Map(new Coordinates(Coordinates.Step * 27, Window.ClientBounds.Height));
            //map.Players.Add(new Player("Aephirus", new Coordinates(0, 0), 150, 100, 1, 1));
            //player1 = new Player("Aephirus", new Coordinates(0, 0));

            //this.IsMouseVisible = true;

            base.Initialize();

            RightClicked = false;
            LeftClicked = false;
        }