예제 #1
0
파일: Program.cs 프로젝트: riwalry1/AIO
        public static void Game_OnGameLoad()
        {
            if (Player.ChampionName != ChampionName)
            {
                return;
            }

            Spells.Initiate();

            Config = MainMenu.AddMenu(string.Format("xQx | {0}", ChampionName), ChampionName);

            PlayerSpells.Initialize();

            DamageCalc = new DamageCalc();
            Utils      = new Utils();
            Menu       = new Menu();
            Items      = new Items();

            Draws       = new Draws();
            Combo       = new Combo();
            Harass      = new Harass();
            LaneClear   = new LaneClear();
            JungleClear = new JungleClear();
            OnUpdate    = new OnUpdate();
            LogicW.Initiate();

            Config.Add("GameMode", new ComboBox("Game Mode:", 0, "AP", "AD", "Hybrid", "Tanky"));

            Chat.Print(
                "Mordekasier</font> <font color='#ff3232'> How to Train Your Dragon </font> <font color='#FFFFFF'>Loaded!</font>");
        }
예제 #2
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        internal static void LoadMenu()
        {
            #region Menu

            StreamMenu = Core.Menu.AddSubMenu("Streaming Mode", "streamingmode");

            StreamMenu.AddGroupLabel("Click delay");

            StreamMenu.AddLabel("The less the slider values are the faster it will click.");

            var minDelaySlider = StreamMenu.Add("minSlider", new Slider("Minimum delay (Default 150)", 150, 50, 800));
            var maxDelaySlider = StreamMenu.Add("maxSlider", new Slider("Maximum delay (Default 350)", 350, 150, 1600));

            MinDelay = minDelaySlider.CurrentValue;
            minDelaySlider.OnValueChange += delegate
            {
                MinDelay = minDelaySlider.CurrentValue;
                maxDelaySlider.MinValue = minDelaySlider.CurrentValue + 200;
            };

            MaxDelay = maxDelaySlider.CurrentValue;
            maxDelaySlider.OnValueChange += delegate { MaxDelay = maxDelaySlider.CurrentValue; };

            #endregion Menu
        }
예제 #3
0
        public Menu()
        {
            menu = MainMenu.AddMenu("Universal MinimapHack", "UniversalMinimapHack");

            menu.AddGroupLabel("[Customize] : ");
            menu.Add("scale", new Slider("Icon Scale % (F5 to Reload)", 20));     //_slider
            menu.Add("opacity", new Slider("Icon Opacity % (F5 to Reload)", 70)); //_iconOpacity

            //menu.Add

            menu.AddGroupLabel("SS Timer : ");
            menu.Add("enableSS", new CheckBox("Enable")); // _ssTimerEnabler

            menu.AddGroupLabel("Extra : ");
            menu.Add("minSS", new Slider("Show after X seconds", 30, 1, 180));     // _ssTimerMin
            menu.Add("fallbackSS", new CheckBox("Fallback ping (local)", false));  // _ssFallbackPing
            menu.Add("minPingSS", new Slider("Ping after X seconds", 30, 5, 180)); // _ssTimerMinPing

            menu.AddGroupLabel("Customize : ");
            menu.Add("sizeSS", new Slider("SS Text Size (F5 to Reload)", 15)); //_ssTimerSize
            menu.Add("offsetSS", new Slider("SS Text Height", 15, -50, +50));  // _ssTimerOffset

            menu.AddGroupLabel("SS Circles : ");
            menu.Add("ssCircle", new CheckBox("Enable"));                              //_ssCircle
            menu.Add("ssCircleSize", new Slider("Max Circle Size", 7000, 500, 15000)); // _ssCircleSize
        }
예제 #4
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        public static void Load()
        {
            menuIni = MainMenu.AddMenu("Ekko", "Ekko");
            menuIni.AddGroupLabel("Welcome to the Worst Ekko addon!");

            UltMenu = menuIni.AddSubMenu("Ultimate");
            UltMenu.AddGroupLabel("Ultimate Settings");
            UltMenu.Add("Rsave", new CheckBox("Use R Saver", false));
            UltMenu.Add("Rsaveh", new Slider("R Saver Health", 15, 0, 100));
            UltMenu.Add("RAoe", new CheckBox("Auto R AoE"));
            UltMenu.Add("RAoeh", new Slider("R AoE Hit", 3, 1, 5));
            UltMenu.Add("REscape", new CheckBox("R Escape"));
            UltMenu.Add("REscapeh", new Slider("R Escape On Health", 10, 1, 100));

            ComboMenu = menuIni.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("Q", new CheckBox("Use Q"));
            ComboMenu.Add("W", new CheckBox("Use W No Prediction", false));
            ComboMenu.Add("Wpred", new CheckBox("Use W With Prediction"));
            ComboMenu.Add("Whit", new Slider("W On Hit X Enemies", 1, 1, 5));
            ComboMenu.Add("E", new CheckBox("Use E"));
            ComboMenu.Add("Emode", new ComboBox("E Mode", 0, "To Target", "To Mouse"));
            ComboMenu.Add("Rk", new CheckBox("Use R On Killable"));
            ComboMenu.Add("R", new CheckBox("Use R"));
            ComboMenu.Add("Rhit", new Slider("Use R Hit", 2, 1, 5));

            HarassMenu = menuIni.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("Q", new CheckBox("Use Q"));
            HarassMenu.Add("W", new CheckBox("Use W", false));
            HarassMenu.Add("E", new CheckBox("Use E"));

            LaneMenu = menuIni.AddSubMenu("Lane Clear");
            LaneMenu.AddGroupLabel("LaneClear Settings");
            LaneMenu.Add("Q", new CheckBox("Use Q"));
            LaneMenu.Add("E", new CheckBox("Use E"));

            JungleMenu = menuIni.AddSubMenu("Jungle Clear");
            JungleMenu.AddGroupLabel("JungleClear Settings");
            JungleMenu.Add("Q", new CheckBox("Use Q"));
            JungleMenu.Add("E", new CheckBox("Use E"));

            MiscMenu = menuIni.AddSubMenu("Misc");
            MiscMenu.AddGroupLabel("Misc Settings");
            MiscMenu.Add("Qstacks", new CheckBox("Auto Q On Enemy with 2 Stacks"));

            ManaMenu = menuIni.AddSubMenu("Mana Manager");
            ManaMenu.AddGroupLabel("Harass");
            ManaMenu.Add("harassmana", new Slider("Harass Mana %", 75, 0, 100));
            ManaMenu.AddGroupLabel("Lane Clear");
            ManaMenu.Add("lanemana", new Slider("Lane Clear Mana %", 60, 0, 100));

            DrawMenu = menuIni.AddSubMenu("Drawings");
            DrawMenu.AddGroupLabel("Drawing Settings");
            DrawMenu.Add("Q", new CheckBox("Draw Q"));
            DrawMenu.Add("W", new CheckBox("Draw W"));
            DrawMenu.Add("E", new CheckBox("Draw E"));
            DrawMenu.Add("R", new CheckBox("Draw R"));
            DrawMenu.Add("debug", new CheckBox("debug", false));
        }
예제 #5
0
파일: Menu.cs 프로젝트: CONANLXF/AIO
        public Menu()
        {
            menu = MainMenu.AddMenu("Universal MinimapHack", "UniversalMinimapHack");

            menu.AddGroupLabel("[Customize] : ");
            menu.Add("scale", new Slider("Icon Scale % (F5 to Reload)", 20)); //_slider
            menu.Add("opacity", new Slider("Icon Opacity % (F5 to Reload)", 70)); //_iconOpacity

            //menu.Add

            menu.AddGroupLabel("SS Timer : ");
            menu.Add("enableSS", new CheckBox("Enable")); // _ssTimerEnabler

            menu.AddGroupLabel("Extra : ");
            menu.Add("minSS", new Slider("Show after X seconds", 30, 1, 180)); // _ssTimerMin
            menu.Add("fallbackSS", new CheckBox("Fallback ping (local)", false)); // _ssFallbackPing
            menu.Add("minPingSS", new Slider("Ping after X seconds", 30, 5, 180)); // _ssTimerMinPing

            menu.AddGroupLabel("Customize : ");
            menu.Add("sizeSS", new Slider("SS Text Size (F5 to Reload)", 15)); //_ssTimerSize
            menu.Add("offsetSS", new Slider("SS Text Height", 15, -50, +50)); // _ssTimerOffset

            menu.AddGroupLabel("SS Circles : ");
            menu.Add("ssCircle", new CheckBox("Enable")); //_ssCircle
            menu.Add("ssCircleSize", new Slider("Max Circle Size", 7000, 500, 15000)); // _ssCircleSize
        }
예제 #6
0
        public static void Game_OnGameLoad()
        {
            if (Player.ChampionName != ChampionName)
                return;

            Spells.Initiate();

            Config = MainMenu.AddMenu(string.Format("xQx | {0}", ChampionName), ChampionName);

            PlayerSpells.Initialize();

            DamageCalc = new DamageCalc();
            Utils = new Utils();
            Menu = new Menu();
            Items = new Items();

            Draws = new Draws();
            Combo = new Combo();
            Harass = new Harass();
            LaneClear = new LaneClear();
            JungleClear = new JungleClear();
            OnUpdate = new OnUpdate();
            LogicW.Initiate();

            Config.Add("GameMode", new ComboBox("Game Mode:", 0, "AP", "AD", "Hybrid", "Tanky"));

            Chat.Print(
                "Mordekasier</font> <font color='#ff3232'> How to Train Your Dragon </font> <font color='#FFFFFF'>Loaded!</font>");
        }
예제 #7
0
        public static void Initialize()
        {
            #region Initialize Menu
            Config  = EloBuddy.SDK.Menu.MainMenu.AddMenu("SexsiPredictioner", "sexsipredictioner");
            Combo   = Config.Add("COMBOKEY", new KeyBind("Combo", false, KeyBind.BindTypes.HoldActive, 32));
            Harass  = Config.Add("HARASSKEY", new KeyBind("Harass", false, KeyBind.BindTypes.HoldActive, 'C'));
            Enabled = Config.Add("ENABLED", new EloBuddy.SDK.Menu.Values.CheckBox("Enabled"));

            #region Initialize Spells
            skillshots = Config.AddSubMenu("Skillshots", "spredskillshots");
            foreach (var spell in Spells2 /*SpellDatabase.Spells*/)
            {
                if (spell.ChampionName == ObjectManager.Player.CharData.BaseSkinName)
                {
                    Spells[(int)spell.Slot] = new Spell(spell.Slot, spell.Range);
                    Spells[(int)spell.Slot].SetSkillshot(spell.Delay / 1000f, spell.Radius, spell.MissileSpeed, spell.CollisionObjects.Any(), spell.SpellType);//Collisionable, spell.SpellType);
                    skillshots.Add(String.Format("{0}{1}", spell.ChampionName, spell.Slot), new EloBuddy.SDK.Menu.Values.CheckBox("Convert Spell " + spell.Slot.ToString(), true));
                }
            }
            #endregion


            Hitc = Config.Add("Hitchancex", new EloBuddy.SDK.Menu.Values.ComboBox("Hit Chance", 1, Utility.HitchanceNameArray));
            #endregion

            #region Initialize Events
            Spellbook.OnCastSpell   += Spellbook_OnCastSpell;
            Obj_AI_Base.OnSpellCast += AIHeroClient_OnProcessSpellCast;
            #endregion
        }
예제 #8
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        internal static void Load()
        {
            Config = MainMenu.AddMenu("SeC-OrbWalker", "orbwalker", "SeC-OrbWalker");
            Config.AddLabel("It uses the Elobuddy Orbwalker Keys but nothing else from it.");
            Config.AddLabel("SeC-Orbwalker will disable Orbwalker as far he can but you still should disable Drawing.");
            Config.AddLabel("Please Rebort Bugs in Elobuddy Forum.");

            Config_Behavier = Config.AddSubMenu("Core", "orbwalker.behavier", "Core");

            Config_Behavier.AddGroupLabel("Priorities - Please If you do not know what it is, do not Modify");
            Config_Behavier.AddLabel("Prioritie Farm </> EnemyHit ( for Harras )");
            Config_Behavier.Add("priorityFarm", new CheckBox("Farm", true));
            Config_Behavier.AddLabel("Prioritie Big </> Small ( for JungleClear )");
            Config_Behavier.Add("priorityJungleBig", new CheckBox("Pref Big Monster", true));

            Config_Behavier.AddGroupLabel("Custom Behavier:");
            Config_Behavier.AddLabel("Attack Objects/Wards");
            Config_Behavier.Add("removeObjects", new CheckBox("Objects", true));
            Config_Behavier.Add("removeWards", new CheckBox("Wards", true));

            Config_Behavier.AddGroupLabel("Special Behaviers:");
            Config_Behavier.AddLabel("POI Means for Melee the Target/ or some Objects (like Catching Axes from Draven)");
            Config_Behavier.AddLabel("Interact Range: if will Change the MovementCommands if POI is inside this Range (from Curser)");
            Config_Behavier.Add("interactRange", new Slider("Interact Range {0}", 350, 0, 800));

            Config_Behavier.AddLabel("Movement Prediction: If Aktive will Semiautomatic your Movement on Melees (for Combo)");
            Config_Behavier.Add("meleePrediction1", new CheckBox("Melee Movement Prediction Auto", false));
            Config_Behavier.Add("meleePrediction2", new CheckBox("Melee Movement Prediction Semi-Auto", false));
            Config_Behavier.AddLabel("Catch Axes Draven: If Aktive Will Catch Axes Inside Interact Range");
            Config_Behavier.Add("CatchAxes", new CheckBox("Draven Catch Axes", true));
            Config_Behavier.Add("CatchAxesW", new CheckBox("Use W for SafeCatch", true));
            Config_Behavier.Add("GPB", new CheckBox("Attack GP Barrels ", true));


            Config_Drawing = Config.AddSubMenu("Drawings", "orbwalker.drawings", "Drawing Settings");
            Config_Drawing.AddLabel("Basic Drawing Rules For Your Hero");
            Config_Drawing.Add("drawMyAARange", new CheckBox("Draw AA Range"));
            Config_Drawing.Add("drawMyHoldArea", new CheckBox("Draw Hold Area"));

            Config_Drawing.AddLabel("Basic Drawing Rules For Enemys");
            Config_Drawing.Add("drawEnemyAARange", new CheckBox("Draw AA Range"));
            Config_Drawing.Add("drawEnemyBoundingRadius", new CheckBox("Draw BoundingRadius"));

            Config_Drawing.AddLabel("Interact Range ");
            Config_Drawing.Add("drawInteractCircle", new CheckBox("Draw Interact Circle"));

            Config_Extra = Config.AddSubMenu("Extra", "orbwalker.extra", "Extra Settings");
            Config_Extra.AddLabel("Windup: Its the Time After a Attack before he can Move again.");
            Config_Extra.AddLabel("If you have Increased AA Cancle set this Higher");
            Config_Extra.Add("windup", new Slider("Additional Windup time: {0} ms", 120, 0, 500));
            Config_Extra.AddLabel("i Recomend this : YourPing + 10. EX:ping:40 ,  40 + 10 = 50.  -- WinUPtime = 50");

            Config_Extra.AddLabel("HoldArea: Its a Range Around your Hero.");
            Config_Extra.AddLabel("If your Mouse is inside this Area he wont move to your Cursor ( 0 to Disable)");
            Config_Extra.Add("holdArea", new Slider("HoldArea distance: {0}", 120, 0, 500));
            Config_Extra.AddLabel("Is Recomended to use 120 or + for scape from BAN HAMMER.");
        }
예제 #9
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        static Config()
        {
            // Initialize the menu
            Menu = MainMenu.AddMenu(MenuName, MenuName.ToLower());
            Menu.AddGroupLabel("KA " + Player.Instance.ChampionName);
            Menu.AddLabel("Made By: MarioGK", 50);

            // Initialize the modes
            Modes.Initialize();
        }
예제 #10
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 public Menu()
 {
     menu = MainMenu.AddMenu("Ekko", "Ekko");
     this.Combo();
     this.Harass();
     this.Flee();
     this.Draw();
     this.LaneClear();
     this.JungleClear();
     this.Misc();
 }
예제 #11
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 public Menu()
 {
     menu = MainMenu.AddMenu("Ekko", "Ekko");
     this.Combo();
     this.Harass();
     this.Flee();
     this.Draw();
     this.LaneClear();
     this.JungleClear();
     this.Misc();
 }
예제 #12
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        public static void Init()
        {
            MaiinMenu = MainMenu.AddMenu("RyzePro", "RyzePro");
            MaiinMenu.AddGroupLabel("Ryze Pro Loaded..");
            MaiinMenu.AddLabel("Rexy Tarafından kodlanmıştır");
            MaiinMenu.AddLabel("Eğer hata alırsanız lütfen discorddan yapımcıya bildirin");
            

            ComboMenu = MaiinMenu.AddSubMenu("Combo");
            ComboMenu.Add("combo.useQ", new CheckBox("Kullan Q"));
            ComboMenu.Add("combo.useW", new CheckBox("Kullan W"));
            ComboMenu.Add("combo.useE", new CheckBox("Kullan E"));
            ComboMenu.Add("combo.useR", new CheckBox("Hedefe giderken R Kullan"));
            ComboMenu.Add("combo.aa", new CheckBox("Komboda AA yapma"));
            ComboMenu.Add("combo.gapcloser", new CheckBox("Otomatik GapCloser Düşman"));

            HarassMenu = MaiinMenu.AddSubMenu("Harass");
            HarassMenu.Add("harass.useQ", new CheckBox("Kullan Q"));
            HarassMenu.Add("harass.useW", new CheckBox("Kullan W"));
            HarassMenu.Add("harass.useE", new CheckBox("Kullan E"));
            HarassMenu.Add("harass.mana", new Slider("Min % Mana", 15));

            LaneClearMenu = MaiinMenu.AddSubMenu("LaneClear");
            LaneClearMenu.Add("laneclear.useQ", new CheckBox("Kullan Q"));
            LaneClearMenu.Add("laneclear.useW", new CheckBox("Kullan W"));
            LaneClearMenu.Add("laneclear.useE", new CheckBox("Kullan E"));
            LaneClearMenu.Add("laneclear.useR", new CheckBox("Kullan R"));
            LaneClearMenu.Add("laneclear.mana", new Slider("Min % Mana", 15));

            JungleClearMenu = MaiinMenu.AddSubMenu("JungleClear");
            JungleClearMenu.Add("jungleclear.useQ", new CheckBox("Kullan Q"));
            JungleClearMenu.Add("jungleclear.useW", new CheckBox("Kullan W"));
            JungleClearMenu.Add("jungleclear.useE", new CheckBox("Kullan E"));
            JungleClearMenu.Add("jungleclear.useR", new CheckBox("Kullan R"));
            JungleClearMenu.Add("jungleclear.mana", new Slider("Min % Mana", 15));

            LastHitMenu = MaiinMenu.AddSubMenu("LastHit");
            LastHitMenu.Add("lasthit.useQ", new CheckBox("Kullan Q"));

            DrawMenu = MaiinMenu.AddSubMenu("Draw Settings");
            DrawMenu.Add("draw.no", new CheckBox("No Drawings"));
            DrawMenu.Add("draw.Q", new CheckBox("Göster Q Menzili"));
            DrawMenu.Add("draw.W", new CheckBox("Göster W Menzili"));
            DrawMenu.Add("draw.E", new CheckBox("Göster E Menzili"));

            HumanizerMenu = MaiinMenu.AddSubMenu("Humanizer");
            HumanizerMenu.Add("humanizer.active", new CheckBox("İnsancıl ayar Aktif", false));
            HumanizerMenu.Add("humanizer.mindelay", new Slider("En az Gecikme", 150, 0, 1000));
            HumanizerMenu.Add("humanizer.maxdelay", new Slider("En çok Gecikme", 250, 0, 1000));
        }
예제 #13
0
        public static void Init()
        {
            MaiinMenu = MainMenu.AddMenu("RyzePro", "RyzePro");
            MaiinMenu.AddGroupLabel("Ryze Pro Loaded..");
            MaiinMenu.AddLabel("Rexy Tarafından kodlanmıştır");
            MaiinMenu.AddLabel("Eğer hata alırsanız lütfen discorddan yapımcıya bildirin");


            ComboMenu = MaiinMenu.AddSubMenu("Combo");
            ComboMenu.Add("combo.useQ", new CheckBox("Kullan Q"));
            ComboMenu.Add("combo.useW", new CheckBox("Kullan W"));
            ComboMenu.Add("combo.useE", new CheckBox("Kullan E"));
            ComboMenu.Add("combo.useR", new CheckBox("Hedefe giderken R Kullan"));
            ComboMenu.Add("combo.aa", new CheckBox("Komboda AA yapma"));
            ComboMenu.Add("combo.gapcloser", new CheckBox("Otomatik GapCloser Düşman"));

            HarassMenu = MaiinMenu.AddSubMenu("Harass");
            HarassMenu.Add("harass.useQ", new CheckBox("Kullan Q"));
            HarassMenu.Add("harass.useW", new CheckBox("Kullan W"));
            HarassMenu.Add("harass.useE", new CheckBox("Kullan E"));
            HarassMenu.Add("harass.mana", new Slider("Min % Mana", 15));

            LaneClearMenu = MaiinMenu.AddSubMenu("LaneClear");
            LaneClearMenu.Add("laneclear.useQ", new CheckBox("Kullan Q"));
            LaneClearMenu.Add("laneclear.useW", new CheckBox("Kullan W"));
            LaneClearMenu.Add("laneclear.useE", new CheckBox("Kullan E"));
            LaneClearMenu.Add("laneclear.useR", new CheckBox("Kullan R"));
            LaneClearMenu.Add("laneclear.mana", new Slider("Min % Mana", 15));

            JungleClearMenu = MaiinMenu.AddSubMenu("JungleClear");
            JungleClearMenu.Add("jungleclear.useQ", new CheckBox("Kullan Q"));
            JungleClearMenu.Add("jungleclear.useW", new CheckBox("Kullan W"));
            JungleClearMenu.Add("jungleclear.useE", new CheckBox("Kullan E"));
            JungleClearMenu.Add("jungleclear.useR", new CheckBox("Kullan R"));
            JungleClearMenu.Add("jungleclear.mana", new Slider("Min % Mana", 15));

            LastHitMenu = MaiinMenu.AddSubMenu("LastHit");
            LastHitMenu.Add("lasthit.useQ", new CheckBox("Kullan Q"));

            DrawMenu = MaiinMenu.AddSubMenu("Draw Settings");
            DrawMenu.Add("draw.no", new CheckBox("No Drawings"));
            DrawMenu.Add("draw.Q", new CheckBox("Göster Q Menzili"));
            DrawMenu.Add("draw.W", new CheckBox("Göster W Menzili"));
            DrawMenu.Add("draw.E", new CheckBox("Göster E Menzili"));

            HumanizerMenu = MaiinMenu.AddSubMenu("Humanizer");
            HumanizerMenu.Add("humanizer.active", new CheckBox("İnsancıl ayar Aktif", false));
            HumanizerMenu.Add("humanizer.mindelay", new Slider("En az Gecikme", 150, 0, 1000));
            HumanizerMenu.Add("humanizer.maxdelay", new Slider("En çok Gecikme", 250, 0, 1000));
        }
예제 #14
0
파일: Menu.cs 프로젝트: mrupton/EloBuddy
        public static void Init()
        {
            MaiinMenu = MainMenu.AddMenu("RyzePro", "RyzePro");
            MaiinMenu.AddGroupLabel("Ryze Pro Loaded..");
            MaiinMenu.AddLabel("Coded by Rexy");
            MaiinMenu.AddLabel("If you found a bug, Pls feedback on my thread");

            ComboMenu = MaiinMenu.AddSubMenu("Combo");
            ComboMenu.Add("combo.useQ", new CheckBox("Use Q"));
            ComboMenu.Add("combo.useW", new CheckBox("Use W"));
            ComboMenu.Add("combo.useE", new CheckBox("Use E"));
            ComboMenu.Add("combo.useR", new CheckBox("Use R when target rooted"));
            ComboMenu.Add("combo.aa", new CheckBox("Dont AA while combo"));
            ComboMenu.Add("combo.gapcloser", new CheckBox("Auto GapCloser Enemy"));

            HarassMenu = MaiinMenu.AddSubMenu("Harass");
            HarassMenu.Add("harass.useQ", new CheckBox("Use Q"));
            HarassMenu.Add("harass.useW", new CheckBox("Use W"));
            HarassMenu.Add("harass.useE", new CheckBox("Use E"));
            HarassMenu.Add("harass.mana", new Slider("Min % Mana", 15));

            LaneClearMenu = MaiinMenu.AddSubMenu("LaneClear");
            LaneClearMenu.Add("laneclear.useQ", new CheckBox("Use Q"));
            LaneClearMenu.Add("laneclear.useW", new CheckBox("Use W"));
            LaneClearMenu.Add("laneclear.useE", new CheckBox("Use E"));
            LaneClearMenu.Add("laneclear.useR", new CheckBox("Use R"));
            LaneClearMenu.Add("laneclear.mana", new Slider("Min % Mana", 15));

            JungleClearMenu = MaiinMenu.AddSubMenu("JungleClear");
            JungleClearMenu.Add("jungleclear.useQ", new CheckBox("Use Q"));
            JungleClearMenu.Add("jungleclear.useW", new CheckBox("Use W"));
            JungleClearMenu.Add("jungleclear.useE", new CheckBox("Use E"));
            JungleClearMenu.Add("jungleclear.useR", new CheckBox("Use R"));
            JungleClearMenu.Add("jungleclear.mana", new Slider("Min % Mana", 15));

            LastHitMenu = MaiinMenu.AddSubMenu("LastHit");
            LastHitMenu.Add("lasthit.useQ", new CheckBox("Use Q"));

            DrawMenu = MaiinMenu.AddSubMenu("Draw Settings");
            DrawMenu.Add("draw.no", new CheckBox("No Drawings"));
            DrawMenu.Add("draw.Q", new CheckBox("Draw Q range"));
            DrawMenu.Add("draw.W", new CheckBox("Draw W range"));
            DrawMenu.Add("draw.E", new CheckBox("Draw E range"));

            HumanizerMenu = MaiinMenu.AddSubMenu("Humanizer");
            HumanizerMenu.Add("humanizer.active", new CheckBox("Humanizer Active", false));
            HumanizerMenu.Add("humanizer.mindelay", new Slider("Min Delay", 150, 0, 1000));
            HumanizerMenu.Add("humanizer.maxdelay", new Slider("Max Delay", 250, 0, 1000));
        }
예제 #15
0
파일: Menu.cs 프로젝트: Faqer/EloBuddy-1
        public static void Init()
        {
            MaiinMenu = MainMenu.AddMenu("RyzePro", "RyzePro");
            MaiinMenu.AddGroupLabel("Ryze Pro Loaded..");
            MaiinMenu.AddLabel("Coded by Rexy");
            MaiinMenu.AddLabel("If you found a bug, Pls feedback on my thread");

            ComboMenu = MaiinMenu.AddSubMenu("Combo");
            ComboMenu.Add("combo.useQ", new CheckBox("Use Q"));
            ComboMenu.Add("combo.useW", new CheckBox("Use W"));
            ComboMenu.Add("combo.useE", new CheckBox("Use E"));
            ComboMenu.Add("combo.useR", new CheckBox("Use R when target rooted"));
            ComboMenu.Add("combo.aa", new CheckBox("Dont AA while combo", false));
            ComboMenu.Add("combo.gapcloser", new CheckBox("Auto GapCloser Enemy"));

            HarassMenu = MaiinMenu.AddSubMenu("Harass");
            HarassMenu.Add("harass.useQ", new CheckBox("Use Q"));
            HarassMenu.Add("harass.useW", new CheckBox("Use W"));
            HarassMenu.Add("harass.useE", new CheckBox("Use E"));
            HarassMenu.Add("harass.mana", new Slider("Min % Mana", 55));

            LaneClearMenu = MaiinMenu.AddSubMenu("LaneClear");
            LaneClearMenu.Add("laneclear.useQ", new CheckBox("Use Q"));
            LaneClearMenu.Add("laneclear.useW", new CheckBox("Use W"));
            LaneClearMenu.Add("laneclear.useE", new CheckBox("Use E"));
            LaneClearMenu.Add("laneclear.useR", new CheckBox("Use R"));
            LaneClearMenu.Add("laneclear.mana", new Slider("Min % Mana", 55));

            JungleClearMenu = MaiinMenu.AddSubMenu("JungleClear");
            JungleClearMenu.Add("jungleclear.useQ", new CheckBox("Use Q"));
            JungleClearMenu.Add("jungleclear.useW", new CheckBox("Use W"));
            JungleClearMenu.Add("jungleclear.useE", new CheckBox("Use E"));
            JungleClearMenu.Add("jungleclear.useR", new CheckBox("Use R"));
            JungleClearMenu.Add("jungleclear.mana", new Slider("Min % Mana", 55));

            LastHitMenu = MaiinMenu.AddSubMenu("LastHit");
            LastHitMenu.Add("lasthit.useQ", new CheckBox("Use Q"));

            DrawMenu = MaiinMenu.AddSubMenu("Draw Settings");
            DrawMenu.Add("draw.no", new CheckBox("No Drawings"));
            DrawMenu.Add("draw.Q", new CheckBox("Draw Q range"));
            DrawMenu.Add("draw.W", new CheckBox("Draw W range"));
            DrawMenu.Add("draw.E", new CheckBox("Draw E range"));

            HumanizerMenu = MaiinMenu.AddSubMenu("Humanizer");
            HumanizerMenu.Add("humanizer.active", new CheckBox("Humanizer Active", false));
            HumanizerMenu.Add("humanizer.mindelay", new Slider("Min Delay", 150, 0, 400));
            HumanizerMenu.Add("humanizer.maxdelay", new Slider("Max Delay", 250, 0, 500));
        }
예제 #16
0
            static Modes()
            {
                ModesMenu = Menu.AddSubMenu("Modes");

                Combo.Initialize();
                Menu.AddSeparator();
                Harass.Initialize();
                Menu.AddSeparator();
                LaneClear.Initialize();
                Menu.AddSeparator();
                LastHit.Initialize();

                DrawMenu = Menu.AddSubMenu("Draw");
                Draw.Initialize();
            }
예제 #17
0
        public static void Load()
        {
            Principal = i.MainMenu.AddMenu("Hextech Annie", "AnnieAkr");
            Principal.Add("Skin", new CheckBox("Skin Hack?", false));
            Principal.Add("SkinID", new Slider("Skin ID: {0}", 10, 0, 10));

            Q = Principal.AddSubMenu("Q Configs");
            Q.Add("Combo", new CheckBox("Use Q on Combo?"));
            Q.Add("Lane", new CheckBox("Use Q on Laneclear?"));
            Q.Add("Jungle", new CheckBox("Use Q on Jungleclear?"));
            Q.Add("Logic", new ComboBox("Logic Mode on Laneclear:", 0, "Mana", "Clear"));

            W = Principal.AddSubMenu("W Configs");
            W.Add("Combo", new CheckBox("Use W on Combo?"));
            W.Add("Lane", new CheckBox("Use W on Laneclear?"));
            W.Add("Jungle", new CheckBox("Use W on Jungleclear?"));

            E = Principal.AddSubMenu("E Configs");
            E.Add("Auto", new CheckBox("Auto Stack Passive Using E?"));

            R = Principal.AddSubMenu("R Configs");
            R.Add("Combo", new CheckBox("Use R on Combo?"));
            R.Add("ComboMin", new Slider("Min {0} enemies R", 3, 0, 5));
            R.Add("Logic", new CheckBox("Logic 1vs1?"));

            Tibbers = Principal.AddSubMenu("Tibbers");
            Tibbers.Add("Mode", new ComboBox("Pilot Mode:", 0, "Focuses on the nearest enemy", "Focuses on the enemy with the lowest HP"));

            Misc = Principal.AddSubMenu("Misc");
            Misc.Add("Stun", new CheckBox("Don't use spells on Laneclear, if have stun"));
            Misc.Add("Flash", new KeyBind("Flash + Ult", false, KeyBind.BindTypes.HoldActive, 'T'));
            Misc.Add("AA", new KeyBind("Disable AA", false, KeyBind.BindTypes.PressToggle, 'A'));
            Misc.Add("Int", new CheckBox("Interrupt?"));
            Misc.Add("Gap", new CheckBox("Gapcloser?"));
            Misc.Add("Ignite", new CheckBox("Auto use ignite?"));

            Draw = Principal.AddSubMenu("Draw");
            Draw.Add("Disable", new CheckBox("Disable All Draws?", false));
            Draw.Add("Q", new CheckBox("Draw Q?"));
            Draw.Add("W", new CheckBox("Draw W?"));
            Draw.Add("R", new CheckBox("Draw R?"));
            Draw.Add("Flash", new CheckBox("Draw Flash + R?"));
        }
예제 #18
0
        private static void Loading_OnLoadingComplete(EventArgs args)
        {
            menu = MainMenu.AddMenu("Color Picker Example", "ColorPickerExample", "Color Picker Example Menu");

            menu.AddGroupLabel("Color Picker Example Menu");
            menu.AddLabel("Auto Atack Range");

            menu.AddColorPicker(new ColorPicker("ColorPicker1", System.Drawing.Color.Purple)); // Can be added using menu.Add(), but will not have spacing underneath control.

            menu.Add("Private_SetDefaultColor", new CheckBox("Set Color To Default", false)).OnValueChange +=
                delegate(ValueBase<bool> sender, ValueBase<bool>.ValueChangeArgs changeArgs)
                {
                    if (!changeArgs.OldValue && changeArgs.NewValue) // Make sure we are not going to change the color when we set the checkbox back to false
                    {
                        menu.Get<ColorPicker>("ColorPicker1").SetColor(System.Drawing.Color.Purple); // Set Colorpickers value
                        Core.DelayAction(() => { sender.CurrentValue = false; }, 125); //DelayAction for Tatical Feedback
                    }
                };
        }
예제 #19
0
파일: Menu.cs 프로젝트: rexyrexy/EloBuddy
        public static void Init()
        {
            try
            {
                //Main Menu
                RengarMenu = MainMenu.AddMenu("RengarPro Revamped", "RengarProMenu");
                RengarMenu.AddGroupLabel("RengarPro Revamped");
                RengarMenu.AddLabel("Its loaded. Have Fun ! :)");
                //Combo Menu
                ComboM = RengarMenu.AddSubMenu("Combo");
                ComboM.AddGroupLabel("Combo Menu");
                ComboM.AddLabel("1- OneShot | 2- Snare | 3- AP Rengo");
                ComboM.Add("combo.mode", new Slider("Combo Mode", 1, 1, 3));
                var switcher = ComboM.Add("switch",
                    new KeyBind("Combo Mode Switcher", false, KeyBind.BindTypes.HoldActive, 'T'));
                switcher.OnValueChange += delegate(ValueBase<bool> sender, ValueBase<bool>.ValueChangeArgs args1)
                {
                    if (args1.NewValue)
                    {
                        var cast = ComboM["combo.mode"].Cast<Slider>();
                        if (cast.CurrentValue == cast.MaxValue)
                        {
                            cast.CurrentValue = 0;
                        }
                        else
                        {
                            cast.CurrentValue++;
                        }
                    }
                };

                ComboM.Add("combo.useEoutofQ", new CheckBox("Use E out Q Range"));
                ComboM.AddSeparator();
                ComboM.AddLabel("The settings on the bottom are the recommended settings");
                ComboM.AddLabel("I suggest dont change settings, if you are not a developer");
                ComboM.AddSeparator();
                ComboM.AddLabel("BetaQ => Its Cast Your Q before jump when ulti activated");
                ComboM.Add("betaq.active", new CheckBox("BetaQ Active"));
                ComboM.Add("betaq.range", new Slider("Beta Q Range", 875, 600, 1000));

                //Lane Clear Menu
                LaneM = RengarMenu.AddSubMenu("Lane Clear");
                LaneM.AddGroupLabel("Lane Clear Settings");
                LaneM.Add("lane.useQ", new CheckBox("Use Q"));
                LaneM.Add("lane.useW", new CheckBox("Use W"));
                LaneM.Add("lane.useE", new CheckBox("Use E"));
                LaneM.Add("lane.save", new CheckBox("Save Stacks", false));

                //Jungle Clear Menu
                JungleM = RengarMenu.AddSubMenu("Jungle Clear");
                JungleM.AddGroupLabel("Jungle Clear Settings");
                JungleM.Add("jungle.useQ", new CheckBox("Use Q"));
                JungleM.Add("jungle.useW", new CheckBox("Use W"));
                JungleM.Add("jungle.useE", new CheckBox("Use E"));
                JungleM.Add("jungle.save", new CheckBox("Save Stacks", false));

                //Draw  Menu
                DrawM = RengarMenu.AddSubMenu("Draw");
                DrawM.AddGroupLabel("Draw Settings");
                DrawM.Add("draw.mode", new CheckBox("Draw Combo Mode"));
                DrawM.Add("draw.selectedenemy", new CheckBox("Draw Selected Enemy"));

                //Misc Menu
                MiscM = RengarMenu.AddSubMenu("Misc");
                MiscM.AddGroupLabel("Misc Menu");
                MiscM.Add("misc.autoyoumuu", new CheckBox("Auto Youmuu when Ulti"));
                /*MiscM.Add("misc.magnet", new CheckBox("Enable Magnet"));
            MiscM.Add("magnet.range", new Slider("Magnet Range", 225, 100, 500));*/
                MiscM.Add("misc.smite", new CheckBox("Use Smite On Combo"));
                MiscM.Add("misc.autohp", new CheckBox("Auto HP Active"));
                MiscM.Add("misc.hp.value", new Slider("Auto HP %", 30, 1));
                MiscM.AddLabel("1- HeadHunter 2- NightHunter 3- SSW");
                MiscM.Add("skin.active", new CheckBox("Enable Skin Hack"));
                MiscM.Add("skin.value", new Slider("Skin Hack Value", 1, 1, 3));
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
        }
예제 #20
0
 public static bool Keybind(i.Menu m, string s)
 {
     return(m[s].Cast <KeyBind>().CurrentValue);
 }
예제 #21
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        public static void Load()
        {
            menuIni = MainMenu.AddMenu("Kindred", "Kindred");
            menuIni.AddGroupLabel("Welcome to the Worst Kindred addon!");

            UltMenu = menuIni.AddSubMenu("Ultimate");
            UltMenu.AddGroupLabel("Ultimate Settings");
            UltMenu.Add("Rally", new CheckBox("R Save Ally / Self"));
            UltMenu.Add("Rallyh", new Slider("R Ally Health %", 20, 0, 100));
            UltMenu.AddGroupLabel("Don't Use Ult On: ");
            foreach (var ally in ObjectManager.Get <AIHeroClient>())
            {
                CheckBox cb = new CheckBox(ally.BaseSkinName)
                {
                    CurrentValue = false
                };
                if (ally.Team == ObjectManager.Player.Team)
                {
                    UltMenu.Add("DontUlt" + ally.BaseSkinName, cb);
                }
            }

            ComboMenu = menuIni.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Kombo Ayarları");
            ComboMenu.Add("Q", new CheckBox("Kullan Q"));
            ComboMenu.Add("W", new CheckBox("Kullan W"));
            ComboMenu.Add("E", new CheckBox("Kullan E"));
            ComboMenu.AddGroupLabel("Ek Ayarlar");
            ComboMenu.Add("Qmode", new ComboBox("Q Mode", 0, "To Target", "To Mouse"));
            ComboMenu.Add("QW", new CheckBox("Q yu sadece w aktifse kullan", false));
            ComboMenu.Add("QAA", new CheckBox("AA menzilinde hedefe Q kullanma", false));
            ComboMenu.Add("Emark", new CheckBox("Odaklanmış hedefe E işaretle"));
            ComboMenu.Add("Pmark", new CheckBox("Odaklanmış hedefe pasif işaretle"));
            ComboMenu.Add("Pspells", new CheckBox("Hedefe ulti kullanmak için canı yüzde 15ten az olsun", false));

            HarassMenu = menuIni.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Dürtme Ayarları");
            HarassMenu.Add("Q", new CheckBox("Kullan Q"));
            HarassMenu.Add("W", new CheckBox("Kullan W", false));
            HarassMenu.Add("E", new CheckBox("Kullan E"));

            LaneMenu = menuIni.AddSubMenu("Lane Clear");
            LaneMenu.AddGroupLabel("LaneTemizleme Ayarları");
            LaneMenu.Add("Q", new CheckBox("Kullan Q"));
            LaneMenu.Add("W", new CheckBox("Kullan W", false));
            LaneMenu.Add("E", new CheckBox("Kullan E", false));

            JungleMenu = menuIni.AddSubMenu("Jungle Clear");
            JungleMenu.AddGroupLabel("OrmanTemizleme Ayarları");
            JungleMenu.Add("Q", new CheckBox("Kullan Q"));
            JungleMenu.Add("W", new CheckBox("Kullan W", false));
            JungleMenu.Add("E", new CheckBox("Kullan E", false));

            FleeMenu = menuIni.AddSubMenu("Flee");
            FleeMenu.AddGroupLabel("Flee Ayarları");
            FleeMenu.Add("Q", new CheckBox("Kullan Q"));
            FleeMenu.Add("Qgap", new CheckBox("Gapclose Q Kullan"));

            ManaMenu = menuIni.AddSubMenu("Mana Yardımcısı");
            ManaMenu.AddGroupLabel("Dürtme");
            ManaMenu.Add("harassmana", new Slider("Dürtme mana %", 75, 0, 100));
            ManaMenu.AddGroupLabel("Lanetemizleme");
            ManaMenu.Add("lanemana", new Slider("Lanetemizleme mana %", 60, 0, 100));

            DrawMenu = menuIni.AddSubMenu("Drawings");
            DrawMenu.AddGroupLabel("Gösterge Ayarları");
            DrawMenu.Add("Q", new CheckBox("Göster Q"));
            DrawMenu.Add("W", new CheckBox("Göster W"));
            DrawMenu.Add("E", new CheckBox("Göster E"));
            DrawMenu.Add("R", new CheckBox("Göster R"));
            DrawMenu.Add("debug", new CheckBox("Hataayıklama", false));
        }
예제 #22
0
 public static int ComboBox(i.Menu m, string s)
 {
     return(m[s].Cast <ComboBox>().SelectedIndex);
 }
예제 #23
0
 public static void createcheckbox(EloBuddy.SDK.Menu.Menu name, string pavadinimas, string kamatys)
 {
     name.Add(pavadinimas, new CheckBox(kamatys));
 }
예제 #24
0
 public static bool CheckBox(i.Menu m, string s)
 {
     return(m[s].Cast <CheckBox>().CurrentValue);
 }
예제 #25
0
        public static void Load()
        {
            menuIni = MainMenu.AddMenu("Kindred", "Kindred");
            menuIni.AddGroupLabel("Welcome to the Worst Kindred addon!");

            UltMenu = menuIni.AddSubMenu("Ultimate");
            UltMenu.AddGroupLabel("Ultimate Settings");
            UltMenu.Add("Rally", new CheckBox("R Save Ally / Self"));
            UltMenu.Add("Rallyh", new Slider("R Ally Health %", 20, 0, 100));
            UltMenu.AddGroupLabel("Don't Use Ult On: ");
            foreach (var ally in ObjectManager.Get <AIHeroClient>())
            {
                CheckBox cb = new CheckBox(ally.BaseSkinName)
                {
                    CurrentValue = false
                };
                if (ally.Team == ObjectManager.Player.Team)
                {
                    UltMenu.Add("DontUlt" + ally.BaseSkinName, cb);
                }
            }

            ComboMenu = menuIni.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("Q", new CheckBox("Use Q"));
            ComboMenu.Add("W", new CheckBox("Use W"));
            ComboMenu.Add("E", new CheckBox("Use E"));
            ComboMenu.AddGroupLabel("Extra Settings");
            ComboMenu.Add("Qmode", new ComboBox("Q Mode", 0, "To Target", "To Mouse"));
            ComboMenu.Add("QW", new CheckBox("Only Q When W is active", false));
            ComboMenu.Add("QAA", new CheckBox("Dont Q When target is in AA Range", false));
            ComboMenu.Add("Emark", new CheckBox("Focus target with E mark"));
            ComboMenu.Add("Pmark", new CheckBox("Focus target with Passive mark"));
            ComboMenu.Add("Pspells", new CheckBox("Dont attack targets in ult under 15% hp", false));

            HarassMenu = menuIni.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("Q", new CheckBox("Use Q"));
            HarassMenu.Add("W", new CheckBox("Use W", false));
            HarassMenu.Add("E", new CheckBox("Use E"));

            LaneMenu = menuIni.AddSubMenu("Lane Clear");
            LaneMenu.AddGroupLabel("LaneClear Settings");
            LaneMenu.Add("Q", new CheckBox("Use Q"));
            LaneMenu.Add("W", new CheckBox("Use W", false));
            LaneMenu.Add("E", new CheckBox("Use E", false));

            JungleMenu = menuIni.AddSubMenu("Jungle Clear");
            JungleMenu.AddGroupLabel("JungleClear Settings");
            JungleMenu.Add("Q", new CheckBox("Use Q"));
            JungleMenu.Add("W", new CheckBox("Use W", false));
            JungleMenu.Add("E", new CheckBox("Use E", false));

            FleeMenu = menuIni.AddSubMenu("Flee");
            FleeMenu.AddGroupLabel("Flee Settings");
            FleeMenu.Add("Q", new CheckBox("Use Q"));
            FleeMenu.Add("Qgap", new CheckBox("Use Q On GapClosers"));

            ManaMenu = menuIni.AddSubMenu("Mana Manager");
            ManaMenu.AddGroupLabel("Harass");
            ManaMenu.Add("harassmana", new Slider("Harass Mana %", 75, 0, 100));
            ManaMenu.AddGroupLabel("Lane Clear");
            ManaMenu.Add("lanemana", new Slider("Lane Clear Mana %", 60, 0, 100));

            DrawMenu = menuIni.AddSubMenu("Drawings");
            DrawMenu.AddGroupLabel("Drawing Settings");
            DrawMenu.Add("Q", new CheckBox("Draw Q"));
            DrawMenu.Add("W", new CheckBox("Draw W"));
            DrawMenu.Add("E", new CheckBox("Draw E"));
            DrawMenu.Add("R", new CheckBox("Draw R"));
            DrawMenu.Add("debug", new CheckBox("debug", false));
        }
예제 #26
0
파일: Menu.cs 프로젝트: chienhao10/CHOP
        public static void Init()
        {
            try
            {
                //Main Menu
                RengarMenu = MainMenu.AddMenu("RengarPro Revamped", "RengarProMenu");
                RengarMenu.AddGroupLabel("狮子狗!Meow~");
                RengarMenu.AddLabel("Its loaded. Have Fun ! :)");
                //Combo Menu
                ComboM = RengarMenu.AddSubMenu("连招");
                ComboM.AddGroupLabel("连招菜单");
                ComboM.AddLabel("1- 秒杀 | 2- 定身 | 3- AP 狮子狗");
                ComboM.Add("combo.mode", new Slider("连招模式", 1, 1, 3));
                var switcher = ComboM.Add("switch",
                                          new KeyBind("连招切换按键", false, KeyBind.BindTypes.HoldActive, 'T'));
                switcher.OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args1)
                {
                    if (args1.NewValue)
                    {
                        var cast = ComboM["combo.mode"].Cast <Slider>();
                        if (cast.CurrentValue == cast.MaxValue)
                        {
                            cast.CurrentValue = 0;
                        }
                        else
                        {
                            cast.CurrentValue++;
                        }
                    }
                };

                ComboM.Add("combo.useEoutofQ", new CheckBox("超出Q 范围使用 E"));
                ComboM.AddSeparator();
                ComboM.AddLabel("以下为推荐设置");
                ComboM.AddLabel("非脚本开发者请勿调整");
                ComboM.AddSeparator();
                ComboM.AddLabel("BetaQ => 激活大招前使用Q");
                ComboM.Add("betaq.active", new CheckBox("BetaQ 开启"));
                ComboM.Add("betaq.range", new Slider("Beta Q 范围", 875, 600, 1000));

                //Lane Clear Menu
                LaneM = RengarMenu.AddSubMenu("清线");
                LaneM.AddGroupLabel("清线设置");
                LaneM.Add("lane.useQ", new CheckBox("使用 Q"));
                LaneM.Add("lane.useW", new CheckBox("使用 W"));
                LaneM.Add("lane.useE", new CheckBox("使用 E"));
                LaneM.Add("lane.save", new CheckBox("保留叠加层数", false));

                //Jungle Clear Menu
                JungleM = RengarMenu.AddSubMenu("清野");
                JungleM.AddGroupLabel("清野设置");
                JungleM.Add("jungle.useQ", new CheckBox("使用 Q"));
                JungleM.Add("jungle.useW", new CheckBox("使用 W"));
                JungleM.Add("jungle.useE", new CheckBox("使用 E"));
                JungleM.Add("jungle.save", new CheckBox("保留叠加层数", false));

                //Draw  Menu
                DrawM = RengarMenu.AddSubMenu("线圈");
                DrawM.AddGroupLabel("线圈设置");
                DrawM.Add("draw.mode", new CheckBox("显示连招模式"));
                DrawM.Add("draw.selectedenemy", new CheckBox("显示所选敌人"));

                //Misc Menu
                MiscM = RengarMenu.AddSubMenu("杂项");
                MiscM.AddGroupLabel("杂项菜单");
                MiscM.Add("misc.autoyoumuu", new CheckBox("R时自动幽梦"));

                /*MiscM.Add("misc.magnet", new CheckBox("Enable Magnet"));
                 * MiscM.Add("magnet.range", new Slider("Magnet Range", 225, 100, 500));*/
                MiscM.Add("misc.smite", new CheckBox("连招使用惩戒"));
                MiscM.Add("misc.autohp", new CheckBox("自动激活回血"));
                MiscM.Add("misc.hp.value", new Slider("血量%", 30, 1));
                MiscM.AddLabel("1- HeadHunter 2- NightHunter 3- SSW");
                MiscM.Add("skin.active", new CheckBox("开启换肤"));
                MiscM.Add("skin.value", new Slider("皮肤", 1, 1, 3));
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
        }
예제 #27
0
        public static void Load()
        {
            try
            {
                Principal = i.MainMenu.AddMenu("Championship Riven", "RivenAkr");
                Principal.Add("Skin", new CheckBox("Enable Skin Hack?", false));
                Principal.Add("SkinID", new Slider("Skin ID: {0}", 4, 0, 5));

                Q = Principal.AddSubMenu("Q Configs");
                Q.Add("Any", new CheckBox("Use on Laneclear/Jungleclear?"));
                Q.AddSeparator(2);
                Q.Add("Flee", new CheckBox("Use Q on Flee?"));

                W = Principal.AddSubMenu("W Configs");
                W.Add("Lane", new CheckBox("Use on Laneclear?"));
                W.Add("Jungle", new CheckBox("Use on Jungleclear?"));
                W.AddSeparator(2);
                W.Add("LaneMin", new Slider("Min {0} minions to use W on Laneclear", 3, 1, 6));

                E = Principal.AddSubMenu("E Configs");
                E.Add("Flee", new CheckBox("Use E on Flee?"));
                E.Add("Jungle", new CheckBox("Use on Jungleclear?"));
                E.Add("Shield", new CheckBox("Use on Spells?"));
                E.AddSeparator(2);
                foreach (var x in EntityManager.Heroes.Enemies)
                {
                    E.AddLabel(".: " + x.ChampionName + " :.");
                    foreach (var y in x.Spellbook.Spells)
                    {
                        if (y.SData.TargettingType == SpellDataTargetType.Unit && IsSpell(y.Slot))
                        {
                            E.Add(x.ChampionName + "/" + y.Slot, new CheckBox(x.ChampionName + " " + y.Slot.ToString()));
                        }
                    }
                    E.AddSeparator(2);
                }

                R = Principal.AddSubMenu("R1 Configs");
                R.Add("UseR1", new CheckBox("Use R1?"));
                R.Add("Force", new KeyBind("Force R1?", false, KeyBind.BindTypes.PressToggle, 'M'));

                R2 = Principal.AddSubMenu("R2 Configs");
                R2.Add("Mode", new ComboBox("R2 Mode:", 0, "Kill Only", "Max Damage"));
                R2.Add("Save", new CheckBox("Save R2 (When in AA Range)", true));

                Misc = Principal.AddSubMenu("Misc");
                Misc.Add("Burst", new KeyBind("Burst", false, KeyBind.BindTypes.HoldActive, 'T'));
                Misc.AddSeparator(2);
                Misc.Add("QGap", new CheckBox("Use 3Q on Gapcloser?"));
                Misc.Add("QInt", new CheckBox("Use 3Q to Interrupt?"));
                Misc.Add("WGap", new CheckBox("Use W on Gapcloser?"));
                Misc.Add("WInt", new CheckBox("Use W to Interrupt?"));

                Humanizer = Principal.AddSubMenu("Humanizer");
                Humanizer.Add("Emotes", new CheckBox("Use Emotes?"));
                Humanizer.Add("Q2", new Slider("Delay Q2: {0}", 0, 0, 40));
                Humanizer.Add("Q3", new Slider("Delay Q3: {0}", 0, 0, 50));

                Item = Principal.AddSubMenu("Items");
                Item.Add("Hydra", new CheckBox("Use Hydra?"));
                Item.Add("Tiamat", new CheckBox("Use Tiamat?"));
                Item.Add("Youmuu", new CheckBox("Use Youmuu?"));
                Item.AddSeparator(2);
                Item.Add("Ignite", new CheckBox("Auto use Ignite?"));

                Draw = Principal.AddSubMenu("Draws");
                Draw.Add("Burst", new CheckBox("Draw Burst Range?"));
                Draw.AddLabel(".: Spells :.");
                Draw.Add("Disable", new CheckBox("Disable All?", false));
                Draw.AddSeparator(1);
                Draw.Add("Q", new CheckBox("Draw Q?"));
                Draw.Add("W", new CheckBox("Draw W?"));
                Draw.Add("E", new CheckBox("Draw E?"));
                Draw.Add("R", new CheckBox("Draw R2?"));
                Draw.AddSeparator(2);
                Draw.Add("Status", new CheckBox("Draw Status About Settings?"));
            }
            catch (Exception e)
            {
                Extensions.Debug(e.Message);
            }
        }
예제 #28
0
        public static void Load()
        {
            menuIni = MainMenu.AddMenu("Kindred", "Kindred");
            menuIni.AddGroupLabel("Welcome to the Worst Kindred addon!");

            UltMenu = menuIni.AddSubMenu("Ultimate");
            UltMenu.AddGroupLabel("Ultimate Settings");
            UltMenu.Add("Rally", new CheckBox("R Save Ally / Self"));
            UltMenu.Add("Rallyh", new Slider("R Ally Health %", 20, 0, 100));
            UltMenu.AddGroupLabel("Don't Use Ult On: ");
            foreach (var ally in ObjectManager.Get<AIHeroClient>())
            {
                CheckBox cb = new CheckBox(ally.BaseSkinName) { CurrentValue = false };
                if (ally.Team == ObjectManager.Player.Team)
                {
                    UltMenu.Add("DontUlt" + ally.BaseSkinName, cb);
                }
            }

            ComboMenu = menuIni.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Kombo Ayarları");
            ComboMenu.Add("Q", new CheckBox("Kullan Q"));
            ComboMenu.Add("W", new CheckBox("Kullan W"));
            ComboMenu.Add("E", new CheckBox("Kullan E"));
            ComboMenu.AddGroupLabel("Ek Ayarlar");
            ComboMenu.Add("Qmode", new ComboBox("Q Mode", 0, "To Target", "To Mouse"));
            ComboMenu.Add("QW", new CheckBox("Q yu sadece w aktifse kullan", false));
            ComboMenu.Add("QAA", new CheckBox("AA menzilinde hedefe Q kullanma", false));
            ComboMenu.Add("Emark", new CheckBox("Odaklanmış hedefe E işaretle"));
            ComboMenu.Add("Pmark", new CheckBox("Odaklanmış hedefe pasif işaretle"));
            ComboMenu.Add("Pspells", new CheckBox("Hedefe ulti kullanmak için canı yüzde 15ten az olsun", false));

            HarassMenu = menuIni.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Dürtme Ayarları");
            HarassMenu.Add("Q", new CheckBox("Kullan Q"));
            HarassMenu.Add("W", new CheckBox("Kullan W", false));
            HarassMenu.Add("E", new CheckBox("Kullan E"));

            LaneMenu = menuIni.AddSubMenu("Lane Clear");
            LaneMenu.AddGroupLabel("LaneTemizleme Ayarları");
            LaneMenu.Add("Q", new CheckBox("Kullan Q"));
            LaneMenu.Add("W", new CheckBox("Kullan W", false));
            LaneMenu.Add("E", new CheckBox("Kullan E", false));

            JungleMenu = menuIni.AddSubMenu("Jungle Clear");
            JungleMenu.AddGroupLabel("OrmanTemizleme Ayarları");
            JungleMenu.Add("Q", new CheckBox("Kullan Q"));
            JungleMenu.Add("W", new CheckBox("Kullan W", false));
            JungleMenu.Add("E", new CheckBox("Kullan E", false));

            FleeMenu = menuIni.AddSubMenu("Flee");
            FleeMenu.AddGroupLabel("Flee Ayarları");
            FleeMenu.Add("Q", new CheckBox("Kullan Q"));
            FleeMenu.Add("Qgap", new CheckBox("Gapclose Q Kullan"));

            ManaMenu = menuIni.AddSubMenu("Mana Yardımcısı");
            ManaMenu.AddGroupLabel("Dürtme");
            ManaMenu.Add("harassmana", new Slider("Dürtme mana %", 75, 0, 100));
            ManaMenu.AddGroupLabel("Lanetemizleme");
            ManaMenu.Add("lanemana", new Slider("Lanetemizleme mana %", 60, 0, 100));

            DrawMenu = menuIni.AddSubMenu("Drawings");
            DrawMenu.AddGroupLabel("Gösterge Ayarları");
            DrawMenu.Add("Q", new CheckBox("Göster Q"));
            DrawMenu.Add("W", new CheckBox("Göster W"));
            DrawMenu.Add("E", new CheckBox("Göster E"));
            DrawMenu.Add("R", new CheckBox("Göster R"));
            DrawMenu.Add("debug", new CheckBox("Hataayıklama", false));
        }
예제 #29
0
        public static void Load()
        {
            menuIni = MainMenu.AddMenu("千玗", "Kindred");
            menuIni.AddGroupLabel("欢迎使用最渣千玗脚本!");

            UltMenu = menuIni.AddSubMenu("大招");
            UltMenu.AddGroupLabel("大招设置");
            UltMenu.Add("Rally", new CheckBox("R 拯救队友 / 自身"));
            UltMenu.Add("Rallyh", new Slider("R 队友血量 %", 20, 0, 100));
            UltMenu.AddGroupLabel("不使用R: ");
            foreach (var ally in ObjectManager.Get <AIHeroClient>())
            {
                CheckBox cb = new CheckBox(ally.BaseSkinName)
                {
                    CurrentValue = false
                };
                if (ally.Team == ObjectManager.Player.Team)
                {
                    UltMenu.Add("DontUlt" + ally.BaseSkinName, cb);
                }
            }

            ComboMenu = menuIni.AddSubMenu("连招");
            ComboMenu.AddGroupLabel("连招设置");
            ComboMenu.Add("Q", new CheckBox("使用 Q"));
            ComboMenu.Add("W", new CheckBox("使用 W"));
            ComboMenu.Add("E", new CheckBox("使用 E"));
            ComboMenu.AddGroupLabel("额外设置");
            ComboMenu.Add("Qmode", new ComboBox("Q 模式", 0, "至目标", "至鼠标"));
            ComboMenu.Add("QW", new CheckBox("只Q 当W激活时", false));
            ComboMenu.Add("QAA", new CheckBox("不Q 当目标在普攻范围", false));
            ComboMenu.Add("Emark", new CheckBox("集火有 E的目标"));
            ComboMenu.Add("Pmark", new CheckBox("集火有 被标记的目标"));
            ComboMenu.Add("Pspells", new CheckBox("不攻击 R 中低于 15%血量的目标", false));

            HarassMenu = menuIni.AddSubMenu("骚扰");
            HarassMenu.AddGroupLabel("骚扰设置");
            HarassMenu.Add("Q", new CheckBox("使用 Q"));
            HarassMenu.Add("W", new CheckBox("使用 W", false));
            HarassMenu.Add("E", new CheckBox("使用 E"));

            LaneMenu = menuIni.AddSubMenu("清线");
            LaneMenu.AddGroupLabel("清线设置");
            LaneMenu.Add("Q", new CheckBox("使用 Q"));
            LaneMenu.Add("W", new CheckBox("使用 W", false));
            LaneMenu.Add("E", new CheckBox("使用 E", false));

            JungleMenu = menuIni.AddSubMenu("清野");
            JungleMenu.AddGroupLabel("清野设置");
            JungleMenu.Add("Q", new CheckBox("使用 Q"));
            JungleMenu.Add("W", new CheckBox("使用 W", false));
            JungleMenu.Add("E", new CheckBox("使用 E", false));

            FleeMenu = menuIni.AddSubMenu("逃跑");
            FleeMenu.AddGroupLabel("逃跑设置");
            FleeMenu.Add("Q", new CheckBox("使用 Q"));
            FleeMenu.Add("Qgap", new CheckBox("使用 Q 防突进"));

            ManaMenu = menuIni.AddSubMenu("蓝量控制器");
            ManaMenu.AddGroupLabel("骚扰");
            ManaMenu.Add("harassmana", new Slider("骚扰蓝量 %", 75, 0, 100));
            ManaMenu.AddGroupLabel("清线");
            ManaMenu.Add("lanemana", new Slider("清线蓝量 %", 60, 0, 100));

            DrawMenu = menuIni.AddSubMenu("线圈");
            DrawMenu.AddGroupLabel("线圈设置");
            DrawMenu.Add("Q", new CheckBox("显示 Q"));
            DrawMenu.Add("W", new CheckBox("显示 W"));
            DrawMenu.Add("E", new CheckBox("显示 E"));
            DrawMenu.Add("R", new CheckBox("显示 R"));
            DrawMenu.Add("debug", new CheckBox("调试", false));
        }
예제 #30
0
파일: Menu.cs 프로젝트: FireBuddy/karthus
        public static void Load()
        {
            menuIni = MainMenu.AddMenu("Kindred", "Kindred");
            menuIni.AddGroupLabel("Welcome to the Worst Kindred addon!");

            UltMenu = menuIni.AddSubMenu("Ultimate");
            UltMenu.AddGroupLabel("Ultimate Settings");
            UltMenu.Add("Rally", new CheckBox("R Save Ally / Self"));
            UltMenu.Add("Rallyh", new Slider("R Ally Health %", 20, 0, 100));
            UltMenu.AddGroupLabel("Don't Use Ult On: ");
            foreach (var ally in ObjectManager.Get<AIHeroClient>())
            {
                CheckBox cb = new CheckBox(ally.BaseSkinName) { CurrentValue = false };
                if (ally.Team == ObjectManager.Player.Team)
                {
                    UltMenu.Add("DontUlt" + ally.BaseSkinName, cb);
                }
            }

            ComboMenu = menuIni.AddSubMenu("Combo");
            ComboMenu.AddGroupLabel("Combo Settings");
            ComboMenu.Add("Q", new CheckBox("Use Q"));
            ComboMenu.Add("W", new CheckBox("Use W"));
            ComboMenu.Add("E", new CheckBox("Use E"));
            ComboMenu.AddGroupLabel("Extra Settings");
            ComboMenu.Add("Qmode", new ComboBox("Q Mode", 0, "To Target", "To Mouse"));
            ComboMenu.Add("QW", new CheckBox("Only Q When W is active", false));
            ComboMenu.Add("QAA", new CheckBox("Dont Q When target is in AA Range", false));
            ComboMenu.Add("Emark", new CheckBox("Focus target with E mark"));
            ComboMenu.Add("Pmark", new CheckBox("Focus target with Passive mark"));
            ComboMenu.Add("Pspells", new CheckBox("Dont attack targets in ult under 15% hp", false));

            HarassMenu = menuIni.AddSubMenu("Harass");
            HarassMenu.AddGroupLabel("Harass Settings");
            HarassMenu.Add("Q", new CheckBox("Use Q"));
            HarassMenu.Add("W", new CheckBox("Use W", false));
            HarassMenu.Add("E", new CheckBox("Use E"));

            LaneMenu = menuIni.AddSubMenu("Lane Clear");
            LaneMenu.AddGroupLabel("LaneClear Settings");
            LaneMenu.Add("Q", new CheckBox("Use Q"));
            LaneMenu.Add("W", new CheckBox("Use W", false));
            LaneMenu.Add("E", new CheckBox("Use E", false));

            JungleMenu = menuIni.AddSubMenu("Jungle Clear");
            JungleMenu.AddGroupLabel("JungleClear Settings");
            JungleMenu.Add("Q", new CheckBox("Use Q"));
            JungleMenu.Add("W", new CheckBox("Use W", false));
            JungleMenu.Add("E", new CheckBox("Use E", false));

            FleeMenu = menuIni.AddSubMenu("Flee");
            FleeMenu.AddGroupLabel("Flee Settings");
            FleeMenu.Add("Q", new CheckBox("Use Q"));
            FleeMenu.Add("Qgap", new CheckBox("Use Q On GapClosers"));

            ManaMenu = menuIni.AddSubMenu("Mana Manager");
            ManaMenu.AddGroupLabel("Harass");
            ManaMenu.Add("harassmana", new Slider("Harass Mana %", 75, 0, 100));
            ManaMenu.AddGroupLabel("Lane Clear");
            ManaMenu.Add("lanemana", new Slider("Lane Clear Mana %", 60, 0, 100));

            DrawMenu = menuIni.AddSubMenu("Drawings");
            DrawMenu.AddGroupLabel("Drawing Settings");
            DrawMenu.Add("Q", new CheckBox("Draw Q"));
            DrawMenu.Add("W", new CheckBox("Draw W"));
            DrawMenu.Add("E", new CheckBox("Draw E"));
            DrawMenu.Add("R", new CheckBox("Draw R"));
            DrawMenu.Add("debug", new CheckBox("debug", false));
        }
예제 #31
0
파일: Menu.cs 프로젝트: Faqer/EloBuddy-1
            public static void Init()
        {
            //Main Menu
            RengarMenu = MainMenu.AddMenu("RengarPro Revamped", "RengarProMenu");
            RengarMenu.AddGroupLabel("RengarPro Revamped");
            RengarMenu.AddLabel("Its loaded. Have Fun ! :)");
            //Combo Menu
            ComboM = RengarMenu.AddSubMenu("Combo");
            ComboM.AddGroupLabel("Combo Menu");
            ComboM.AddLabel("1- OneShot | 2- Snare");
            ComboM.Add("combo.mode", new Slider("Combo Mode", 1, 1, 2));
            var switcher = ComboM.Add("switch", new KeyBind("Combo Mode Switcher", false, KeyBind.BindTypes.HoldActive, (uint)'T'));
            switcher.OnValueChange += delegate (ValueBase<bool> sender, ValueBase<bool>.ValueChangeArgs args1)
            {
                if (args1.NewValue == true)
                {
                    var cast = ComboM["combo.mode"].Cast<Slider>();
                    if (cast.CurrentValue == cast.MaxValue)
                    {
                        cast.CurrentValue = 0;
                    }
                    else
                    {
                        cast.CurrentValue++;
                    }
                }
            };

            ComboM.Add("combo.useEoutofQ", new CheckBox("Use E out Q Range"));

            //Lane Clear Menu
            LaneM = RengarMenu.AddSubMenu("Lane Clear");
            LaneM.AddGroupLabel("Lane Clear Settings");
            LaneM.Add("lane.useQ", new CheckBox("Use Q"));
            LaneM.Add("lane.useW", new CheckBox("Use W"));
            LaneM.Add("lane.useE", new CheckBox("Use E"));
            LaneM.Add("lane.save", new CheckBox("Save Stacks", false));

            //Jungle Clear Menu
            JungleM = RengarMenu.AddSubMenu("Jungle Clear");
            JungleM.AddGroupLabel("Jungle Clear Settings");
            JungleM.Add("jungle.useQ", new CheckBox("Use Q"));
            JungleM.Add("jungle.useW", new CheckBox("Use W"));
            JungleM.Add("jungle.useE", new CheckBox("Use E"));
            JungleM.Add("jungle.save", new CheckBox("Save Stacks", false));

            //Draw  Menu
            DrawM = RengarMenu.AddSubMenu("Draw");
            DrawM.AddGroupLabel("Draw Settings");
            DrawM.Add("draw.mode", new CheckBox("Draw Combo Mode"));
            DrawM.Add("draw.selectedenemy", new CheckBox("Draw Selected Enemy"));

            //Misc Menu
            MiscM = RengarMenu.AddSubMenu("Misc");
            MiscM.AddGroupLabel("Misc Menu");
            MiscM.Add("misc.autoyoumuu", new CheckBox("Auto Youmuu when Ulti"));
            MiscM.Add("misc.magnet", new CheckBox("Enable Magnet"));
            MiscM.Add("misc.smite", new CheckBox("Use Smite On Combo"));
            MiscM.Add("misc.autohp", new CheckBox("Auto HP Active"));
            MiscM.Add("misc.hp.value", new Slider("Auto HP %",30,1,100));
            MiscM.AddLabel("1- HeadHunter 2- NightHunter 3- SSW");
            MiscM.Add("skin.active", new CheckBox("Enable Skin Hack"));
            MiscM.Add("skin.value", new Slider("Skin Hack Value", 1, 1, 3));
        }
예제 #32
0
 public static int Slider(i.Menu m, string s)
 {
     return(m[s].Cast <Slider>().CurrentValue);
 }
예제 #33
0
 public ColorConfig(EloBuddy.SDK.Menu.Menu menu, string id, Color color)
 {
     Id = id;
     _menu = menu;
     Init(color);
 }
예제 #34
0
        public static void Init()
        {
            try
            {
                //Main Menu
                RengarMenu = MainMenu.AddMenu("RengarPro Revamped", "RengarProMenu");
                RengarMenu.AddGroupLabel("RengarPro Revamped");
                RengarMenu.AddLabel("Its loaded. Have Fun ! :)");
                //Combo Menu
                ComboM = RengarMenu.AddSubMenu("Combo");
                ComboM.AddGroupLabel("Combo Menu");
                ComboM.AddLabel("1- OneShot | 2- Snare | 3- AP Rengo");
                ComboM.Add("combo.mode", new Slider("Combo Mode", 1, 1, 3));
                var switcher = ComboM.Add("switch",
                                          new KeyBind("Combo Mode Switcher", false, KeyBind.BindTypes.HoldActive, 'T'));
                switcher.OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args1)
                {
                    if (args1.NewValue)
                    {
                        var cast = ComboM["combo.mode"].Cast <Slider>();
                        if (cast.CurrentValue == cast.MaxValue)
                        {
                            cast.CurrentValue = 0;
                        }
                        else
                        {
                            cast.CurrentValue++;
                        }
                    }
                };

                ComboM.Add("combo.useEoutofQ", new CheckBox("Use E out Q Range"));
                ComboM.AddSeparator();
                ComboM.AddLabel("The settings on the bottom are the recommended settings");
                ComboM.AddLabel("I suggest dont change settings, if you are not a developer");
                ComboM.AddSeparator();
                ComboM.AddLabel("BetaQ => Its Cast Your Q before jump when ulti activated");
                ComboM.Add("betaq.active", new CheckBox("BetaQ Active"));
                ComboM.Add("betaq.range", new Slider("Beta Q Range", 875, 600, 1000));

                //Lane Clear Menu
                LaneM = RengarMenu.AddSubMenu("Lane Clear");
                LaneM.AddGroupLabel("Lane Clear Settings");
                LaneM.Add("lane.useQ", new CheckBox("Use Q"));
                LaneM.Add("lane.useW", new CheckBox("Use W"));
                LaneM.Add("lane.useE", new CheckBox("Use E"));
                LaneM.Add("lane.save", new CheckBox("Save Stacks", false));

                //Jungle Clear Menu
                JungleM = RengarMenu.AddSubMenu("Jungle Clear");
                JungleM.AddGroupLabel("Jungle Clear Settings");
                JungleM.Add("jungle.useQ", new CheckBox("Use Q"));
                JungleM.Add("jungle.useW", new CheckBox("Use W"));
                JungleM.Add("jungle.useE", new CheckBox("Use E"));
                JungleM.Add("jungle.save", new CheckBox("Save Stacks", false));

                //Draw  Menu
                DrawM = RengarMenu.AddSubMenu("Draw");
                DrawM.AddGroupLabel("Draw Settings");
                DrawM.Add("draw.mode", new CheckBox("Draw Combo Mode"));
                DrawM.Add("draw.selectedenemy", new CheckBox("Draw Selected Enemy"));

                //Misc Menu
                MiscM = RengarMenu.AddSubMenu("Misc");
                MiscM.AddGroupLabel("Misc Menu");
                MiscM.Add("misc.autoyoumuu", new CheckBox("Auto Youmuu when Ulti"));

                /*MiscM.Add("misc.magnet", new CheckBox("Enable Magnet"));
                 * MiscM.Add("magnet.range", new Slider("Magnet Range", 225, 100, 500));*/
                MiscM.Add("misc.smite", new CheckBox("Use Smite On Combo"));
                MiscM.Add("misc.autohp", new CheckBox("Auto HP Active"));
                MiscM.Add("misc.hp.value", new Slider("Auto HP %", 30, 1));
                MiscM.AddLabel("1- HeadHunter 2- NightHunter 3- SSW");
                MiscM.Add("skin.active", new CheckBox("Enable Skin Hack"));
                MiscM.Add("skin.value", new Slider("Skin Hack Value", 1, 1, 3));
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
        }