public static void Game_OnGameLoad() { if (Player.ChampionName != ChampionName) { return; } Spells.Initiate(); Config = MainMenu.AddMenu(string.Format("xQx | {0}", ChampionName), ChampionName); PlayerSpells.Initialize(); DamageCalc = new DamageCalc(); Utils = new Utils(); Menu = new Menu(); Items = new Items(); Draws = new Draws(); Combo = new Combo(); Harass = new Harass(); LaneClear = new LaneClear(); JungleClear = new JungleClear(); OnUpdate = new OnUpdate(); LogicW.Initiate(); Config.Add("GameMode", new ComboBox("Game Mode:", 0, "AP", "AD", "Hybrid", "Tanky")); Chat.Print( "Mordekasier</font> <font color='#ff3232'> How to Train Your Dragon </font> <font color='#FFFFFF'>Loaded!</font>"); }
internal static void LoadMenu() { #region Menu StreamMenu = Core.Menu.AddSubMenu("Streaming Mode", "streamingmode"); StreamMenu.AddGroupLabel("Click delay"); StreamMenu.AddLabel("The less the slider values are the faster it will click."); var minDelaySlider = StreamMenu.Add("minSlider", new Slider("Minimum delay (Default 150)", 150, 50, 800)); var maxDelaySlider = StreamMenu.Add("maxSlider", new Slider("Maximum delay (Default 350)", 350, 150, 1600)); MinDelay = minDelaySlider.CurrentValue; minDelaySlider.OnValueChange += delegate { MinDelay = minDelaySlider.CurrentValue; maxDelaySlider.MinValue = minDelaySlider.CurrentValue + 200; }; MaxDelay = maxDelaySlider.CurrentValue; maxDelaySlider.OnValueChange += delegate { MaxDelay = maxDelaySlider.CurrentValue; }; #endregion Menu }
public Menu() { menu = MainMenu.AddMenu("Universal MinimapHack", "UniversalMinimapHack"); menu.AddGroupLabel("[Customize] : "); menu.Add("scale", new Slider("Icon Scale % (F5 to Reload)", 20)); //_slider menu.Add("opacity", new Slider("Icon Opacity % (F5 to Reload)", 70)); //_iconOpacity //menu.Add menu.AddGroupLabel("SS Timer : "); menu.Add("enableSS", new CheckBox("Enable")); // _ssTimerEnabler menu.AddGroupLabel("Extra : "); menu.Add("minSS", new Slider("Show after X seconds", 30, 1, 180)); // _ssTimerMin menu.Add("fallbackSS", new CheckBox("Fallback ping (local)", false)); // _ssFallbackPing menu.Add("minPingSS", new Slider("Ping after X seconds", 30, 5, 180)); // _ssTimerMinPing menu.AddGroupLabel("Customize : "); menu.Add("sizeSS", new Slider("SS Text Size (F5 to Reload)", 15)); //_ssTimerSize menu.Add("offsetSS", new Slider("SS Text Height", 15, -50, +50)); // _ssTimerOffset menu.AddGroupLabel("SS Circles : "); menu.Add("ssCircle", new CheckBox("Enable")); //_ssCircle menu.Add("ssCircleSize", new Slider("Max Circle Size", 7000, 500, 15000)); // _ssCircleSize }
public static void Load() { menuIni = MainMenu.AddMenu("Ekko", "Ekko"); menuIni.AddGroupLabel("Welcome to the Worst Ekko addon!"); UltMenu = menuIni.AddSubMenu("Ultimate"); UltMenu.AddGroupLabel("Ultimate Settings"); UltMenu.Add("Rsave", new CheckBox("Use R Saver", false)); UltMenu.Add("Rsaveh", new Slider("R Saver Health", 15, 0, 100)); UltMenu.Add("RAoe", new CheckBox("Auto R AoE")); UltMenu.Add("RAoeh", new Slider("R AoE Hit", 3, 1, 5)); UltMenu.Add("REscape", new CheckBox("R Escape")); UltMenu.Add("REscapeh", new Slider("R Escape On Health", 10, 1, 100)); ComboMenu = menuIni.AddSubMenu("Combo"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("Q", new CheckBox("Use Q")); ComboMenu.Add("W", new CheckBox("Use W No Prediction", false)); ComboMenu.Add("Wpred", new CheckBox("Use W With Prediction")); ComboMenu.Add("Whit", new Slider("W On Hit X Enemies", 1, 1, 5)); ComboMenu.Add("E", new CheckBox("Use E")); ComboMenu.Add("Emode", new ComboBox("E Mode", 0, "To Target", "To Mouse")); ComboMenu.Add("Rk", new CheckBox("Use R On Killable")); ComboMenu.Add("R", new CheckBox("Use R")); ComboMenu.Add("Rhit", new Slider("Use R Hit", 2, 1, 5)); HarassMenu = menuIni.AddSubMenu("Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("Q", new CheckBox("Use Q")); HarassMenu.Add("W", new CheckBox("Use W", false)); HarassMenu.Add("E", new CheckBox("Use E")); LaneMenu = menuIni.AddSubMenu("Lane Clear"); LaneMenu.AddGroupLabel("LaneClear Settings"); LaneMenu.Add("Q", new CheckBox("Use Q")); LaneMenu.Add("E", new CheckBox("Use E")); JungleMenu = menuIni.AddSubMenu("Jungle Clear"); JungleMenu.AddGroupLabel("JungleClear Settings"); JungleMenu.Add("Q", new CheckBox("Use Q")); JungleMenu.Add("E", new CheckBox("Use E")); MiscMenu = menuIni.AddSubMenu("Misc"); MiscMenu.AddGroupLabel("Misc Settings"); MiscMenu.Add("Qstacks", new CheckBox("Auto Q On Enemy with 2 Stacks")); ManaMenu = menuIni.AddSubMenu("Mana Manager"); ManaMenu.AddGroupLabel("Harass"); ManaMenu.Add("harassmana", new Slider("Harass Mana %", 75, 0, 100)); ManaMenu.AddGroupLabel("Lane Clear"); ManaMenu.Add("lanemana", new Slider("Lane Clear Mana %", 60, 0, 100)); DrawMenu = menuIni.AddSubMenu("Drawings"); DrawMenu.AddGroupLabel("Drawing Settings"); DrawMenu.Add("Q", new CheckBox("Draw Q")); DrawMenu.Add("W", new CheckBox("Draw W")); DrawMenu.Add("E", new CheckBox("Draw E")); DrawMenu.Add("R", new CheckBox("Draw R")); DrawMenu.Add("debug", new CheckBox("debug", false)); }
public static void Game_OnGameLoad() { if (Player.ChampionName != ChampionName) return; Spells.Initiate(); Config = MainMenu.AddMenu(string.Format("xQx | {0}", ChampionName), ChampionName); PlayerSpells.Initialize(); DamageCalc = new DamageCalc(); Utils = new Utils(); Menu = new Menu(); Items = new Items(); Draws = new Draws(); Combo = new Combo(); Harass = new Harass(); LaneClear = new LaneClear(); JungleClear = new JungleClear(); OnUpdate = new OnUpdate(); LogicW.Initiate(); Config.Add("GameMode", new ComboBox("Game Mode:", 0, "AP", "AD", "Hybrid", "Tanky")); Chat.Print( "Mordekasier</font> <font color='#ff3232'> How to Train Your Dragon </font> <font color='#FFFFFF'>Loaded!</font>"); }
public static void Initialize() { #region Initialize Menu Config = EloBuddy.SDK.Menu.MainMenu.AddMenu("SexsiPredictioner", "sexsipredictioner"); Combo = Config.Add("COMBOKEY", new KeyBind("Combo", false, KeyBind.BindTypes.HoldActive, 32)); Harass = Config.Add("HARASSKEY", new KeyBind("Harass", false, KeyBind.BindTypes.HoldActive, 'C')); Enabled = Config.Add("ENABLED", new EloBuddy.SDK.Menu.Values.CheckBox("Enabled")); #region Initialize Spells skillshots = Config.AddSubMenu("Skillshots", "spredskillshots"); foreach (var spell in Spells2 /*SpellDatabase.Spells*/) { if (spell.ChampionName == ObjectManager.Player.CharData.BaseSkinName) { Spells[(int)spell.Slot] = new Spell(spell.Slot, spell.Range); Spells[(int)spell.Slot].SetSkillshot(spell.Delay / 1000f, spell.Radius, spell.MissileSpeed, spell.CollisionObjects.Any(), spell.SpellType);//Collisionable, spell.SpellType); skillshots.Add(String.Format("{0}{1}", spell.ChampionName, spell.Slot), new EloBuddy.SDK.Menu.Values.CheckBox("Convert Spell " + spell.Slot.ToString(), true)); } } #endregion Hitc = Config.Add("Hitchancex", new EloBuddy.SDK.Menu.Values.ComboBox("Hit Chance", 1, Utility.HitchanceNameArray)); #endregion #region Initialize Events Spellbook.OnCastSpell += Spellbook_OnCastSpell; Obj_AI_Base.OnSpellCast += AIHeroClient_OnProcessSpellCast; #endregion }
internal static void Load() { Config = MainMenu.AddMenu("SeC-OrbWalker", "orbwalker", "SeC-OrbWalker"); Config.AddLabel("It uses the Elobuddy Orbwalker Keys but nothing else from it."); Config.AddLabel("SeC-Orbwalker will disable Orbwalker as far he can but you still should disable Drawing."); Config.AddLabel("Please Rebort Bugs in Elobuddy Forum."); Config_Behavier = Config.AddSubMenu("Core", "orbwalker.behavier", "Core"); Config_Behavier.AddGroupLabel("Priorities - Please If you do not know what it is, do not Modify"); Config_Behavier.AddLabel("Prioritie Farm </> EnemyHit ( for Harras )"); Config_Behavier.Add("priorityFarm", new CheckBox("Farm", true)); Config_Behavier.AddLabel("Prioritie Big </> Small ( for JungleClear )"); Config_Behavier.Add("priorityJungleBig", new CheckBox("Pref Big Monster", true)); Config_Behavier.AddGroupLabel("Custom Behavier:"); Config_Behavier.AddLabel("Attack Objects/Wards"); Config_Behavier.Add("removeObjects", new CheckBox("Objects", true)); Config_Behavier.Add("removeWards", new CheckBox("Wards", true)); Config_Behavier.AddGroupLabel("Special Behaviers:"); Config_Behavier.AddLabel("POI Means for Melee the Target/ or some Objects (like Catching Axes from Draven)"); Config_Behavier.AddLabel("Interact Range: if will Change the MovementCommands if POI is inside this Range (from Curser)"); Config_Behavier.Add("interactRange", new Slider("Interact Range {0}", 350, 0, 800)); Config_Behavier.AddLabel("Movement Prediction: If Aktive will Semiautomatic your Movement on Melees (for Combo)"); Config_Behavier.Add("meleePrediction1", new CheckBox("Melee Movement Prediction Auto", false)); Config_Behavier.Add("meleePrediction2", new CheckBox("Melee Movement Prediction Semi-Auto", false)); Config_Behavier.AddLabel("Catch Axes Draven: If Aktive Will Catch Axes Inside Interact Range"); Config_Behavier.Add("CatchAxes", new CheckBox("Draven Catch Axes", true)); Config_Behavier.Add("CatchAxesW", new CheckBox("Use W for SafeCatch", true)); Config_Behavier.Add("GPB", new CheckBox("Attack GP Barrels ", true)); Config_Drawing = Config.AddSubMenu("Drawings", "orbwalker.drawings", "Drawing Settings"); Config_Drawing.AddLabel("Basic Drawing Rules For Your Hero"); Config_Drawing.Add("drawMyAARange", new CheckBox("Draw AA Range")); Config_Drawing.Add("drawMyHoldArea", new CheckBox("Draw Hold Area")); Config_Drawing.AddLabel("Basic Drawing Rules For Enemys"); Config_Drawing.Add("drawEnemyAARange", new CheckBox("Draw AA Range")); Config_Drawing.Add("drawEnemyBoundingRadius", new CheckBox("Draw BoundingRadius")); Config_Drawing.AddLabel("Interact Range "); Config_Drawing.Add("drawInteractCircle", new CheckBox("Draw Interact Circle")); Config_Extra = Config.AddSubMenu("Extra", "orbwalker.extra", "Extra Settings"); Config_Extra.AddLabel("Windup: Its the Time After a Attack before he can Move again."); Config_Extra.AddLabel("If you have Increased AA Cancle set this Higher"); Config_Extra.Add("windup", new Slider("Additional Windup time: {0} ms", 120, 0, 500)); Config_Extra.AddLabel("i Recomend this : YourPing + 10. EX:ping:40 , 40 + 10 = 50. -- WinUPtime = 50"); Config_Extra.AddLabel("HoldArea: Its a Range Around your Hero."); Config_Extra.AddLabel("If your Mouse is inside this Area he wont move to your Cursor ( 0 to Disable)"); Config_Extra.Add("holdArea", new Slider("HoldArea distance: {0}", 120, 0, 500)); Config_Extra.AddLabel("Is Recomended to use 120 or + for scape from BAN HAMMER."); }
static Config() { // Initialize the menu Menu = MainMenu.AddMenu(MenuName, MenuName.ToLower()); Menu.AddGroupLabel("KA " + Player.Instance.ChampionName); Menu.AddLabel("Made By: MarioGK", 50); // Initialize the modes Modes.Initialize(); }
public Menu() { menu = MainMenu.AddMenu("Ekko", "Ekko"); this.Combo(); this.Harass(); this.Flee(); this.Draw(); this.LaneClear(); this.JungleClear(); this.Misc(); }
public static void Init() { MaiinMenu = MainMenu.AddMenu("RyzePro", "RyzePro"); MaiinMenu.AddGroupLabel("Ryze Pro Loaded.."); MaiinMenu.AddLabel("Rexy Tarafından kodlanmıştır"); MaiinMenu.AddLabel("Eğer hata alırsanız lütfen discorddan yapımcıya bildirin"); ComboMenu = MaiinMenu.AddSubMenu("Combo"); ComboMenu.Add("combo.useQ", new CheckBox("Kullan Q")); ComboMenu.Add("combo.useW", new CheckBox("Kullan W")); ComboMenu.Add("combo.useE", new CheckBox("Kullan E")); ComboMenu.Add("combo.useR", new CheckBox("Hedefe giderken R Kullan")); ComboMenu.Add("combo.aa", new CheckBox("Komboda AA yapma")); ComboMenu.Add("combo.gapcloser", new CheckBox("Otomatik GapCloser Düşman")); HarassMenu = MaiinMenu.AddSubMenu("Harass"); HarassMenu.Add("harass.useQ", new CheckBox("Kullan Q")); HarassMenu.Add("harass.useW", new CheckBox("Kullan W")); HarassMenu.Add("harass.useE", new CheckBox("Kullan E")); HarassMenu.Add("harass.mana", new Slider("Min % Mana", 15)); LaneClearMenu = MaiinMenu.AddSubMenu("LaneClear"); LaneClearMenu.Add("laneclear.useQ", new CheckBox("Kullan Q")); LaneClearMenu.Add("laneclear.useW", new CheckBox("Kullan W")); LaneClearMenu.Add("laneclear.useE", new CheckBox("Kullan E")); LaneClearMenu.Add("laneclear.useR", new CheckBox("Kullan R")); LaneClearMenu.Add("laneclear.mana", new Slider("Min % Mana", 15)); JungleClearMenu = MaiinMenu.AddSubMenu("JungleClear"); JungleClearMenu.Add("jungleclear.useQ", new CheckBox("Kullan Q")); JungleClearMenu.Add("jungleclear.useW", new CheckBox("Kullan W")); JungleClearMenu.Add("jungleclear.useE", new CheckBox("Kullan E")); JungleClearMenu.Add("jungleclear.useR", new CheckBox("Kullan R")); JungleClearMenu.Add("jungleclear.mana", new Slider("Min % Mana", 15)); LastHitMenu = MaiinMenu.AddSubMenu("LastHit"); LastHitMenu.Add("lasthit.useQ", new CheckBox("Kullan Q")); DrawMenu = MaiinMenu.AddSubMenu("Draw Settings"); DrawMenu.Add("draw.no", new CheckBox("No Drawings")); DrawMenu.Add("draw.Q", new CheckBox("Göster Q Menzili")); DrawMenu.Add("draw.W", new CheckBox("Göster W Menzili")); DrawMenu.Add("draw.E", new CheckBox("Göster E Menzili")); HumanizerMenu = MaiinMenu.AddSubMenu("Humanizer"); HumanizerMenu.Add("humanizer.active", new CheckBox("İnsancıl ayar Aktif", false)); HumanizerMenu.Add("humanizer.mindelay", new Slider("En az Gecikme", 150, 0, 1000)); HumanizerMenu.Add("humanizer.maxdelay", new Slider("En çok Gecikme", 250, 0, 1000)); }
public static void Init() { MaiinMenu = MainMenu.AddMenu("RyzePro", "RyzePro"); MaiinMenu.AddGroupLabel("Ryze Pro Loaded.."); MaiinMenu.AddLabel("Coded by Rexy"); MaiinMenu.AddLabel("If you found a bug, Pls feedback on my thread"); ComboMenu = MaiinMenu.AddSubMenu("Combo"); ComboMenu.Add("combo.useQ", new CheckBox("Use Q")); ComboMenu.Add("combo.useW", new CheckBox("Use W")); ComboMenu.Add("combo.useE", new CheckBox("Use E")); ComboMenu.Add("combo.useR", new CheckBox("Use R when target rooted")); ComboMenu.Add("combo.aa", new CheckBox("Dont AA while combo")); ComboMenu.Add("combo.gapcloser", new CheckBox("Auto GapCloser Enemy")); HarassMenu = MaiinMenu.AddSubMenu("Harass"); HarassMenu.Add("harass.useQ", new CheckBox("Use Q")); HarassMenu.Add("harass.useW", new CheckBox("Use W")); HarassMenu.Add("harass.useE", new CheckBox("Use E")); HarassMenu.Add("harass.mana", new Slider("Min % Mana", 15)); LaneClearMenu = MaiinMenu.AddSubMenu("LaneClear"); LaneClearMenu.Add("laneclear.useQ", new CheckBox("Use Q")); LaneClearMenu.Add("laneclear.useW", new CheckBox("Use W")); LaneClearMenu.Add("laneclear.useE", new CheckBox("Use E")); LaneClearMenu.Add("laneclear.useR", new CheckBox("Use R")); LaneClearMenu.Add("laneclear.mana", new Slider("Min % Mana", 15)); JungleClearMenu = MaiinMenu.AddSubMenu("JungleClear"); JungleClearMenu.Add("jungleclear.useQ", new CheckBox("Use Q")); JungleClearMenu.Add("jungleclear.useW", new CheckBox("Use W")); JungleClearMenu.Add("jungleclear.useE", new CheckBox("Use E")); JungleClearMenu.Add("jungleclear.useR", new CheckBox("Use R")); JungleClearMenu.Add("jungleclear.mana", new Slider("Min % Mana", 15)); LastHitMenu = MaiinMenu.AddSubMenu("LastHit"); LastHitMenu.Add("lasthit.useQ", new CheckBox("Use Q")); DrawMenu = MaiinMenu.AddSubMenu("Draw Settings"); DrawMenu.Add("draw.no", new CheckBox("No Drawings")); DrawMenu.Add("draw.Q", new CheckBox("Draw Q range")); DrawMenu.Add("draw.W", new CheckBox("Draw W range")); DrawMenu.Add("draw.E", new CheckBox("Draw E range")); HumanizerMenu = MaiinMenu.AddSubMenu("Humanizer"); HumanizerMenu.Add("humanizer.active", new CheckBox("Humanizer Active", false)); HumanizerMenu.Add("humanizer.mindelay", new Slider("Min Delay", 150, 0, 1000)); HumanizerMenu.Add("humanizer.maxdelay", new Slider("Max Delay", 250, 0, 1000)); }
public static void Init() { MaiinMenu = MainMenu.AddMenu("RyzePro", "RyzePro"); MaiinMenu.AddGroupLabel("Ryze Pro Loaded.."); MaiinMenu.AddLabel("Coded by Rexy"); MaiinMenu.AddLabel("If you found a bug, Pls feedback on my thread"); ComboMenu = MaiinMenu.AddSubMenu("Combo"); ComboMenu.Add("combo.useQ", new CheckBox("Use Q")); ComboMenu.Add("combo.useW", new CheckBox("Use W")); ComboMenu.Add("combo.useE", new CheckBox("Use E")); ComboMenu.Add("combo.useR", new CheckBox("Use R when target rooted")); ComboMenu.Add("combo.aa", new CheckBox("Dont AA while combo", false)); ComboMenu.Add("combo.gapcloser", new CheckBox("Auto GapCloser Enemy")); HarassMenu = MaiinMenu.AddSubMenu("Harass"); HarassMenu.Add("harass.useQ", new CheckBox("Use Q")); HarassMenu.Add("harass.useW", new CheckBox("Use W")); HarassMenu.Add("harass.useE", new CheckBox("Use E")); HarassMenu.Add("harass.mana", new Slider("Min % Mana", 55)); LaneClearMenu = MaiinMenu.AddSubMenu("LaneClear"); LaneClearMenu.Add("laneclear.useQ", new CheckBox("Use Q")); LaneClearMenu.Add("laneclear.useW", new CheckBox("Use W")); LaneClearMenu.Add("laneclear.useE", new CheckBox("Use E")); LaneClearMenu.Add("laneclear.useR", new CheckBox("Use R")); LaneClearMenu.Add("laneclear.mana", new Slider("Min % Mana", 55)); JungleClearMenu = MaiinMenu.AddSubMenu("JungleClear"); JungleClearMenu.Add("jungleclear.useQ", new CheckBox("Use Q")); JungleClearMenu.Add("jungleclear.useW", new CheckBox("Use W")); JungleClearMenu.Add("jungleclear.useE", new CheckBox("Use E")); JungleClearMenu.Add("jungleclear.useR", new CheckBox("Use R")); JungleClearMenu.Add("jungleclear.mana", new Slider("Min % Mana", 55)); LastHitMenu = MaiinMenu.AddSubMenu("LastHit"); LastHitMenu.Add("lasthit.useQ", new CheckBox("Use Q")); DrawMenu = MaiinMenu.AddSubMenu("Draw Settings"); DrawMenu.Add("draw.no", new CheckBox("No Drawings")); DrawMenu.Add("draw.Q", new CheckBox("Draw Q range")); DrawMenu.Add("draw.W", new CheckBox("Draw W range")); DrawMenu.Add("draw.E", new CheckBox("Draw E range")); HumanizerMenu = MaiinMenu.AddSubMenu("Humanizer"); HumanizerMenu.Add("humanizer.active", new CheckBox("Humanizer Active", false)); HumanizerMenu.Add("humanizer.mindelay", new Slider("Min Delay", 150, 0, 400)); HumanizerMenu.Add("humanizer.maxdelay", new Slider("Max Delay", 250, 0, 500)); }
static Modes() { ModesMenu = Menu.AddSubMenu("Modes"); Combo.Initialize(); Menu.AddSeparator(); Harass.Initialize(); Menu.AddSeparator(); LaneClear.Initialize(); Menu.AddSeparator(); LastHit.Initialize(); DrawMenu = Menu.AddSubMenu("Draw"); Draw.Initialize(); }
public static void Load() { Principal = i.MainMenu.AddMenu("Hextech Annie", "AnnieAkr"); Principal.Add("Skin", new CheckBox("Skin Hack?", false)); Principal.Add("SkinID", new Slider("Skin ID: {0}", 10, 0, 10)); Q = Principal.AddSubMenu("Q Configs"); Q.Add("Combo", new CheckBox("Use Q on Combo?")); Q.Add("Lane", new CheckBox("Use Q on Laneclear?")); Q.Add("Jungle", new CheckBox("Use Q on Jungleclear?")); Q.Add("Logic", new ComboBox("Logic Mode on Laneclear:", 0, "Mana", "Clear")); W = Principal.AddSubMenu("W Configs"); W.Add("Combo", new CheckBox("Use W on Combo?")); W.Add("Lane", new CheckBox("Use W on Laneclear?")); W.Add("Jungle", new CheckBox("Use W on Jungleclear?")); E = Principal.AddSubMenu("E Configs"); E.Add("Auto", new CheckBox("Auto Stack Passive Using E?")); R = Principal.AddSubMenu("R Configs"); R.Add("Combo", new CheckBox("Use R on Combo?")); R.Add("ComboMin", new Slider("Min {0} enemies R", 3, 0, 5)); R.Add("Logic", new CheckBox("Logic 1vs1?")); Tibbers = Principal.AddSubMenu("Tibbers"); Tibbers.Add("Mode", new ComboBox("Pilot Mode:", 0, "Focuses on the nearest enemy", "Focuses on the enemy with the lowest HP")); Misc = Principal.AddSubMenu("Misc"); Misc.Add("Stun", new CheckBox("Don't use spells on Laneclear, if have stun")); Misc.Add("Flash", new KeyBind("Flash + Ult", false, KeyBind.BindTypes.HoldActive, 'T')); Misc.Add("AA", new KeyBind("Disable AA", false, KeyBind.BindTypes.PressToggle, 'A')); Misc.Add("Int", new CheckBox("Interrupt?")); Misc.Add("Gap", new CheckBox("Gapcloser?")); Misc.Add("Ignite", new CheckBox("Auto use ignite?")); Draw = Principal.AddSubMenu("Draw"); Draw.Add("Disable", new CheckBox("Disable All Draws?", false)); Draw.Add("Q", new CheckBox("Draw Q?")); Draw.Add("W", new CheckBox("Draw W?")); Draw.Add("R", new CheckBox("Draw R?")); Draw.Add("Flash", new CheckBox("Draw Flash + R?")); }
private static void Loading_OnLoadingComplete(EventArgs args) { menu = MainMenu.AddMenu("Color Picker Example", "ColorPickerExample", "Color Picker Example Menu"); menu.AddGroupLabel("Color Picker Example Menu"); menu.AddLabel("Auto Atack Range"); menu.AddColorPicker(new ColorPicker("ColorPicker1", System.Drawing.Color.Purple)); // Can be added using menu.Add(), but will not have spacing underneath control. menu.Add("Private_SetDefaultColor", new CheckBox("Set Color To Default", false)).OnValueChange += delegate(ValueBase<bool> sender, ValueBase<bool>.ValueChangeArgs changeArgs) { if (!changeArgs.OldValue && changeArgs.NewValue) // Make sure we are not going to change the color when we set the checkbox back to false { menu.Get<ColorPicker>("ColorPicker1").SetColor(System.Drawing.Color.Purple); // Set Colorpickers value Core.DelayAction(() => { sender.CurrentValue = false; }, 125); //DelayAction for Tatical Feedback } }; }
public static void Init() { try { //Main Menu RengarMenu = MainMenu.AddMenu("RengarPro Revamped", "RengarProMenu"); RengarMenu.AddGroupLabel("RengarPro Revamped"); RengarMenu.AddLabel("Its loaded. Have Fun ! :)"); //Combo Menu ComboM = RengarMenu.AddSubMenu("Combo"); ComboM.AddGroupLabel("Combo Menu"); ComboM.AddLabel("1- OneShot | 2- Snare | 3- AP Rengo"); ComboM.Add("combo.mode", new Slider("Combo Mode", 1, 1, 3)); var switcher = ComboM.Add("switch", new KeyBind("Combo Mode Switcher", false, KeyBind.BindTypes.HoldActive, 'T')); switcher.OnValueChange += delegate(ValueBase<bool> sender, ValueBase<bool>.ValueChangeArgs args1) { if (args1.NewValue) { var cast = ComboM["combo.mode"].Cast<Slider>(); if (cast.CurrentValue == cast.MaxValue) { cast.CurrentValue = 0; } else { cast.CurrentValue++; } } }; ComboM.Add("combo.useEoutofQ", new CheckBox("Use E out Q Range")); ComboM.AddSeparator(); ComboM.AddLabel("The settings on the bottom are the recommended settings"); ComboM.AddLabel("I suggest dont change settings, if you are not a developer"); ComboM.AddSeparator(); ComboM.AddLabel("BetaQ => Its Cast Your Q before jump when ulti activated"); ComboM.Add("betaq.active", new CheckBox("BetaQ Active")); ComboM.Add("betaq.range", new Slider("Beta Q Range", 875, 600, 1000)); //Lane Clear Menu LaneM = RengarMenu.AddSubMenu("Lane Clear"); LaneM.AddGroupLabel("Lane Clear Settings"); LaneM.Add("lane.useQ", new CheckBox("Use Q")); LaneM.Add("lane.useW", new CheckBox("Use W")); LaneM.Add("lane.useE", new CheckBox("Use E")); LaneM.Add("lane.save", new CheckBox("Save Stacks", false)); //Jungle Clear Menu JungleM = RengarMenu.AddSubMenu("Jungle Clear"); JungleM.AddGroupLabel("Jungle Clear Settings"); JungleM.Add("jungle.useQ", new CheckBox("Use Q")); JungleM.Add("jungle.useW", new CheckBox("Use W")); JungleM.Add("jungle.useE", new CheckBox("Use E")); JungleM.Add("jungle.save", new CheckBox("Save Stacks", false)); //Draw Menu DrawM = RengarMenu.AddSubMenu("Draw"); DrawM.AddGroupLabel("Draw Settings"); DrawM.Add("draw.mode", new CheckBox("Draw Combo Mode")); DrawM.Add("draw.selectedenemy", new CheckBox("Draw Selected Enemy")); //Misc Menu MiscM = RengarMenu.AddSubMenu("Misc"); MiscM.AddGroupLabel("Misc Menu"); MiscM.Add("misc.autoyoumuu", new CheckBox("Auto Youmuu when Ulti")); /*MiscM.Add("misc.magnet", new CheckBox("Enable Magnet")); MiscM.Add("magnet.range", new Slider("Magnet Range", 225, 100, 500));*/ MiscM.Add("misc.smite", new CheckBox("Use Smite On Combo")); MiscM.Add("misc.autohp", new CheckBox("Auto HP Active")); MiscM.Add("misc.hp.value", new Slider("Auto HP %", 30, 1)); MiscM.AddLabel("1- HeadHunter 2- NightHunter 3- SSW"); MiscM.Add("skin.active", new CheckBox("Enable Skin Hack")); MiscM.Add("skin.value", new Slider("Skin Hack Value", 1, 1, 3)); } catch (Exception e) { Console.WriteLine(e); } }
public static bool Keybind(i.Menu m, string s) { return(m[s].Cast <KeyBind>().CurrentValue); }
public static void Load() { menuIni = MainMenu.AddMenu("Kindred", "Kindred"); menuIni.AddGroupLabel("Welcome to the Worst Kindred addon!"); UltMenu = menuIni.AddSubMenu("Ultimate"); UltMenu.AddGroupLabel("Ultimate Settings"); UltMenu.Add("Rally", new CheckBox("R Save Ally / Self")); UltMenu.Add("Rallyh", new Slider("R Ally Health %", 20, 0, 100)); UltMenu.AddGroupLabel("Don't Use Ult On: "); foreach (var ally in ObjectManager.Get <AIHeroClient>()) { CheckBox cb = new CheckBox(ally.BaseSkinName) { CurrentValue = false }; if (ally.Team == ObjectManager.Player.Team) { UltMenu.Add("DontUlt" + ally.BaseSkinName, cb); } } ComboMenu = menuIni.AddSubMenu("Combo"); ComboMenu.AddGroupLabel("Kombo Ayarları"); ComboMenu.Add("Q", new CheckBox("Kullan Q")); ComboMenu.Add("W", new CheckBox("Kullan W")); ComboMenu.Add("E", new CheckBox("Kullan E")); ComboMenu.AddGroupLabel("Ek Ayarlar"); ComboMenu.Add("Qmode", new ComboBox("Q Mode", 0, "To Target", "To Mouse")); ComboMenu.Add("QW", new CheckBox("Q yu sadece w aktifse kullan", false)); ComboMenu.Add("QAA", new CheckBox("AA menzilinde hedefe Q kullanma", false)); ComboMenu.Add("Emark", new CheckBox("Odaklanmış hedefe E işaretle")); ComboMenu.Add("Pmark", new CheckBox("Odaklanmış hedefe pasif işaretle")); ComboMenu.Add("Pspells", new CheckBox("Hedefe ulti kullanmak için canı yüzde 15ten az olsun", false)); HarassMenu = menuIni.AddSubMenu("Harass"); HarassMenu.AddGroupLabel("Dürtme Ayarları"); HarassMenu.Add("Q", new CheckBox("Kullan Q")); HarassMenu.Add("W", new CheckBox("Kullan W", false)); HarassMenu.Add("E", new CheckBox("Kullan E")); LaneMenu = menuIni.AddSubMenu("Lane Clear"); LaneMenu.AddGroupLabel("LaneTemizleme Ayarları"); LaneMenu.Add("Q", new CheckBox("Kullan Q")); LaneMenu.Add("W", new CheckBox("Kullan W", false)); LaneMenu.Add("E", new CheckBox("Kullan E", false)); JungleMenu = menuIni.AddSubMenu("Jungle Clear"); JungleMenu.AddGroupLabel("OrmanTemizleme Ayarları"); JungleMenu.Add("Q", new CheckBox("Kullan Q")); JungleMenu.Add("W", new CheckBox("Kullan W", false)); JungleMenu.Add("E", new CheckBox("Kullan E", false)); FleeMenu = menuIni.AddSubMenu("Flee"); FleeMenu.AddGroupLabel("Flee Ayarları"); FleeMenu.Add("Q", new CheckBox("Kullan Q")); FleeMenu.Add("Qgap", new CheckBox("Gapclose Q Kullan")); ManaMenu = menuIni.AddSubMenu("Mana Yardımcısı"); ManaMenu.AddGroupLabel("Dürtme"); ManaMenu.Add("harassmana", new Slider("Dürtme mana %", 75, 0, 100)); ManaMenu.AddGroupLabel("Lanetemizleme"); ManaMenu.Add("lanemana", new Slider("Lanetemizleme mana %", 60, 0, 100)); DrawMenu = menuIni.AddSubMenu("Drawings"); DrawMenu.AddGroupLabel("Gösterge Ayarları"); DrawMenu.Add("Q", new CheckBox("Göster Q")); DrawMenu.Add("W", new CheckBox("Göster W")); DrawMenu.Add("E", new CheckBox("Göster E")); DrawMenu.Add("R", new CheckBox("Göster R")); DrawMenu.Add("debug", new CheckBox("Hataayıklama", false)); }
public static int ComboBox(i.Menu m, string s) { return(m[s].Cast <ComboBox>().SelectedIndex); }
public static void createcheckbox(EloBuddy.SDK.Menu.Menu name, string pavadinimas, string kamatys) { name.Add(pavadinimas, new CheckBox(kamatys)); }
public static bool CheckBox(i.Menu m, string s) { return(m[s].Cast <CheckBox>().CurrentValue); }
public static void Load() { menuIni = MainMenu.AddMenu("Kindred", "Kindred"); menuIni.AddGroupLabel("Welcome to the Worst Kindred addon!"); UltMenu = menuIni.AddSubMenu("Ultimate"); UltMenu.AddGroupLabel("Ultimate Settings"); UltMenu.Add("Rally", new CheckBox("R Save Ally / Self")); UltMenu.Add("Rallyh", new Slider("R Ally Health %", 20, 0, 100)); UltMenu.AddGroupLabel("Don't Use Ult On: "); foreach (var ally in ObjectManager.Get <AIHeroClient>()) { CheckBox cb = new CheckBox(ally.BaseSkinName) { CurrentValue = false }; if (ally.Team == ObjectManager.Player.Team) { UltMenu.Add("DontUlt" + ally.BaseSkinName, cb); } } ComboMenu = menuIni.AddSubMenu("Combo"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("Q", new CheckBox("Use Q")); ComboMenu.Add("W", new CheckBox("Use W")); ComboMenu.Add("E", new CheckBox("Use E")); ComboMenu.AddGroupLabel("Extra Settings"); ComboMenu.Add("Qmode", new ComboBox("Q Mode", 0, "To Target", "To Mouse")); ComboMenu.Add("QW", new CheckBox("Only Q When W is active", false)); ComboMenu.Add("QAA", new CheckBox("Dont Q When target is in AA Range", false)); ComboMenu.Add("Emark", new CheckBox("Focus target with E mark")); ComboMenu.Add("Pmark", new CheckBox("Focus target with Passive mark")); ComboMenu.Add("Pspells", new CheckBox("Dont attack targets in ult under 15% hp", false)); HarassMenu = menuIni.AddSubMenu("Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("Q", new CheckBox("Use Q")); HarassMenu.Add("W", new CheckBox("Use W", false)); HarassMenu.Add("E", new CheckBox("Use E")); LaneMenu = menuIni.AddSubMenu("Lane Clear"); LaneMenu.AddGroupLabel("LaneClear Settings"); LaneMenu.Add("Q", new CheckBox("Use Q")); LaneMenu.Add("W", new CheckBox("Use W", false)); LaneMenu.Add("E", new CheckBox("Use E", false)); JungleMenu = menuIni.AddSubMenu("Jungle Clear"); JungleMenu.AddGroupLabel("JungleClear Settings"); JungleMenu.Add("Q", new CheckBox("Use Q")); JungleMenu.Add("W", new CheckBox("Use W", false)); JungleMenu.Add("E", new CheckBox("Use E", false)); FleeMenu = menuIni.AddSubMenu("Flee"); FleeMenu.AddGroupLabel("Flee Settings"); FleeMenu.Add("Q", new CheckBox("Use Q")); FleeMenu.Add("Qgap", new CheckBox("Use Q On GapClosers")); ManaMenu = menuIni.AddSubMenu("Mana Manager"); ManaMenu.AddGroupLabel("Harass"); ManaMenu.Add("harassmana", new Slider("Harass Mana %", 75, 0, 100)); ManaMenu.AddGroupLabel("Lane Clear"); ManaMenu.Add("lanemana", new Slider("Lane Clear Mana %", 60, 0, 100)); DrawMenu = menuIni.AddSubMenu("Drawings"); DrawMenu.AddGroupLabel("Drawing Settings"); DrawMenu.Add("Q", new CheckBox("Draw Q")); DrawMenu.Add("W", new CheckBox("Draw W")); DrawMenu.Add("E", new CheckBox("Draw E")); DrawMenu.Add("R", new CheckBox("Draw R")); DrawMenu.Add("debug", new CheckBox("debug", false)); }
public static void Init() { try { //Main Menu RengarMenu = MainMenu.AddMenu("RengarPro Revamped", "RengarProMenu"); RengarMenu.AddGroupLabel("狮子狗!Meow~"); RengarMenu.AddLabel("Its loaded. Have Fun ! :)"); //Combo Menu ComboM = RengarMenu.AddSubMenu("连招"); ComboM.AddGroupLabel("连招菜单"); ComboM.AddLabel("1- 秒杀 | 2- 定身 | 3- AP 狮子狗"); ComboM.Add("combo.mode", new Slider("连招模式", 1, 1, 3)); var switcher = ComboM.Add("switch", new KeyBind("连招切换按键", false, KeyBind.BindTypes.HoldActive, 'T')); switcher.OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args1) { if (args1.NewValue) { var cast = ComboM["combo.mode"].Cast <Slider>(); if (cast.CurrentValue == cast.MaxValue) { cast.CurrentValue = 0; } else { cast.CurrentValue++; } } }; ComboM.Add("combo.useEoutofQ", new CheckBox("超出Q 范围使用 E")); ComboM.AddSeparator(); ComboM.AddLabel("以下为推荐设置"); ComboM.AddLabel("非脚本开发者请勿调整"); ComboM.AddSeparator(); ComboM.AddLabel("BetaQ => 激活大招前使用Q"); ComboM.Add("betaq.active", new CheckBox("BetaQ 开启")); ComboM.Add("betaq.range", new Slider("Beta Q 范围", 875, 600, 1000)); //Lane Clear Menu LaneM = RengarMenu.AddSubMenu("清线"); LaneM.AddGroupLabel("清线设置"); LaneM.Add("lane.useQ", new CheckBox("使用 Q")); LaneM.Add("lane.useW", new CheckBox("使用 W")); LaneM.Add("lane.useE", new CheckBox("使用 E")); LaneM.Add("lane.save", new CheckBox("保留叠加层数", false)); //Jungle Clear Menu JungleM = RengarMenu.AddSubMenu("清野"); JungleM.AddGroupLabel("清野设置"); JungleM.Add("jungle.useQ", new CheckBox("使用 Q")); JungleM.Add("jungle.useW", new CheckBox("使用 W")); JungleM.Add("jungle.useE", new CheckBox("使用 E")); JungleM.Add("jungle.save", new CheckBox("保留叠加层数", false)); //Draw Menu DrawM = RengarMenu.AddSubMenu("线圈"); DrawM.AddGroupLabel("线圈设置"); DrawM.Add("draw.mode", new CheckBox("显示连招模式")); DrawM.Add("draw.selectedenemy", new CheckBox("显示所选敌人")); //Misc Menu MiscM = RengarMenu.AddSubMenu("杂项"); MiscM.AddGroupLabel("杂项菜单"); MiscM.Add("misc.autoyoumuu", new CheckBox("R时自动幽梦")); /*MiscM.Add("misc.magnet", new CheckBox("Enable Magnet")); * MiscM.Add("magnet.range", new Slider("Magnet Range", 225, 100, 500));*/ MiscM.Add("misc.smite", new CheckBox("连招使用惩戒")); MiscM.Add("misc.autohp", new CheckBox("自动激活回血")); MiscM.Add("misc.hp.value", new Slider("血量%", 30, 1)); MiscM.AddLabel("1- HeadHunter 2- NightHunter 3- SSW"); MiscM.Add("skin.active", new CheckBox("开启换肤")); MiscM.Add("skin.value", new Slider("皮肤", 1, 1, 3)); } catch (Exception e) { Console.WriteLine(e); } }
public static void Load() { try { Principal = i.MainMenu.AddMenu("Championship Riven", "RivenAkr"); Principal.Add("Skin", new CheckBox("Enable Skin Hack?", false)); Principal.Add("SkinID", new Slider("Skin ID: {0}", 4, 0, 5)); Q = Principal.AddSubMenu("Q Configs"); Q.Add("Any", new CheckBox("Use on Laneclear/Jungleclear?")); Q.AddSeparator(2); Q.Add("Flee", new CheckBox("Use Q on Flee?")); W = Principal.AddSubMenu("W Configs"); W.Add("Lane", new CheckBox("Use on Laneclear?")); W.Add("Jungle", new CheckBox("Use on Jungleclear?")); W.AddSeparator(2); W.Add("LaneMin", new Slider("Min {0} minions to use W on Laneclear", 3, 1, 6)); E = Principal.AddSubMenu("E Configs"); E.Add("Flee", new CheckBox("Use E on Flee?")); E.Add("Jungle", new CheckBox("Use on Jungleclear?")); E.Add("Shield", new CheckBox("Use on Spells?")); E.AddSeparator(2); foreach (var x in EntityManager.Heroes.Enemies) { E.AddLabel(".: " + x.ChampionName + " :."); foreach (var y in x.Spellbook.Spells) { if (y.SData.TargettingType == SpellDataTargetType.Unit && IsSpell(y.Slot)) { E.Add(x.ChampionName + "/" + y.Slot, new CheckBox(x.ChampionName + " " + y.Slot.ToString())); } } E.AddSeparator(2); } R = Principal.AddSubMenu("R1 Configs"); R.Add("UseR1", new CheckBox("Use R1?")); R.Add("Force", new KeyBind("Force R1?", false, KeyBind.BindTypes.PressToggle, 'M')); R2 = Principal.AddSubMenu("R2 Configs"); R2.Add("Mode", new ComboBox("R2 Mode:", 0, "Kill Only", "Max Damage")); R2.Add("Save", new CheckBox("Save R2 (When in AA Range)", true)); Misc = Principal.AddSubMenu("Misc"); Misc.Add("Burst", new KeyBind("Burst", false, KeyBind.BindTypes.HoldActive, 'T')); Misc.AddSeparator(2); Misc.Add("QGap", new CheckBox("Use 3Q on Gapcloser?")); Misc.Add("QInt", new CheckBox("Use 3Q to Interrupt?")); Misc.Add("WGap", new CheckBox("Use W on Gapcloser?")); Misc.Add("WInt", new CheckBox("Use W to Interrupt?")); Humanizer = Principal.AddSubMenu("Humanizer"); Humanizer.Add("Emotes", new CheckBox("Use Emotes?")); Humanizer.Add("Q2", new Slider("Delay Q2: {0}", 0, 0, 40)); Humanizer.Add("Q3", new Slider("Delay Q3: {0}", 0, 0, 50)); Item = Principal.AddSubMenu("Items"); Item.Add("Hydra", new CheckBox("Use Hydra?")); Item.Add("Tiamat", new CheckBox("Use Tiamat?")); Item.Add("Youmuu", new CheckBox("Use Youmuu?")); Item.AddSeparator(2); Item.Add("Ignite", new CheckBox("Auto use Ignite?")); Draw = Principal.AddSubMenu("Draws"); Draw.Add("Burst", new CheckBox("Draw Burst Range?")); Draw.AddLabel(".: Spells :."); Draw.Add("Disable", new CheckBox("Disable All?", false)); Draw.AddSeparator(1); Draw.Add("Q", new CheckBox("Draw Q?")); Draw.Add("W", new CheckBox("Draw W?")); Draw.Add("E", new CheckBox("Draw E?")); Draw.Add("R", new CheckBox("Draw R2?")); Draw.AddSeparator(2); Draw.Add("Status", new CheckBox("Draw Status About Settings?")); } catch (Exception e) { Extensions.Debug(e.Message); } }
public static void Load() { menuIni = MainMenu.AddMenu("Kindred", "Kindred"); menuIni.AddGroupLabel("Welcome to the Worst Kindred addon!"); UltMenu = menuIni.AddSubMenu("Ultimate"); UltMenu.AddGroupLabel("Ultimate Settings"); UltMenu.Add("Rally", new CheckBox("R Save Ally / Self")); UltMenu.Add("Rallyh", new Slider("R Ally Health %", 20, 0, 100)); UltMenu.AddGroupLabel("Don't Use Ult On: "); foreach (var ally in ObjectManager.Get<AIHeroClient>()) { CheckBox cb = new CheckBox(ally.BaseSkinName) { CurrentValue = false }; if (ally.Team == ObjectManager.Player.Team) { UltMenu.Add("DontUlt" + ally.BaseSkinName, cb); } } ComboMenu = menuIni.AddSubMenu("Combo"); ComboMenu.AddGroupLabel("Kombo Ayarları"); ComboMenu.Add("Q", new CheckBox("Kullan Q")); ComboMenu.Add("W", new CheckBox("Kullan W")); ComboMenu.Add("E", new CheckBox("Kullan E")); ComboMenu.AddGroupLabel("Ek Ayarlar"); ComboMenu.Add("Qmode", new ComboBox("Q Mode", 0, "To Target", "To Mouse")); ComboMenu.Add("QW", new CheckBox("Q yu sadece w aktifse kullan", false)); ComboMenu.Add("QAA", new CheckBox("AA menzilinde hedefe Q kullanma", false)); ComboMenu.Add("Emark", new CheckBox("Odaklanmış hedefe E işaretle")); ComboMenu.Add("Pmark", new CheckBox("Odaklanmış hedefe pasif işaretle")); ComboMenu.Add("Pspells", new CheckBox("Hedefe ulti kullanmak için canı yüzde 15ten az olsun", false)); HarassMenu = menuIni.AddSubMenu("Harass"); HarassMenu.AddGroupLabel("Dürtme Ayarları"); HarassMenu.Add("Q", new CheckBox("Kullan Q")); HarassMenu.Add("W", new CheckBox("Kullan W", false)); HarassMenu.Add("E", new CheckBox("Kullan E")); LaneMenu = menuIni.AddSubMenu("Lane Clear"); LaneMenu.AddGroupLabel("LaneTemizleme Ayarları"); LaneMenu.Add("Q", new CheckBox("Kullan Q")); LaneMenu.Add("W", new CheckBox("Kullan W", false)); LaneMenu.Add("E", new CheckBox("Kullan E", false)); JungleMenu = menuIni.AddSubMenu("Jungle Clear"); JungleMenu.AddGroupLabel("OrmanTemizleme Ayarları"); JungleMenu.Add("Q", new CheckBox("Kullan Q")); JungleMenu.Add("W", new CheckBox("Kullan W", false)); JungleMenu.Add("E", new CheckBox("Kullan E", false)); FleeMenu = menuIni.AddSubMenu("Flee"); FleeMenu.AddGroupLabel("Flee Ayarları"); FleeMenu.Add("Q", new CheckBox("Kullan Q")); FleeMenu.Add("Qgap", new CheckBox("Gapclose Q Kullan")); ManaMenu = menuIni.AddSubMenu("Mana Yardımcısı"); ManaMenu.AddGroupLabel("Dürtme"); ManaMenu.Add("harassmana", new Slider("Dürtme mana %", 75, 0, 100)); ManaMenu.AddGroupLabel("Lanetemizleme"); ManaMenu.Add("lanemana", new Slider("Lanetemizleme mana %", 60, 0, 100)); DrawMenu = menuIni.AddSubMenu("Drawings"); DrawMenu.AddGroupLabel("Gösterge Ayarları"); DrawMenu.Add("Q", new CheckBox("Göster Q")); DrawMenu.Add("W", new CheckBox("Göster W")); DrawMenu.Add("E", new CheckBox("Göster E")); DrawMenu.Add("R", new CheckBox("Göster R")); DrawMenu.Add("debug", new CheckBox("Hataayıklama", false)); }
public static void Load() { menuIni = MainMenu.AddMenu("千玗", "Kindred"); menuIni.AddGroupLabel("欢迎使用最渣千玗脚本!"); UltMenu = menuIni.AddSubMenu("大招"); UltMenu.AddGroupLabel("大招设置"); UltMenu.Add("Rally", new CheckBox("R 拯救队友 / 自身")); UltMenu.Add("Rallyh", new Slider("R 队友血量 %", 20, 0, 100)); UltMenu.AddGroupLabel("不使用R: "); foreach (var ally in ObjectManager.Get <AIHeroClient>()) { CheckBox cb = new CheckBox(ally.BaseSkinName) { CurrentValue = false }; if (ally.Team == ObjectManager.Player.Team) { UltMenu.Add("DontUlt" + ally.BaseSkinName, cb); } } ComboMenu = menuIni.AddSubMenu("连招"); ComboMenu.AddGroupLabel("连招设置"); ComboMenu.Add("Q", new CheckBox("使用 Q")); ComboMenu.Add("W", new CheckBox("使用 W")); ComboMenu.Add("E", new CheckBox("使用 E")); ComboMenu.AddGroupLabel("额外设置"); ComboMenu.Add("Qmode", new ComboBox("Q 模式", 0, "至目标", "至鼠标")); ComboMenu.Add("QW", new CheckBox("只Q 当W激活时", false)); ComboMenu.Add("QAA", new CheckBox("不Q 当目标在普攻范围", false)); ComboMenu.Add("Emark", new CheckBox("集火有 E的目标")); ComboMenu.Add("Pmark", new CheckBox("集火有 被标记的目标")); ComboMenu.Add("Pspells", new CheckBox("不攻击 R 中低于 15%血量的目标", false)); HarassMenu = menuIni.AddSubMenu("骚扰"); HarassMenu.AddGroupLabel("骚扰设置"); HarassMenu.Add("Q", new CheckBox("使用 Q")); HarassMenu.Add("W", new CheckBox("使用 W", false)); HarassMenu.Add("E", new CheckBox("使用 E")); LaneMenu = menuIni.AddSubMenu("清线"); LaneMenu.AddGroupLabel("清线设置"); LaneMenu.Add("Q", new CheckBox("使用 Q")); LaneMenu.Add("W", new CheckBox("使用 W", false)); LaneMenu.Add("E", new CheckBox("使用 E", false)); JungleMenu = menuIni.AddSubMenu("清野"); JungleMenu.AddGroupLabel("清野设置"); JungleMenu.Add("Q", new CheckBox("使用 Q")); JungleMenu.Add("W", new CheckBox("使用 W", false)); JungleMenu.Add("E", new CheckBox("使用 E", false)); FleeMenu = menuIni.AddSubMenu("逃跑"); FleeMenu.AddGroupLabel("逃跑设置"); FleeMenu.Add("Q", new CheckBox("使用 Q")); FleeMenu.Add("Qgap", new CheckBox("使用 Q 防突进")); ManaMenu = menuIni.AddSubMenu("蓝量控制器"); ManaMenu.AddGroupLabel("骚扰"); ManaMenu.Add("harassmana", new Slider("骚扰蓝量 %", 75, 0, 100)); ManaMenu.AddGroupLabel("清线"); ManaMenu.Add("lanemana", new Slider("清线蓝量 %", 60, 0, 100)); DrawMenu = menuIni.AddSubMenu("线圈"); DrawMenu.AddGroupLabel("线圈设置"); DrawMenu.Add("Q", new CheckBox("显示 Q")); DrawMenu.Add("W", new CheckBox("显示 W")); DrawMenu.Add("E", new CheckBox("显示 E")); DrawMenu.Add("R", new CheckBox("显示 R")); DrawMenu.Add("debug", new CheckBox("调试", false)); }
public static void Load() { menuIni = MainMenu.AddMenu("Kindred", "Kindred"); menuIni.AddGroupLabel("Welcome to the Worst Kindred addon!"); UltMenu = menuIni.AddSubMenu("Ultimate"); UltMenu.AddGroupLabel("Ultimate Settings"); UltMenu.Add("Rally", new CheckBox("R Save Ally / Self")); UltMenu.Add("Rallyh", new Slider("R Ally Health %", 20, 0, 100)); UltMenu.AddGroupLabel("Don't Use Ult On: "); foreach (var ally in ObjectManager.Get<AIHeroClient>()) { CheckBox cb = new CheckBox(ally.BaseSkinName) { CurrentValue = false }; if (ally.Team == ObjectManager.Player.Team) { UltMenu.Add("DontUlt" + ally.BaseSkinName, cb); } } ComboMenu = menuIni.AddSubMenu("Combo"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("Q", new CheckBox("Use Q")); ComboMenu.Add("W", new CheckBox("Use W")); ComboMenu.Add("E", new CheckBox("Use E")); ComboMenu.AddGroupLabel("Extra Settings"); ComboMenu.Add("Qmode", new ComboBox("Q Mode", 0, "To Target", "To Mouse")); ComboMenu.Add("QW", new CheckBox("Only Q When W is active", false)); ComboMenu.Add("QAA", new CheckBox("Dont Q When target is in AA Range", false)); ComboMenu.Add("Emark", new CheckBox("Focus target with E mark")); ComboMenu.Add("Pmark", new CheckBox("Focus target with Passive mark")); ComboMenu.Add("Pspells", new CheckBox("Dont attack targets in ult under 15% hp", false)); HarassMenu = menuIni.AddSubMenu("Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("Q", new CheckBox("Use Q")); HarassMenu.Add("W", new CheckBox("Use W", false)); HarassMenu.Add("E", new CheckBox("Use E")); LaneMenu = menuIni.AddSubMenu("Lane Clear"); LaneMenu.AddGroupLabel("LaneClear Settings"); LaneMenu.Add("Q", new CheckBox("Use Q")); LaneMenu.Add("W", new CheckBox("Use W", false)); LaneMenu.Add("E", new CheckBox("Use E", false)); JungleMenu = menuIni.AddSubMenu("Jungle Clear"); JungleMenu.AddGroupLabel("JungleClear Settings"); JungleMenu.Add("Q", new CheckBox("Use Q")); JungleMenu.Add("W", new CheckBox("Use W", false)); JungleMenu.Add("E", new CheckBox("Use E", false)); FleeMenu = menuIni.AddSubMenu("Flee"); FleeMenu.AddGroupLabel("Flee Settings"); FleeMenu.Add("Q", new CheckBox("Use Q")); FleeMenu.Add("Qgap", new CheckBox("Use Q On GapClosers")); ManaMenu = menuIni.AddSubMenu("Mana Manager"); ManaMenu.AddGroupLabel("Harass"); ManaMenu.Add("harassmana", new Slider("Harass Mana %", 75, 0, 100)); ManaMenu.AddGroupLabel("Lane Clear"); ManaMenu.Add("lanemana", new Slider("Lane Clear Mana %", 60, 0, 100)); DrawMenu = menuIni.AddSubMenu("Drawings"); DrawMenu.AddGroupLabel("Drawing Settings"); DrawMenu.Add("Q", new CheckBox("Draw Q")); DrawMenu.Add("W", new CheckBox("Draw W")); DrawMenu.Add("E", new CheckBox("Draw E")); DrawMenu.Add("R", new CheckBox("Draw R")); DrawMenu.Add("debug", new CheckBox("debug", false)); }
public static void Init() { //Main Menu RengarMenu = MainMenu.AddMenu("RengarPro Revamped", "RengarProMenu"); RengarMenu.AddGroupLabel("RengarPro Revamped"); RengarMenu.AddLabel("Its loaded. Have Fun ! :)"); //Combo Menu ComboM = RengarMenu.AddSubMenu("Combo"); ComboM.AddGroupLabel("Combo Menu"); ComboM.AddLabel("1- OneShot | 2- Snare"); ComboM.Add("combo.mode", new Slider("Combo Mode", 1, 1, 2)); var switcher = ComboM.Add("switch", new KeyBind("Combo Mode Switcher", false, KeyBind.BindTypes.HoldActive, (uint)'T')); switcher.OnValueChange += delegate (ValueBase<bool> sender, ValueBase<bool>.ValueChangeArgs args1) { if (args1.NewValue == true) { var cast = ComboM["combo.mode"].Cast<Slider>(); if (cast.CurrentValue == cast.MaxValue) { cast.CurrentValue = 0; } else { cast.CurrentValue++; } } }; ComboM.Add("combo.useEoutofQ", new CheckBox("Use E out Q Range")); //Lane Clear Menu LaneM = RengarMenu.AddSubMenu("Lane Clear"); LaneM.AddGroupLabel("Lane Clear Settings"); LaneM.Add("lane.useQ", new CheckBox("Use Q")); LaneM.Add("lane.useW", new CheckBox("Use W")); LaneM.Add("lane.useE", new CheckBox("Use E")); LaneM.Add("lane.save", new CheckBox("Save Stacks", false)); //Jungle Clear Menu JungleM = RengarMenu.AddSubMenu("Jungle Clear"); JungleM.AddGroupLabel("Jungle Clear Settings"); JungleM.Add("jungle.useQ", new CheckBox("Use Q")); JungleM.Add("jungle.useW", new CheckBox("Use W")); JungleM.Add("jungle.useE", new CheckBox("Use E")); JungleM.Add("jungle.save", new CheckBox("Save Stacks", false)); //Draw Menu DrawM = RengarMenu.AddSubMenu("Draw"); DrawM.AddGroupLabel("Draw Settings"); DrawM.Add("draw.mode", new CheckBox("Draw Combo Mode")); DrawM.Add("draw.selectedenemy", new CheckBox("Draw Selected Enemy")); //Misc Menu MiscM = RengarMenu.AddSubMenu("Misc"); MiscM.AddGroupLabel("Misc Menu"); MiscM.Add("misc.autoyoumuu", new CheckBox("Auto Youmuu when Ulti")); MiscM.Add("misc.magnet", new CheckBox("Enable Magnet")); MiscM.Add("misc.smite", new CheckBox("Use Smite On Combo")); MiscM.Add("misc.autohp", new CheckBox("Auto HP Active")); MiscM.Add("misc.hp.value", new Slider("Auto HP %",30,1,100)); MiscM.AddLabel("1- HeadHunter 2- NightHunter 3- SSW"); MiscM.Add("skin.active", new CheckBox("Enable Skin Hack")); MiscM.Add("skin.value", new Slider("Skin Hack Value", 1, 1, 3)); }
public static int Slider(i.Menu m, string s) { return(m[s].Cast <Slider>().CurrentValue); }
public ColorConfig(EloBuddy.SDK.Menu.Menu menu, string id, Color color) { Id = id; _menu = menu; Init(color); }
public static void Init() { try { //Main Menu RengarMenu = MainMenu.AddMenu("RengarPro Revamped", "RengarProMenu"); RengarMenu.AddGroupLabel("RengarPro Revamped"); RengarMenu.AddLabel("Its loaded. Have Fun ! :)"); //Combo Menu ComboM = RengarMenu.AddSubMenu("Combo"); ComboM.AddGroupLabel("Combo Menu"); ComboM.AddLabel("1- OneShot | 2- Snare | 3- AP Rengo"); ComboM.Add("combo.mode", new Slider("Combo Mode", 1, 1, 3)); var switcher = ComboM.Add("switch", new KeyBind("Combo Mode Switcher", false, KeyBind.BindTypes.HoldActive, 'T')); switcher.OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args1) { if (args1.NewValue) { var cast = ComboM["combo.mode"].Cast <Slider>(); if (cast.CurrentValue == cast.MaxValue) { cast.CurrentValue = 0; } else { cast.CurrentValue++; } } }; ComboM.Add("combo.useEoutofQ", new CheckBox("Use E out Q Range")); ComboM.AddSeparator(); ComboM.AddLabel("The settings on the bottom are the recommended settings"); ComboM.AddLabel("I suggest dont change settings, if you are not a developer"); ComboM.AddSeparator(); ComboM.AddLabel("BetaQ => Its Cast Your Q before jump when ulti activated"); ComboM.Add("betaq.active", new CheckBox("BetaQ Active")); ComboM.Add("betaq.range", new Slider("Beta Q Range", 875, 600, 1000)); //Lane Clear Menu LaneM = RengarMenu.AddSubMenu("Lane Clear"); LaneM.AddGroupLabel("Lane Clear Settings"); LaneM.Add("lane.useQ", new CheckBox("Use Q")); LaneM.Add("lane.useW", new CheckBox("Use W")); LaneM.Add("lane.useE", new CheckBox("Use E")); LaneM.Add("lane.save", new CheckBox("Save Stacks", false)); //Jungle Clear Menu JungleM = RengarMenu.AddSubMenu("Jungle Clear"); JungleM.AddGroupLabel("Jungle Clear Settings"); JungleM.Add("jungle.useQ", new CheckBox("Use Q")); JungleM.Add("jungle.useW", new CheckBox("Use W")); JungleM.Add("jungle.useE", new CheckBox("Use E")); JungleM.Add("jungle.save", new CheckBox("Save Stacks", false)); //Draw Menu DrawM = RengarMenu.AddSubMenu("Draw"); DrawM.AddGroupLabel("Draw Settings"); DrawM.Add("draw.mode", new CheckBox("Draw Combo Mode")); DrawM.Add("draw.selectedenemy", new CheckBox("Draw Selected Enemy")); //Misc Menu MiscM = RengarMenu.AddSubMenu("Misc"); MiscM.AddGroupLabel("Misc Menu"); MiscM.Add("misc.autoyoumuu", new CheckBox("Auto Youmuu when Ulti")); /*MiscM.Add("misc.magnet", new CheckBox("Enable Magnet")); * MiscM.Add("magnet.range", new Slider("Magnet Range", 225, 100, 500));*/ MiscM.Add("misc.smite", new CheckBox("Use Smite On Combo")); MiscM.Add("misc.autohp", new CheckBox("Auto HP Active")); MiscM.Add("misc.hp.value", new Slider("Auto HP %", 30, 1)); MiscM.AddLabel("1- HeadHunter 2- NightHunter 3- SSW"); MiscM.Add("skin.active", new CheckBox("Enable Skin Hack")); MiscM.Add("skin.value", new Slider("Skin Hack Value", 1, 1, 3)); } catch (Exception e) { Console.WriteLine(e); } }