public static void Game_OnGameLoad() { if (ObjectManager.Player.CharData.BaseSkinName != "Singed") { return; } Console.WriteLine("Injected"); ignite = Player.GetSpellSlot("summonerdot"); spells[Spells.W].SetSkillshot(0.5f, 350, 700, false, SkillshotType.SkillshotCircle); ElSingedMenu.Initialize(); Game.OnUpdate += OnGameUpdate; Orbwalker.OnPreAttack += OrbwalkingBeforeAttack; Drawing.OnDraw += Drawings.Drawing_OnDraw; checkTime = Environment.TickCount; Obj_AI_Base.OnProcessSpellCast += AIHeroClient_OnProcessSpellCast; Menu = ElSingedMenu.Menu; cMenu = ElSingedMenu.cMenu; hMenu = ElSingedMenu.hMenu; lcMenu = ElSingedMenu.lcMenu; miscMenu = ElSingedMenu.miscMenu; }
public static void Game_OnGameLoad(EventArgs args) { if (ObjectManager.Player.CharData.BaseSkinName != "Singed") { return; } ignite = Player.GetSpellSlot("summonerdot"); spells[Spells.W].SetSkillshot(0.5f, 350, 700, false, SkillshotType.SkillshotCircle); useQAgain = true; ElSingedMenu.Initialize(); Game.OnUpdate += OnGameUpdate; Orbwalking.BeforeAttack += OrbwalkingBeforeAttack; Drawing.OnDraw += Drawings.Drawing_OnDraw; }
public static void Game_OnGameLoad() { if (ObjectManager.Player.CharData.BaseSkinName != "Singed") { return; } ignite = Player.GetSpellSlot("summonerdot"); spells[Spells.W].SetSkillshot(0.5f, 350, 700, false, SkillshotType.SkillshotCircle); ElSingedMenu.Initialize(); Game.OnUpdate += OnGameUpdate; Orbwalker.OnPreAttack += OrbwalkingBeforeAttack; Drawing.OnDraw += Drawings.Drawing_OnDraw; Menu = ElSingedMenu.Menu; cMenu = ElSingedMenu.cMenu; hMenu = ElSingedMenu.hMenu; lcMenu = ElSingedMenu.lcMenu; miscMenu = ElSingedMenu.miscMenu; }
public static void Game_OnGameLoad(EventArgs args) { if (ObjectManager.Player.CharData.BaseSkinName != "Singed") { return; } Console.WriteLine("Injected"); Ignite = Player.GetSpellSlot("summonerdot"); Notifications.AddNotification("ElSinged by jQuery v1.0.0.3", 10000); spells[Spells.W].SetSkillshot(0.5f, 350, 700, false, SkillshotType.SkillshotCircle); useQAgain = true; ElSingedMenu.Initialize(); Game.OnUpdate += OnGameUpdate; Orbwalking.BeforeAttack += OrbwalkingBeforeAttack; Drawing.OnDraw += Drawings.Drawing_OnDraw; checkTime = Environment.TickCount; Obj_AI_Base.OnProcessSpellCast += Obj_AI_Hero_OnProcessSpellCast; }