Exemple #1
0
        public static void Game_OnGameLoad()
        {
            if (ObjectManager.Player.CharData.BaseSkinName != "Singed")
            {
                return;
            }

            Console.WriteLine("Injected");

            ignite = Player.GetSpellSlot("summonerdot");

            spells[Spells.W].SetSkillshot(0.5f, 350, 700, false, SkillshotType.SkillshotCircle);

            ElSingedMenu.Initialize();
            Game.OnUpdate                  += OnGameUpdate;
            Orbwalker.OnPreAttack          += OrbwalkingBeforeAttack;
            Drawing.OnDraw                 += Drawings.Drawing_OnDraw;
            checkTime                       = Environment.TickCount;
            Obj_AI_Base.OnProcessSpellCast += AIHeroClient_OnProcessSpellCast;

            Menu     = ElSingedMenu.Menu;
            cMenu    = ElSingedMenu.cMenu;
            hMenu    = ElSingedMenu.hMenu;
            lcMenu   = ElSingedMenu.lcMenu;
            miscMenu = ElSingedMenu.miscMenu;
        }
Exemple #2
0
        public static void Game_OnGameLoad(EventArgs args)
        {
            if (ObjectManager.Player.CharData.BaseSkinName != "Singed")
            {
                return;
            }

            ignite = Player.GetSpellSlot("summonerdot");

            spells[Spells.W].SetSkillshot(0.5f, 350, 700, false, SkillshotType.SkillshotCircle);

            useQAgain = true;

            ElSingedMenu.Initialize();
            Game.OnUpdate           += OnGameUpdate;
            Orbwalking.BeforeAttack += OrbwalkingBeforeAttack;
            Drawing.OnDraw          += Drawings.Drawing_OnDraw;
        }
Exemple #3
0
        public static void Game_OnGameLoad()
        {
            if (ObjectManager.Player.CharData.BaseSkinName != "Singed")
            {
                return;
            }

            ignite = Player.GetSpellSlot("summonerdot");

            spells[Spells.W].SetSkillshot(0.5f, 350, 700, false, SkillshotType.SkillshotCircle);

            ElSingedMenu.Initialize();
            Game.OnUpdate         += OnGameUpdate;
            Orbwalker.OnPreAttack += OrbwalkingBeforeAttack;
            Drawing.OnDraw        += Drawings.Drawing_OnDraw;

            Menu     = ElSingedMenu.Menu;
            cMenu    = ElSingedMenu.cMenu;
            hMenu    = ElSingedMenu.hMenu;
            lcMenu   = ElSingedMenu.lcMenu;
            miscMenu = ElSingedMenu.miscMenu;
        }
Exemple #4
0
        public static void Game_OnGameLoad(EventArgs args)
        {
            if (ObjectManager.Player.CharData.BaseSkinName != "Singed")
            {
                return;
            }

            Console.WriteLine("Injected");

            Ignite = Player.GetSpellSlot("summonerdot");

            Notifications.AddNotification("ElSinged by jQuery v1.0.0.3", 10000);
            spells[Spells.W].SetSkillshot(0.5f, 350, 700, false, SkillshotType.SkillshotCircle);


            useQAgain = true;

            ElSingedMenu.Initialize();
            Game.OnUpdate           += OnGameUpdate;
            Orbwalking.BeforeAttack += OrbwalkingBeforeAttack;
            Drawing.OnDraw          += Drawings.Drawing_OnDraw;
            checkTime = Environment.TickCount;
            Obj_AI_Base.OnProcessSpellCast += Obj_AI_Hero_OnProcessSpellCast;
        }